Advanced V.G. 2/Manami

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Introduction

You like to live dangerously.

Pros:
- fast and pesky
- roll special is throw invincible
- has a command throw

Cons:
- very short pokes
- lowest stamina
- no instant super
- no meterless reversal
- alpha counters are unreliable
- most of her moves are straight garbage
- roll special is punishable by fast moves on hit
- her lv2 super requires precise spacing for all the hits to connect
- high learning curve

Movelist

Target Combos

  • Ground

- s.LP > s.HP > s.HK / cr.HK
- s.LP > s.HK > s.HP
- s.LP > s.LK > (s.HP > s.HK or s.HK > s.HP)
- s.LP > s.HP > s.LP > s.HP (the second LP and HP are actually f+LP and f+HP)
- s.HP > s.HK
- cr.LP > cr.HP > cr.HK

  • Air

- j.LP > (j.HP or j.HK)
- j.LK > (j.HP or j.HK)

Guard Cancels
LP: s.LP
LK: s.LK
HP: qcf+LP
HK: [b],f+LP

LP Guard Cancel leads to her combos, but her short reach means it can be baited. HK GC must be super-canceled, otherwise she's left open to punish.

Special Moves

Neko Rocket Punch
- qcf+P

Goro Goro Attack
- [b],f+P

Goro Goro Attack 2
- [b],f+K

Banzai
- [b],f+KK

Neko Chotto Ranbu
- hcb+HK

Super Moves

Level 1
Goro Goro Attack
- [b],f,b,f+P or [b],f+PP

Goro Goro Attack 2
- [b],f,b,f+K or [b],f+KK

Level 2
Gottsui Neko Rocket Punch
- f,hcf+P

Uru Tora Goro Goro Attack
- [b],f+HP+HK

Combos

Basic Combos
- j.LK > j.HK > s.LP > s.LK > s.HK > [b],f+KK > [b],f,b,f+P / f,hcf+P
- f+LP*2 > sj.LK > sj.HK (land) j.HK > s.HK > [b],f+HP > [b],f,b,f+P
- (corner) j.LK > j.HK > s.LP > s.LK > s.HK > [b],f+LP > f,hcf+P

Throw Combos
- Punch throw > sj.LK > sj.HK (land) j.LK > j.HK s.HK > [b],f+HP > [b],f,b,f+P
- Punch throw > [b],f+HP+HK
- hcb+HK > sj.LK > sj.HK (land) j.HK > s.HK > [b],f+HP > [b],f,b,f+P

Frame Data

Soon.