X-Men vs Street Fighter/Cammy

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Introduction

XvSFCammy.png

Cammy is a soldier with no memory and serves M. Bison is his goals to rule the world.

Moves List

Normal Moves

Special Moves

Cannon Drill (also in air) Qcf.png + K.png
Cannon Spike Dp.png + K.png
Spinning Knuckle Qcf.png + P.png
Thrust Kick (in air) Qcb.png + K.png
Cannonball Jump Qcb.png + K, ( Mp.png + Mk.png ) or ( Hp.png + Hk.png )
Cannon Spike Counter Qcb.png + P.png

Super Moves

Spin Drive Messher Qcf.png + K.png K.png
Killer Bee Sting (also in air) Qcb.png + K.png K.png

The Basics

Advanced Strategy

Combos/Infinites

Beginner 1) C.LK , C.HK XX Cannon Drill (OTG)
2) J.HP , S.HP XX Spin Drive Smasher
3) Have enemy in corner. D.S.LK , S.HK XX HK-Cannon Spike
4) Killer Bee Assault , C.MK (OTG) XX Cannon Drill
5) Killer Bee Assault, Spin Drive Smasher (OTG)

Intermediate 1) J.LP , J.HP , C.LK , C.MK XX Spin Drive Smasher
2) J.LP , J.LK , J.HP , D.S.LP , S.MP , S.HP XX HK-Cannon Drill
3) J.LP , J.LK , J.HK , D.S.LK , S.HK SJ SJ.LP , SJ.LK , SJ.MP , SJ.HP XX Cannon Drill
4) Have enemy in corner. J.LP , J.LK XX LK-Cannon Drill , C.LK (OTG) , S.HK SJ SJ.LP , SJ.LK , SJ.MP , SJ.HP XX Cannon Drill
5) Have enemy close to being in the corner. J.LP , J.LK , J.HK , D.S.LK , S.MP , S.HP XX Spin Dive Smasher, C.LK (OTG) , S.HK SJ SJ.LP , SJ.LK , SJ.MP , SJ.HP , SJ.HK (FS)

  **Note: You must do the C.LK (OTG) the INSTANT the enemy hits the floor.
          Any earlier or later will cause you to miss.

6) J.LP , J.LK , J.MP , J.LP , J.LK , J.MP XX LK- Cannon Drill , C.LK (OTG) , S.HK SJ SJ.LP , SJ.LK , SJ.MP , SJ.HP XX Cannon Drill

  **Note: Basically, you connect two jumps together at the beginning.  The
          second one, you are hitting the enemy on your way UP in your jump.
          In between jumps, however, you HAVE to take at LEAST half a step
          and then jump IMMEDIATELY with a LP.

7) J.HP , J.HK , D.C.LK , S.HK SJ SJ.MP, SJ.LP , SJ.LK , SJ.MP , SJ.MK , SJ.HP , SJ.HK (FS)

  **Note: After the S.HK connects, delay your Super Jump about half
          a second.  Then, hit MP immediately when you leave the floor.
          After it finishes, link a SJ.LP and go for the whole six button
          Zigzag chain.  THIS IS CAMMY'S BEST AIR COMBO and should definitely
          be learned.  It works anywhere on the screen.

8) Against only the three light characters: J.LP , J.LK , J.HK , D.S.LK , S.HK SJ SJ.LP , SJ.LK , SJ.MP, SJ.LP , SJ.LK , SJ.MP SJ DJ.LP , DJ.LK , DJ.MP , DJ.HK (FS)

Expert 1) J.LP , J.LK , J.MP , D.S.LP , S.MK , S.HK SJ SJ.MP, SJ.LP , SJ.LK , SJ.MP , SJ.MK , SJ.HP , SJ.HK (FS), SJ.HK (FS) , J.LP , J.LK , J.MP , J.HP , J.HK (FS) , C.LK , C.MP , S.HK
2) Against taller characters in the corner. J.LP , J.LK , J.MP , D.S.LP, S.LP, S.LP, S.LP, J.LP , J.LK , J.MP XX LK-Cannon Drill , C.LK (OTG) , S.HK SJ SJ.MP, SJ.LP , SJ.LK , SJ.MP , SJ.MK , SJ.HP , SJ.HK (FS), SJ.HK (FS) , J.LP , J.LK , J.MP , J.MK , J.HP , J.HK (FS) , S.LP , S.HK

  **Note: Dash when you land with the LP.  Keep holding Towards on the
          controller and link each LP one after another.  Then, quickly
          link in a J.LP.  You may be able to squeeze more S.LPs in if you
          are quick!  On the six-hit Jumping Chain at the end, try to time
          the hits slower than normal, but not too slow, or the J.HP will
          miss.

3) Have enemy in corner. J.LP , J.LK , J.HP , D.S.LP , S.HK SJ SJ.MP, SJ.LP , SJ.MP, SJ.LP , (SJ.MP ,) SJ.HP, SJ.HP , S.LP , S.HK SJ SJ.MP, SJ.LP , SJ.MP, SJ.LP , SJ.HP XX LK-Cannon Strike

  **Note: This can also be used as an alternate Air Combo sequence to Cammy's
          Relaunching Infinite on David Dial's site.  Against smaller
          characters (Ryu and below), skip the SJ.MP in parentheses.  Oh,
          and Linking the two SJ.HPs can be tricky, so just practice.
          Also, delay your Super Jump after the FIRST Launch, but do NOT
          delay it in any of the subsequent Relaunches.

Match-ups