Marvel vs Capcom 2/Cyclops

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This character, though not a god-tier character, is extremely solid in both ranged and close-up gameplay. Coupled with characters like Sentinel, his anti-air assist is among the best in the game, and his zoning is solid.

If you like Captain Commando's assist, then this character is very similar in respects to assist use, but has a better combo game, and builds meter incredibly fast, having the use of a double-jump and two roundhouse variations.

Note that his infinite is partially broken on the Xbox 360 and PS3 version.


First row: LP, HP, A1. Second row: LK, HK, A2.


Moves List

Normal Moves

Command normals

Double jump (aironly): hold up in air.

Leg flip (close): db + hk

Optic Bullet: hp

Double kick: hk , hk

Secondary moves for j.d.LK, j.d.MP, j.d.MK, j.d.HP, j.d.HK

Special Moves

Special Properties (glossary)
Optic Blast
Qcf.png + P.png
Optic Hold
Hcb.png + Hp.png
Aim with joystick.
Optic Sweep
F.png , Df.png , D.png + P.png
Cyclone Kick
Qcb.png + K.png
Otg.png Hits low.
Gene Splice
Dp.png + P.png
Mash.png Mash punch buttons for more damage.
Rapid Punches
Charge B.png , F.png + P.png
Mash.png Mash buttons for more damage/to continue attack.
Running Neckbreaker
Charge B.png , F.png + K.png

Super Moves

Special Properties (glossary)
Mega Optic Blast
Qcf.png + Lp.png + Hp.png
Airok.png Mash.png Mash buttons for more damage.
Super Optic Blast
Qcf.png + Lk.png + Hk.png
Airok.png Mash.png Mash buttons for more damage. Aim with joystick.

Assist Moves

Cross-Over Combination
Alpha Counter
Alpha.pngLp.png Optic Blast
Mega Optic Blast
Lp.png Optic Blast
Beta.pngHp.png Gene Splice
Mega Optic Blast
Hp.png Gene Splice
His best assist
Gamma.png Hk.png Cyclone Kick
Mega Optic Blast
Hk.png Cyclone Kick
Tricky: hits for a while. You can snap and combo easily from this.

The Basics

You can beat most noobs via running away and throwing out Optic Blasts and Optic Bullets until you have levels. When you have levels, use Mega Optic Blast to chip. If they get close, doublejump away and mash sjHK as you go to get more meter. This beats most low tier teams pretty easily.


-Jump LP > LK \/ f,d,df + HP

-d.s.LP > s.LK > s.LK > s.HK XX f,df,d + P

-Jump LP > LK \/ d.s.LP > s.LK > s.HK XX qcb + HK

-Jump LK > LK \/ d.s.LP > s.LK > s.LP /\ sj.LP > sj.LK > sj.LP > sj.LK > sj.HP > sj.HK

-Jump LP (charge b) > HP \/ f + P

-Jump LK > LP \/ d.s.LP > s.LK > s.LK > c.HK XX f,df,d + P

-Jump LK > LP \/ d.s.LP > s.LK > s.HK > s.HK XX qcf + KK

-Jump LP > LP \/ f,d,df + LP XX qcf + PP

-Jump HK \/ d.s.LK > s.LK > s.HK XX qcb + HK XX qcf + PP

-Corner When close, Throw HK, c.LK > s.HK XX f,d,df + HP XX qcf + KK (hold u)

Advanced Strategy