Cyberbots: Fullmetal Madness
From Shoryuken Wiki, Marvel vs. Capcom 3 Strategy and More!
Cyberbots: Full Metal Madness is an arcade game produced by Capcom in 1994 where the pilots fight each other using mechs. The mecha in this game are a mix of the mecha parts used in the scrolling fighter Armored Warriors. It was ported to the Sega Saturn and the Sony PlayStation. In the game the player first chooses the pilot and then a Variant Armor (VA for short) they'll use to fight. The mecha determine the mechanics of the game, but the pilot is what determines the storyline the player will see.
Near the end of the 21st century Earth begins to become over populated leading to many people living in man made space colonies. The primary army of Earth, "Earth Force", has been conducting experiments and their work, along with the actions of the playable characters will determine the future of Earth.
Variant Armors are the mechs you play as, categorized into four main types as well as boss types.
Although a pilot is selected at the beginning of each round, they have no bearing on actual gameplay.
To select one of the four boss VAs, enter one of the following codes after you select a VA but before the versus screen.
(Note that left and right are reversed if inputting a code as Player 2.)
P-10033 Gaits: L, H, B, W, L, B
UVA-02 Helion: ↑, ↑, ↓, ↓, ←, →, B
S-008 Super 8: ↑, →, ↓, ←, ↑, → + L, ↑, ←, ↓, → + H
X-0 Warlock: ←, L, ↑, H, →, B, ↓, W
Unlike the arcade versions, the boss VAs can be unlocked for permanent use after meeting certian requirements. Each VA must be unlocked in this order:
P-10033 Gaits: Beat the game as Chiyomaru & Tessan on Difficulty between 4-8
UVA-02 Helion: Beat the game as Shade on a difficulty between 4-8
S-008 Super 8: Beat the game as Devilot on a difficulty between 4-8
X-0 Warlock: Complete the game with Gaits, Helion & Super-8 on a difficulty between 4-8
Zero Gouki: Beat the game with anyone without using a continue on a difficulty between 4-8