Andy (RBFF2)

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Introduction

Moves List

Frame Data

Normals

Command Move Startup Hit Guard 'Cancellable Comment
Far Kof.lp.png Hishoken 12 +1 -3 Yes
Far Kof.lk.png Geki Hishoken 11 -2 -8 Yes
Far Kof.sp.png Shoryudan 3 Float -36 Yes
Close Kof.lp.png Hishoken 12 +1 -3 Yes
Close Kof.lk.png Geki Hishoken 11 -2 -8 Yes
Close Kof.sp.png Shoryudan 3 Float -36 Yes
Kof.lp.png Zanei Ken
Db.png Shippu Uraken 12 +1 -3 Yes Follow up to S version of Zanei Ken only
Qcb.png Genei Shiranui


Command Normals

Command Move Startup Hit Guard 'Cancellable Comment
Df.png + Kof.lp.png Rising Palm 7 -5 -11 Yes
F.png + Kof.lk.png Falling Rolling Kick x x x x can feint the Falling Roll Kick into a special/super which is done by performing a special/super just before the Falling Roll Kick comes
Uf.png + Kof.sp.png Flip Kick x x x x
Kof.lp.png + Kof.lk.png Lean Down Kick x x x x
F.png + Kof.lp.png + Kof.sp.png Feint Zanei Ken x x x x
D.png + Kof.lp.png + Kof.sp.png Feint Hishoken x x x x
D.png + Kof.lk.png + Kof.sp.png Feint Choreppa Dan x x x x

Special Moves

Command Move Startup Hit Guard 'Cancellable Comment
Qcb.png + Kof.lp.png (BS) Hishoken 12 +1 -3 Yes
Qcb.png + Kof.sp.png (BS) Geki Hishoken 11 -2 -8 Yes
Dp.png + Kof.sp.png (BS) Shoryudan 3 Float -36 Yes
Hcf.png + Kof.lk.png (BS) Kuhadan 14 +4 Sent -2 No
Db.png F.png + Kof.lp.png/Kof.sp.png Zanei Ken
Db.png F.png + Kof.sp.png Shippu Uraken 12 +1 -3 Yes Follow up to S version of Zanei Ken only
Qcb.png + Kof.sk.png (in air) Genei Shiranui

Super Moves

Command Move Startup Hit Guard 'Cancellable Comment
Qcb.png Db.png F.png + Kof.lk.png Kof.sp.png Choreppa Dan x x x x S. Power

The Basics

Advanced Strategy

Match-Ups