Advanced V.G. 2/Satomi

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Introduction

Pros:
- high/low mixup
- has reversals
- good antiairs (df+HP, reverse shoryu)
- s.HP and df+HP have deceptive range
- df+HK and shoryu are low-profile

Cons:
- risky gameplan
- unsafe mixup
- short horizontal range outside of her s.HP/df+HP
- throw makes her lose positional advantage

Movelist

Target Combos

Guard Cancels
LP:
LK:
HP:
HK:

Special Moves

Super Moves

Combos

Basic Combos

Anti-Air Combos

Guard Break String

Misc. Combo

Frame Data

Soon.