Amano creates a grounded uppercut.
Amano swings and hits with his sake jug.
Amano plunges his scabbard into the opponent and shifts to the opposite side.
Amano reaches forward to headbutt opponent multiple times.
Amano swings his scabbard back and forth.
Follow up with Anaguma no Fundoshi Nugi
Amano rubs something against his face.
Meant to increase his super meter.
Amano swings his scabbard in a circle. After releasing the button, it can break guard if held long enough.
Amano taunts opponent as a counter. If hit, he ends up on the opposite side, striking the opponent.
Checkmate of the Queen
Amano tosses a ball that explodes on the ground.
Super Desperation Moves
Checkmate of the Rook
Similar to Amano's DM, but has a bigger impact.
version shoots up,
version shoots further out.
+ Follow-up of your choice
xx + (
+ follow-up of your choice
) (only speed combo special you should be using + it does a lot of damage)
Stick to jumping for air to air and jump-ins. is good as well from certain angles.
Use + for footsies, and + only to punish air-recoveries or to combo off a ground to air parry.
After any successful + or any kind of knockdown where they bounce, dash in and punish their ground recovery with + xx 616A/ xx 6321463214
After any successful stick rush combo, end with either 5 (whiff) > 616 or 3 xx 63214 (hold), (cancels move) for meter.
Gonna have to do a lot of hit and run with Amano, since he doesn't have a whole lot mix-up wise, but his damage is just monstrous, and that simple combo is the closest thing you have to c. BS in this game. He's not a priority whore the way Chun' is though. Although his jumping stuffs a lot of crap.
Avoid jumping at all costs.
The + stuff can be semi-useful since it's slightly delayed but recovers quickly.
His SDM isn't great either. It comes out way too slowly for it to actually have a chance of hitting anyone.
His slide is ok on occasion from max range, but it's pretty slow as well.
If your 2 gets blocked and you don't think they'll jump, link (don't cancel) into his 33C
It's an old SF2 style tick throw trick, but it does work on occasion.