Akuma (CVS)

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Introduction

Move List

Gou Hadoken: QCF+P

Gou Shoryuken: DP+P

Zanku Hadoken: ^QCF+P

Shakunetsu Hadoken: HCB+P

Tatsimaki Senpuukyaku: (^)QCB+K

Ashura Warp: DP/RDP + PP/KK

Zugai Husatsu: F+1

Tenma Mujin Kyaku: jump UF,D+4

MESSATSU GO HADOU: DHCB+P

TENMA GO ZANKU: ^DQCF+P

MESSATSU GO SHORYU: DQCF+P

SHUN GOKU SATSU: 11F32++

Throws

Command Moves

Special Moves

Super Moves

The Basics

Combos

    (Jump HP \/ c.LP > c.HK XX qcf,d,df + HP)
    (Jump HK \/ c.LP > c.LK XX qcf,d,df + LP)
    (Jump HK \/ c.LP > c.LK XX qcb + LK \/ f,d,df + HP)
    (Jump HP \/ s.HP XX hcb + HP)
    (Jump HP \/ s.LP XX f,d,df + HP)
    (Jump HK \/ c.LK > db + HK XX qcf + P)
    (Jump HK \/ c.LP > c.LK XX qcf + P)
    (Jump HP \/ c.LK > c.HP XX qcf + P)
    (Jump HP \/ c.HK XX f,d,df + P)
    (Jump HP \/ c.HP XX qcf + P)


    (Jump HK XX qcf,qcf + PP)
    (j.LK XX qcb + K \/ (uf) /\ qcb + K \/ qcf,d,df + HP)
    (hcb,hcb + LP XX qcf,d,df + HP)
    (Jump HK \/ c.LP > c.LK XX qcb + LK \/ qcf,d,df + HP)
    (Cross-up HK \/ c.LK > c.LK > c.HK XX qcf,d,df + HP)


    (Jump HP \/ s.HP XX hcb,hcb + P, f,d,df + LP \/ qcf,d,df + P)
    (Cross-up HK \/ c.LK > c.LP > c.LK > db + HK XX qcf,d,df + PP)
    (Cross-up HK \/ c.LK > c.LP > c.LK > c.HK XX qcb + LK \/ qcb + LK \/ qcf,d,df + HP)
    (Jump HP \/ s.LP XX f,d,df + LP \/ qcf,d,df + HP)


CVS Pro Changes

  • Can combo into his reverse "charge" fireball off of a ducking fierce, it takes off more life.
  • Can cancel his jumping forward FP or FK in mid air into his level 3 air fireball! Not sure if he could do that in the first CvS?
  • He no longer has his hop kick. Not a bad thing! It makes it much easier to perform Raging Demon.
  • Timing on his dragon punch super juggle has changed. You now have to hit your opponent while they are very high onscreen for the juggle to connect.

Only juggles as a level 2 or 3 (move can still be juggled after low hitting knockdowns, such as after a crouching HK)