CPS2 (XMCOTA)

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Revision 1 :

  • Software version : 1.00.
  • Japanese release only (94/12/08) (Japan Rent)

Revision 2 :

  • Software version : 2.00.
  • Japanese and Asia releases (94/12/17).

Revision 3 :

  • Software version : 2.10.
  • Japanese releases only (94/12/19).

Revision 4 :

  • Software version : 3.00.
  • European and American releases (95/01/05).
  • European and Hispanic releases (95/03/31).

note : US versions are slightly different, they have the "Recycle It, Don't Trash It!" screen.

(from Mame history.dat/http://www.arcade-history.com)

Gameplay/Character/Balance tweaks were different in each revision. Japan Rent/V1.00 has the most differences, as well as a notable bug/design flaw:
-When you press start between a round and hit a fallen opponent, you will gain meter and the opponent will accumulate dizzy stun that carries over to the start of the round. If you hit the opponent soon after the round starts, even if it's just a light attack, they'll be dizzied.


Version 2.X vs 3.0 changes by character:

Akuma
Most of Akuma's throws have a better "bounce" to them, giving him more time to follow up.


Storm
All LKs have faster recovery. (You can fly, hold forward and keep tapping LK to keep someone like Sentinel in blockstun)
j.LK doesn't juggle quite as high or timing change makes loops with it different
Can't air dash at the lowest point in flight.
Air typhoons have less recovery.
j.HK juggles in the air instead of knocking downward.
Storm retains flight after Hail Storm


Silver Samurai
Slower hitting shuriken which meant he could pin people longer and get better combo opportunities

Sentinel
c.HP marginally faster

Colossus
c.HP is faster

Wolverine
c.HK micro-launches (2.00 941217 only)


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