X-Men vs Street Fighter/Chun-Li

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Chun Li, an agent of Interpol, is hot on the trail of the Shadaloo organization. She is intent of bringing M. Bison to just for the death of her father.

Moves List

Normal Moves

Yousou Kyaku (in air): D.png + Mk.png
Tenshin Shuu Kyaku: Qcf.png + Hk.png
Sankaku Tobi: Ub.png or Uf.png near wall
Foward Kick : F.png Hk.png (in air)

Special Moves

Hyakuretsu: K.png (mash) (ground and air)
Tenshokya: D.png (charge) U.png + K.png
Kikouken: Hcf.png + P.png
Hazan Shuu: Hcf.png + K.png

Super Moves

Kikou-Shou: Qcf.png + P.png P.png
Houyoku-Sen: Qcf.png + K.png K.png
Hyper Tenshokya: Qcb.png + K.png K.png

The Basics


some combos require that you dash in first.

1) C.LK , C.HK XX HK-Lightning Kick (OTG)
2) C.LK , C.HK XX KikoShou (OTG)
3) D.S.LP , C.LK , C.MK XX SenRetsuKyaku
4) J.HK [2 hits] , HK-Lightning Kick

1) J.HP , D.S.LP , S.HK SJ SJ.LP , SJ. LK , SJ.MP , SJ.MK XX MK-Lightning Kick
2) J.HP , D.S.LK , S.HK XX Hazan TenShouKyaku
3) AD.J.LK , J.MP , J.MK , D.S.LP , S.LK , S.MP , S.HP XX SenRetsuKyaku
4) Get enemy in the corner. C.HK XX KikoShou (OTG), C.LK (OTG) XX SenRetsuKyaku

  **Note: This combo makes no sense.  There are two OTGs in the combo, yet
          it still works if you can nail the enemy with the C.LK THE
          INSTANT the enemy lands on the floor.  For some reason, it still
          OTGs, even though its the second one in this combo.

5) Get enemy in the corner. KikoShou, C.LK (OTG) , S.HK SJ SJ.LP, SJ. LK , SJ.MP , SJ.MK XX MK-Lightning Kick
6) Only works on wider characters. AD.J.LK , J.MP , J.MK , D.S.LP , S.MK, S.LP , S.LK , C.MP , C.MK XX SenRetsuKyaku

  **Note: Against thinner characters, omit the C.MP.

7) Have enemy near corner. J.DN.MK, J.LP , J.LK , J.MP , J.HP (FS) , J.T.HK (FS) , S.LP , S.MP , S.MK , S.HP , S.HK

  **Note: Basically jump and IMMEDIATELY hit J.DN.MK.  From there, link
          a J.LP right afterwards and continue.

8) Have enemy near corner. AD.J.LK , J.MP , J.MK , D.S.LK(, S.HK) XX Hazan TenShouKyaku, C.LK (OTG) , C.HP XX SenRetsuKyaku

          The enemy won't hit the floor after the Hazan TenShouKyaku if the
          last possible hit doesn't connect.  Also, in order to ensure the
          last hit connects depends on whom you are comboing.  On smaller
          characters, it's better to do the D.S.LK , S.HK XX
          Hazan TenShouKyaku.  This usually ensures the last hit of the Super
          Combo connects.  However, against heavier, taller characters, it's
          better to skip the S.HK and just do a D.S.LK XX Hazan
          TenShouKyaku.  That helps make sure the last hit connects from the
          Super Combo.

Expert 1) Have enemy near corner. J.HK [2 hits] , D.S.LP , S.HK SJ SJ.LP, SJ.LP, SJ.LP SJ DJ.LP , DJ.LK , DJ.HP (FS) , DJ.T.HK (FS), DJ.T.HK (FS) SJ TJ.LP , TJ.LK , TJ.HP (FS) , TJ.T.HK (FS), TJ.T.HK (FS) , J.LP , J.LK , J.MP , J.HP (FS) , J.HK (FS) , S.LP , S.LK , S.MP , S.MK , S.HP , C.HK
2) Have enemy near corner. J.AD.LK , J.MP , J.MK , D.S.LP (, S.HK) XX Hazan TenShouKyaku, C.LK (OTG) , S.HK SJ SJ.LP , SJ.LK , SJ.MP, SJ.LP SJ DJ.LP , DJ.LK , DJ.HP (FS) , DJ.T.HK (FS), DJ.T.HK (FS) SJ TJ.LP , TJ.LK , TJ.MP , TJ.HP (FS) , TJ.T.HK (FS), TJ.HK [only first hit will connect] (FS) , J.LP , J.LK , J.MP , J.HP (FS) , J.T.HK (FS) , S.LP , S.LK , S.MP , S.MK , S.HP , S.HK
3) Get Chun Li vs. Juggernaut. J.HP , J.HK [2 hits] , D.S.LP, S.HK SJ SJ.MP, SJ.MP, SJ.MP SJ DJ.MP, DJ.MP, DJ.MP SJ TJ.MP , TJ.MP , TJ.MP , TJ.HK (FS)

  **Note: Timing is real tough to land all 9 SJ.MPs.  All I can say is
          just PRACTICE.


(Air dash, hk)....this is not easy at all....you have to cancel super jump into an air dash.....perfect height should be at opponents head.

(Air dash, lk, mp, mk)....another tough one....same concept.

(J.lp, j.lk, j.mp, j.hp, j.hk).....check the advanced combos for setup.....j.hk should only hit once.

Hk, sj.lp, sj.mp, sj.mk, sj.f.hk, sj.f.hk, (lp, mp, mk).....repeat brackets.....ONLY ON CAMMY

Lp, hk, sj.lp, sj.lk, sj.lp, sj.lk, dj.lp, dj.mp, dj.f.hk, (d.mk).....ok, after f.hk, you will start to fall, halfway down, hold down and mash the shit out of d.mk........there are many ways to setup this combo, so be creative.......ONLY ON JUGGERNAUT.