Amano (LB2)

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LastBlade2Logo.gif

Introduction

Amano.png

Moves List

Special Moves

Input
Damage
Notes
Keima's Rage

Amano creates a grounded uppercut.

Dp.png + Snkc.gif
Windmill

Amano swings and hits with his sake jug.

Qcb.png + Snka.gif
Piercing Sparrow

Amano plunges his scabbard into the opponent and shifts to the opposite side.

F.png, Db.png,F.png + Snka.gif/Snkb.gif
Super Cancellable.
Domino Toppler

Amano reaches forward to headbutt opponent multiple times.

Df.png, Df.png + Snkc.gif
Badger Bash

Amano swings his scabbard back and forth.

Snka.gif repeatedly
Follow up with Anaguma no Fundoshi Nugi (Qcf.png + Snkb.gif).
Choujouhatsu

Amano rubs something against his face.

Qcf.png + Start
Meant to increase his super meter.
Destiny

Amano swings his scabbard in a circle. After releasing the button, it can break guard if held long enough.

Hcb.png + Snkb.gif
Chargeable.
Loudmouth

Amano taunts opponent as a counter. If hit, he ends up on the opposite side, striking the opponent.

Hcb.png + Snkc.gif

Desperation Moves

Input
Damage
Notes
Checkmate of the Queen

Amano tosses a ball that explodes on the ground.

Hcb.png, Hcb.png + Snka.gifSnkb.gif
Chargeable.

Super Desperation Moves

Input
Damage
Notes
Checkmate of the Rook

Similar to Amano's DM, but has a bigger impact.

Hcb.png, Hcb.png + Snka.gif/Snkb.gif
Snka.gif version shoots up, Snkb.gif version shoots further out.

Power

B0.pngSnka.gif(x2or3) + D0.pngSnka.gif + (F0.pngB0.pngF0.pngSnka.gif / Snkb.gif) + {Hcb0.pngHcb0.pngSnka.gifSnkb.gif}
D0.pngSnka.gif + (F0.pngB0.pngF0.pngSnka.gif / Snkb.gif) + {Hcb0.pngHcb0.pngSnka.gifSnkb.gif}
Snkc.gifSnkd.gif + (Dash-in for half a second) + (Dp0.pngSnkc.gif) (Difficult)
B0.pngSnkb.gif + D0.pngSnka.gif + (F0.pngB0.pngF0.pngSnka.gif / Snkb.gif) + {Hcb0.pngHcb0.pngSnka.gifSnkb.gif}
Snka.gif + B0.pngSnka.gif(x2) + D0.pngSnka.gif + (F0.pngB0.pngF0.pngSnka.gif / Snkb.gif) + {Hcb0.pngHcb0.pngSnka.gifSnkb.gif}
{Hcb0.pngHcb0.pngSnka.gif / Snkb.gif} + (early) (Dp0.pngSnkc.gif) + (Dp0.pngSnkc.gif)
DashSnka.gif / Snkb.gif + D0.pngSnka.gif + Follow-up of your choice
Snka.gif + B0.pngSnka.gif(x2) + D0.pngSnka.gif + (F0.pngB0.pngF0.pngSnka.gif) + {Hcb0.pngHcb0.pngSnka.gifSnkb.gif}
Snka.gif + D0.pngSnka.gif + (F0.pngB0.pngF0.pngSnka.gif) + {Hcb0.pngHcb0.pngSnka.gifSnkb.gif}
D0.pngSnkc.gif + B0.pngSnka.gif + D0.pngSnka.gif + (F0.pngB0.pngF0.pngSnka.gif / Snkb.gif) + {Hcb0.pngHcb0.pngSnka.gifSnkb.gif}
D0.pngSnka.gif + (Df0.pngDf0.pngSnkc.gif)
D0.pngSnka.gif(x4) + (F0.pngB0.pngF0.pngSnka.gif) / Snkb.gif + {Hcb0.pngHcb0.pngSnka.gifSnkb.gif} (Difficult)

Speed

B0.pngSnka.gif(x2) + D0.pngSnka.gif + D0.pngSnkb.gif + (F0.pngB0.pngF0.pngSnkb.gif)
B0.pngSnkb.gif(x2) + B0.pngSnka.gif + D0.pngSnka.gif + D0.pngSnkb.gif + (F0.pngB0.pngF0.pngSnkb.gif)
B0.pngSnka.gif(x2) + D0.pngSnka.gif + (Df0.pngDf0.pngSnkc.gif)
B0.pngSnka.gif(x2) + D0.pngSnka.gif + (Dp0.pngSnkc.gif)
D0.png + Snkc.gif + B0.png + Snka.gif + combo of choice
B0.png + Snka.gif + D0.pngSnka.gif + B0.png + Snka.gif + Snka.gif + D0.png + Snka.gif + D0.png + Snkb.gifxx + (F0.pngDb0.pngF0.pngSnkb.gif)
D0.png + Snkc.gif + follow-up of your choice
(Corner) {D0.pngD0.pngSnka.gif / Snkb.gif} + Snka.gif + Snkb.gif + Snkc.gif + D0.pngSnkc.gif + D0.pngSnkc.gif + (F0.pngSnkb.gifSnkc.gif) +
(F0.pngB0.pngF0.pngSnka.gif) + (Switch sides) (Dp0.png + Snkc.gif) or just dash and do the (Dp0.png + Snkc.gif)
B0.pngSnka.gif + D0.pngSnkb.gif + Snkb.gifSnkc.gif + (Dash-in)B0.pngSnka.giforD0.pngSnka.gif (Reset) +
{D0.pngD0.pngSnka.gif / Snkb.gif} + Snka.gif + Snkb.gif + Snkc.gif + Snka.gif + Snkb.gif + Snkc.gif + Snkc.gif + Snkb.gif + (Qcf0.pngSnkb.gif) (only speed combo special you should be using + it does a lot of damage)

EX

B0.pngSnka.gif(x2) + D0.pngSnka.gif + D0.pngSnkb.gif + (F0.pngB0.pngF0.pngSnkb.gif) + {Hcb0.pngHcb0.pngSnka.gifSnkb.gif}
B0.pngSnkb.gifSnkc.gifSnkd.gif + B0.pngSnka.gif(x2) + D0.pngSnka.gif + D0.pngSnkb.gif + (F0.pngB0.pngF0.pngSnkb.gif) + {Hcb0.pngHcb0.pngSnka.gifSnkb.gif}
D0.pngSnkc.gif + B0.pngSnka.gif(x2) + D0.pngSnka.gif + D0.pngSnkb.gif + (F0.pngB0.pngF0.pngSnkb.gif) + {Hcb0.pngHcb0.pngSnka.gifSnkb.gif}

Advanced Strategy

Gameplay

Stick to jumping Snkc.gif for air to air and jump-ins. Snka.gif is good as well from certain angles.

Use D.png+Snka.gif for footsies, and Dp.png+Snkc.gif only to punish air-recoveries or to combo off a ground to air parry.

After any successful Dp.png+Snkc.gif or any kind of knockdown where they bounce, dash in and punish their ground recovery with D.png+Snka.gif xx 616A/Snkb.gif xx 6321463214Snka.gifSnkb.gif

After any successful stick rush combo, end with either 5Snkc.gif (whiff) > 616Snka.gif or 3Snkb.gif xx 63214Snkb.gif (hold), Snkd.gif (cancels move) for meter.

Gonna have to do a lot of hit and run with Amano, since he doesn't have a whole lot mix-up wise, but his damage is just monstrous, and that simple D.pngSnka.gif combo is the closest thing you have to c. Mk.png BS in this game. He's not a priority whore the way Chun' is though. Although his jumping Snkc.gif stuffs a lot of crap.

Avoid jumping Snkb.gif at all costs.

The B.png+Snkb.gif stuff can be semi-useful since it's slightly delayed but recovers quickly.

His SDM isn't great either. It comes out way too slowly for it to actually have a chance of hitting anyone.

His slide is ok on occasion from max range, but it's pretty slow as well.

If your 2Snka.gif gets blocked and you don't think they'll jump, link (don't cancel) into his 33C

It's an old SF2 style tick throw trick, but it does work on occasion.

Match-Ups