Anakaris

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Anakaris has appeared in the following games:

Differences between versions

• Pursuit attack is slower in Savior. • All of his normals are slightly faster and safer in Savior. • Tombstone Dive (Press d or df + K) has less start-up in Hunter. • Seija no Ayumi (Overhead – Press f + MK) – Hunter version does slightly more damage and has a slightly larger hit box. • Kotodama Gaeshi (Exhale – After inhale, QCF + K) (optional in air) – Hunter version’s damage is scaled down the further away you are.

• Hitsugi no Mai (Coffin Drop) In Hunter press any two buttons of the same strength. In Savior press d, d + P or K. Savior has 6 total different variations, where in Hunter you have 9 by also pressing back or forward to manipulate that coffin’s drop from its usual position.

• ES Hitsugi no Mai (Coffin Drop) In Hunter press 3P + 3K. In Savior, press d, d, + 2P or 2K.

• Duke no Sabaki (Curse – In air, QCF + P) Hunter version’s damage is scaled down the futher away you are. HP strength in Savior leaves the character cursed for roughly 2 second less.

• ES Duke no Sabaki (Curse – In air, QCF + 2P) Hunter version’s damage is scaled down the further away you are. Savior version’s damage is heavily nerfed and leaves the opponent cursed for roughly 3 seconds less.

• Cobra Blow (Press b, f + P) Savior does more damage and has slightly more range. LP & MP strengths have less recovery in Hunter. HP strength has less recovery in Savior.

• ES Cobra Blow (Press b, f + 2P) Savior has slightly more range and less recovery.

• Mira Drop (QCF + P) Savior version does slightly more damage.

• ES Mira Drop (QCF + 2P) Savior version does slightly more damage but will not connect at point-blank range and has slower start-up

• Pharaoh Magic (Press MK, LP, d, LK, MP) Hunter version’s damage is scaled down the further away you are. Savior version does less damage and is not safe on block.

• Naraku no Ana (Hole of the Pit – HCF + 2K) – Does more damage in Savior, slightly faster start-up and knocks your opponent down further away.

• Pharaoh Split – Press LP, LP, d, MK, HK in Hunter. In Savior this is his Dark Force, which can be done by pressing any two buttons of the same strength. Savior version comes with a de-activation period.

• Inclusion of a Guard Cancel in Savior (Shinjitsu no Oshie or the Word of Truth – During block, DP + 2P) this is technically an ES move, so it requires bar.

• Savior includes, Togame no Ana (Pit of Blame – On ground, DP + K) this is anti-pursuit attack and will connect on opponents walking over you.

• Supers exclusive to Savior include… Pharaoh Salvation (Lv. 2 - Press HK, MP, d, MK, HP) and Pharaoh Decoration (Lv. 3 - Press HK, MP, LK, d, LP, MK, HP)

• Exhaled Chaos Flare has more hit advantage in Hunter.

• Exhaled ES Chaos Flare knocks down in Hunter, in Savior it leaves Anakaris with a good hit advantage.

• Exhaled Soul Fist has slightly more hit & block advantage in Savior.

• Exhaled Sonic Wave has more hit advantage in Savior, but has more block advantage in Hunter.

• Exhaled ES Sonic Wave has more hit advantage in Savior, but has more block advantage in Hunter.

• Exhaled Anki Hou (LP & MP strengths) have more hit and more block advantage in Hunter.

• Anakaris can inhale ES Anki Hou only in Savior.

• Anakaris cannot inhale Karame Dama, Poison Breath and Big Breath in Savior. In Hunter he can inhale Poison Breath and the other two’s variations Hane Na/Mukuro Fuuji and Big Snow.