Influenced by life on the European back streets, Birdie has become familiar with the workings of Shadowloo as a bouncer in many punk clubs. He yearns for a part of the action. Using his strength and style to avoid the law, Birdie knows he must fight his way into the infamous crime organization.
Well, pretty much accepted worst character in the game. Birdie sucks. But if you are up for a challenge, this is for you! Birdie actually can win matches, just isnt easy, but is really fun to play as (but not fight lol)
- One of the most damaging custom combo's in the game, roughly 80% at lvl 3
- Good anti-airs
- Very good jump arc and air normals
- Super is very good vs fireballers
- Birdman is slow as hell
- Grabs are very slow, he is NOT Zangief
- Normals are slow and not really too good
- Lvl 3 headbutt super can be mashed out of (wtf capcom)
cr.- The anti-poke/anti-air. Hit fast and 1st hit can be cancelled into special or super. This is the main normal to be used when close due to high priority and good speed, do not whiff. Love this thing.
Birdie was blessed with the worst ACs in the game.
His grabs. I stick to kick cause it looks cooler, I believe version does most, but has the most range (and ). These grabs are damaging but can be jumped from or CC'd easier than Zangief, use at your own risk.
Charge , + - Bull Head. This moves is very useful when used correctly. Stick only to the version, as all other ones are death. When done from the right range it is safe 99% of the time unless they have meter. It will be a free CC for them. When done right you will be out of range from attacks and can do another one, and another, and another. You can even whiff punish with this.
- Hold / , release to attack- Bull Horn. The attack will do more damage the longer you hold the buttonsVery useful. You can have up to 4 of these when all buttons are held down and cannot be punished consistently with a cc. I been punished once. This move has virtually no lag and can be used to get close after a knockdown or set up grabs or super. It even AAs when released right. If you have this move charge and the opponent does a cc, release all buttons to make them whiff, then the headbutt will hit.
+ /- Bull Revenger. Punch goes short range and kick goes full screen. Very useful vs fireballers. Never use a lvl 2 or 3 unless it will kill or you really need to close the gap, cause you really want to land that cc.
Your main focus is to land your custom. Bottom line, it is a round winner. When the opponent is running away, whiff lp grab for meter. Once you get that lvl 3, look for a opening to land it. Until then you have some tricks to work with.
360 fun! (use light versions)
kkk (hit or blocked), 360 c.lk, s.lk, 360 j.lk or j.rh, 360 360 on their wake up
After a grab, follow up with KKK, time it to hit, or not to not and 360 or cc. It is going to take alot of patience to win, but its worth it XD. Ill add more later.
Combos to know
c.hp xx mp red head (2 hits)
overhead s.rh, c.mk or sweep (2 hits)
Any lvl- c.lk, s.lk xN xx 360+rh (40-50%)
This is your starter combo until you can do his touch of death, and yes its better than reapeated red headbutts, which is...
lvl 1- c.rh xx final, final
lvl 2- c.rh xx final, final, final
lvl 3- c.rh xx final, final, final, final, red headbutt (gl with that last hit) (80%)
And for those defensive peeps
s.rh (overhead) xx c.rh xx final xN
c.fp xx Final xN
How to do his custom to activate with lp, mp, hp, and lk, and HOLD THEM ALL DOWN. Sweep, RELEASE lp and press lp again BEFORE THE FINAL HITS, then as they hit, release mp, release hp, release lp. Final charges fast in cc mode XD.
Birdie: lvl 1- c.lk, s.lk xN, 360+hk
lvl 1- c.hk xx final x2
lvl 2- c.hk xx final x3
lvl 3- c.hk xx final x4/5 (can add a red headbutt at the end but is hard)
Vs. Birdie (self):
Vs. M. Bison (dictator):
Taunt/Select button- Sodom's taunt. Has a hitbox, and is possible to kill with in a CC.
|Adon - Akuma - Birdie - Charlie - Chun-Li - Dan - Dhalsim - Evil Ryu - Gen - Guy - Ken - M.Bison - Rolento - Rose - Ryu - Sagat - Sakura - Sodom - Zangief|