Capcom vs SNK/Yuri

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Introduction

Move List

 Tiger Flame Punch: QCF+P

n Super Upper: DP+P (double: DP+2,DP+2)

x Saiha: QCB+P

 Rai Oh Ken: QCF+K
 The 100 Blows: n HCB+K (x F-B-F+P)
 (butt crunch): F+3
 HAOH SHO KOH KEN: F-HCF+P

n SCALDING STEAM BLAST: DQCF+P

x FLYING PHOENIX KICK: F-B-HCB+K

Throws

Command Moves

Special Moves

Super Moves

The Basics

Combos

    (Jump HK \/ s.LK XX qcb + LK)
    (Jump HP \/ s.LK > s.LP XX qcf,d,df + PP)
    (Jump HP \/ s.LK > s.LP XX f,hcf + PP)
    (Jump HP \/ s.LP XX f,d,df + HP XX f,d,df + HP)
    (Jump HK \/ s.LP > s.LK XX f,hcf + LP)
    (Jump HK \/ c.LK > c.LP > c.LK > c.HK)
    (Jump HP \/ s.LK > s.LP > c.HK)
    (Jump HP \/ c.HP XX qcf + HP)
    (Jump HK \/ s.LK XX qcf + LP)

EX Changes

CVS Pro Changes

  • Regular Yuri's uppercut super has way more invincible frames that it used to at startup, and will go through many close range ground attacks even as a level 1.

Does decent damage now too.

  • Upgraded damage for her bitch slap move, even though it appears to have lost some priority.
  • Improved Speed on the startup for the Haoshokoken, better as an anti air.
  • The Haoshokoken increases in speed as the level of super used increases.

Much faster and more effective at full screen distance as a level 3.