Akiha Tohno (Vermillion) (MBAC)

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Character Bio

Crimson Red Vermillion Akiha is the 'reversed' form of Akiha, complete with more rape and no defense whatsoever. Picking her effectively gives the game the health mechanics of a 3D fighter -- either you or your opponent is dying in two combos. She does more damage with no meter than anyone else in the game, but most characters can match that due to her pathetic defense.

Vermillion Akiha is a fairly effective character (considered to be upper tier by the Japanese), but to do well you have to have lots of gamblegamble and a complete disregard for your own life.

Vermillion Akiha has the ability to airdash twice in the air.

Normal Attacks

Motion Y. Damage R. Damage Meter Gained Startup Proration Blocked Shielded
5A 300 120 3% 5 75% Ground Any
2A 350 150 4% 5 75% Low Any
j.A 300 150 3% 5 72% High Any
5BB 550
500
400
250
6%
6%
8
8
100%
70%
Ground
Ground
High
High
5[B] 500
400x3
350
300x3
4%
4%x3
31 100% Ground High
2BBB 250x3
200x3
500
180x3
100x3
600
2%x3
1%x3,
6%
6
8
22
85%
100%
75%
Ground
Low
High
Low
Low
High
j.B 700 350 7% 6 90% Upper High
5C 1000 650 11% 10 90% Ground High
6C 600 300 8% 24 75% High High
4C 500+ 350+ 7%+9% 9 100% Any High
2C 900 500 10% 9 60% Low Low
j.C 1000 550 11% 9 100% Upper High
214D 1200 600 10% 27 100% Low Low
  • The first hit of 5B knocks down crouching characters. The second one launches on hit -- recovery possible on the way down.
  • 5[B] only differs from 5B in that it hits four times (for more damage). The second hit of 5BB is still possible.
  • The first part of 2BBB has damage proration on any hit. The sequence is not cancellable into anything from the second hit onward.
  • The final hit of 2BBB will subtract 100 points of recoverable health from your opponent.
  • 5C will induce wallslam against airborne characters -- recoverable after impact.
  • 6C will induce wallslam on hit -- recoverable after impact.
  • 2C knocks down grounded characters on hit -- unrecoverable.
  • jC knocks down airborne characters on hit -- unrecoverable.

Special Attacks

Motion Y. Damage R. Damage Meter Gained Startup Proration Blocked Shielded
Flametongue (Downing the Bird)
236A  ?  ?  ?  ?  ? xxx xxx
236B  ?  ?  ?  ?  ? xxx xxx
236C  ?  ? -100%  ?  ? xxx xxx
Flametongue(Air) (Downing the Bird(Air))
j.236A  ?  ?  ?  ?  ? xxx xxx
j.236B  ?  ?  ?  ?  ? xxx xxx
j.236C  ?  ? -100%  ?  ? xxx xxx
Claw Strike (Blazing Rendition•Red Leaves)
623A  ?  ?  ?  ?  ? xxx xxx
623B  ?  ?  ?  ?  ? xxx xxx
623C  ?  ? -100%  ?  ? xxx xxx
Flame Creeper (Piercing the moon)
214A  ?  ?  ?  ?  ? xxx xxx
214B  ?  ?  ?  ?  ? xxx xxx
214C  ?  ? -100%  ?  ? xxx xxx
Fire Pit (Burning the beast)
22A>  ?  ?  ?  ?  ? xxx xxx
22B>  ?  ?  ?  ?  ? xxx xxx
22A/B  ?  ?  ?  ?  ? xxx xxx
22C-  ?  ? -100%  ?  ? xxx xxx
-22A/B/C  ?  ?  ?  ?  ? xxx xxx
Fire Pit(Air) (Burning the beast)
22A>  ?  ?  ?  ?  ? xxx xxx
22B>  ?  ?  ?  ?  ? xxx xxx
22A/B  ?  ?  ?  ?  ? xxx xxx
22C-  ?  ? -100%  ?  ? xxx xxx
-22A/B/C  ?  ?  ?  ?  ? xxx xxx
Origami (Crimson Lord: Imprisoning Hair) [Requires Heat or Max Mode]
41236C  ?  ? -300%  ?  ? xxx xxx
Origami(Max) (Crimson Lord: Imprisoning Hair) [Requires Blood Heat Mode]
41236C  ?  ? -300%  ?  ? xxx xxx
Crimson Lord: Infernal Fire [Requires Blood Heat Mode]
D (state)  ?  ? -300%  ?  ? xxx xxx

Character Strategies and Notes