Capcom vs SNK/Vega
Roll Crystal Flash: HC+P Sky High Claw: VC+P Barcelona Attack: VC+K(B/F to move) -(claw dive): P -Izuna Drop: B/F+P close Scarlet Terror : CDB-F+K Backslash : PP/KK(short)
n (hop kick): F+4
(wall jump): jump at wall, UF
n SCARLET MIRAGE : SHC+K n FLYING BARCELONA SPECIAL: SVC+K,(P to dive, B/F+P close to throw) x ROLLING IZUNA ATTACK: SVC+K,(B/F+P close) n RED IMPACT: SHC+P++(need claw)
(Jump HK (charge db) \/ c.LK > c.LP XX f,b,f + LK (charge b) \/ f,b,f + HK)
(Jump HK (charge db) \/ c.LK XX f + HP (charge b), f,b,f + P)
(Jump HP (charge db) \/ c.LP XX f + HK)
CVS Pro Changes
- His standard jump is faster .
- His jumping HK crosses up VERY easily.
- Improved Speed off the wall, all moves off the wall are much faster than before.
- There are changes to 3 of his normal attacks. His F+HK (normal vega) is
faster and has a new blur animation to his foot. His jumping straight up short sticks straight out(new). His standing HK is new and can combo off of jumping HK (sweep might be a better option)
- Can two in one into his specials such as the wall grab out of DB+HK. Can also
two in one out of a crouching FP