Capcom vs SNK/Guile
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Sonic Boom: HC+P
Somersault Kick: VC+K
(back fist): F+2
n Rolling Sobat: B/F+3
x (inverted kick): B/F+4 close
n TOTAL WIPEOUT: SHC+P
SOMERSAULT STRIKE: SVC+K
(Cross-up LK (charge db) \/ c.LP > c.LP > c.LK XX df,db,uf + K (charge db) \/ df,db,uf + K)
(Charge b,f + LP (f,f, d,uf) /\ Jump HP (charge b) \/ s.HP XX f,b,f + P (charge db), df,db,uf + K (charge db), df,db,uf + K)
(Charge b,f + LP (charge db), (LP + LK) c.LP > c.LP > c.LK XX df,db,uf + HK (charge db) \/ df,db,uf + LK)
(Charge b,f + LP (f,f, d,uf) /\ Jump HP (charge b) \/ s.LP XX f + P, c.LP > c.LP XX u + HK)
(Jump HP (charge d) \/ c.LK > c.LP XX u + HK)
((charge db) c.LP XX f + P)
CVS Pro Changes
- Juggle combos in the corner have changed somewhat. It's still possible to juggle a level 1 rush punch super into the level 2 somersault kick super, but is no longer possible to just juggle levels ones over and over again in SNK.
- His sonic boom has a much longer delay than before.
- His LK somersault kick has lowered priority above him, it is very possible to
knock him out of it with crossups or attacks that land on top of Guile.