Bonus Kun (WW7)

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Introduction

Move List

Move Command
[Hissatsu Waza]
Kou Shuu Tan qcf + P
Uzumaki Boufuu Kyaku qcb + K
Bou Bou Ken f,d,df + P
[Powered Up Hissatsu Waza]
ES Kou Shuu Tan qcf + 2P
ES Uzumaki Boukuu Kyaku qcb + 2K
ES Bou Bou Ken f,d,df + 2P
[Miscellaneous Moves]
Headslam Press HP + HK
[HaraHara]
Shou Shin Bomber d,d + 2P/2K
[DokiDoki]
Chou Arata Netsu Dai Sharin f,hcf + 2K
- The Shou Shin Bomber has homing ability.

Special Moves

Special Moves


Kou Shuu Tan qcf + P LP=slow, HP=fast; LP version

                                                   will be "destroyed" by a
                                                   HP Inazuma Cannon from Rai,
                                                   a late LP Inazuma Cannon
                                                   from Rai, a late LP Kou
                                                   Shuu Tan, most of Tesse's
                                                   Arekore Poi objects, the
                                                   empowered versions of
                                                   Arina's Arina Beam and a
                                                   HP Kou Shuu Tan; LP version
                                                   will mutually "destroy"
                                                   with a LP Inazuma Cannon
                                                   from Rai released at the
                                                   same time or with a LP Kou
                                                   Shuu Tan released at the
                                                   same time; HP version will
                                                   be "destroyed" by a 
                                                   late LP/HP Inazuma Cannon
                                                   from Rai, a late LP/HP Kou
                                                   Shuu Tan, most of Tesse's
                                                   Arekore Poi objects, and
                                                   the empowered versions of
                                                   Arina's Arina Beam; HP
                                                   version is mutually 
                                                   "destroyed" by a HP Inazuma
                                                   Cannon from Rai released at
                                                   the same time or with a HP
                                                   Kou Shuu Tan released at
                                                   the same time; Note that 
                                                   this projectile can also be
                                                   completely "destroyed" by
                                                   a well timed normal/special
                                                   move/etc.

Bou Bou Ken

f, d, df + P             

LP=short, HP=further 3rd hit must connect (not blocked) to ground opponent

Uzumaki Boufuu Kyaku qcb + K LK=long and slow; short and fast

Super Special Moves

EX Moves


EX Kou Shuu Tan qcf + LP+HP absorbs projectiles; grounds

                                                   opponent

EX Bou Bou Ken f, d, df + LP+HP last hit must connect (not

                                                   blocked) to ground opponent

EX Uzumaki Boufuu Kyaku qcb + LK+HK all parts are overheads; last

                                                   hit must connect (not
                                                   blocked) to ground opponent


WakuWaku

DokiDoki

Super


Arata Netsu Dai Sharin f, hcf + LK+HK grounds opponent; even though

                                                   you fall to the ground
                                                   after the super, you do NOT
                                                   have wake up options 
                                                   available to you

HaraHara

Hara Hara


Shou Shin Bomber d, d + LK+HK/LP+HP unblockable; move has homing

                                                   ability; Bonus Kun will be
                                                   on the ground after the 
                                                   Hara Hara, and all wake up
                                                   options are available to
                                                   him from there; grounds
                                                   opponent

Combos

Strategies

Versus

Vs Arina

Vs Bonus-Kun

Vs Dandy J

Vs Fernandez

Vs Mauru

Vs Politank-Z

Vs Rai

Vs Slash

Vs Tesse