Darkstalkers 3/Lilith

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VSAV-Logo.png

Darkstalkers 3/System GuideVampire Savior (Darkstalkers 3)#Game ElementsVampire Savior (Darkstalkers 3)#CharactersDarkstalkers 3/SystemsVampire Savior (Darkstalkers 3)#Fun Stuff.21Darkstalkers 3/StrategyMvC3HeaderButtons.png

Introduction

VSAV-Lilith-Portrait.gif

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In a nutshell

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Moves

Ground Normals

<a name="attack1">Normal Moves</a>
Button Startup Hit Adv Grd. Adv After Pos Gauge Growth (Whiff/Block/Hit)  Guard Direction Cancelable? Remark
Standing (Close)  Jab (LP) 5 +6 +5 Standing 0/3/6 Ground yes Consecutive links H: +9F G: +8F
Strong (MP) 6 -5 -6 Standing 3/9/15 Ground yes
Fierce (HP) 9 +3 +2 Standing 6/15/24 Ground no
Short (LK) 6 +3 +2 Standing 0/3/6 Ground yes Consecutive links H: +6 G: +5
Forward (MK) 6 +2 +1 Standing 3/9/15 Ground no
Roundhouse (HK) 8 -5 -6 Standing 6/8+2x3/11+5x3 Ground no
Standing (Far)  Jab (LP) 5 +6 +5 Standing 0/3/6 Ground yes Consecutive links H: +9F G: +8F
Strong (MP) 8 +4 +3 Standing 3/9/15 Ground yes
Fierce (HP) 9 -1 -2 Standing 6/15/24 Ground no
Short (LK) 6 +5 +4 Standing 0/3/6 Ground yes Consecutive links H: +8 G: +7
Forward (MK) 6 +2 +1 Standing 3/9/15 Ground no
Roundhouse (HK) 20 -5 -6 Standing 6/10+4/15+9 Ground no
Crouching  Jab (LP) 4 +8 +7 Crouching 0/3/6 Ground yes Consecutive links H: +11F G: +10F
Strong (MP) 6 +2 +1 Crouching 3/9/15 Ground yes
Fierce (HP) 9 -2 -3 Crouching 6/15/24 Ground no
Short (LK) 4 +6 +5 Crouching 0/3/6 Crouching yes Consecutive links H: +9F G: +8F
Forward (MK) 4 -2 -3 Crouching 3/9/15 Crouching yes
Roundhouse (HK) 14 ? -20 Crouching 6/15/24 Crouching no
 


Dashing Normals

<a name="attack1-dash">Dashing Normal Moves</a>
Button Startup Hit Adv Grd. Adv After Pos Gauge Growth (Whiff/Block/Hit)  Guard Direction Cancelable? Remark
Dashing (Close)  Jab (LP) 4 +7 +6 Standing 0/3/6 Ground no
Strong (MP) 5 -4 -5 Standing 3/9/15 Ground no
Fierce (HP) 8 +4 +3 Standing 6/15/24 Ground no
Short (LK) 5 +4 +3 Standing 0/3/6 Ground no
Forward (MK) 5 +3 +2 Standing 3/9/15 Ground no
Roundhouse (HK) 7 -4 -5 Standing 6/8+2x3/11+5x3 Ground no
Dashing (Far)  Jab (LP) 4 +7 +6 Standing 0/3/6 Ground no
Strong (MP) 7 +5 +4 Standing 3/9/15 Ground no
Fierce (HP) 8 0 -1 Standing 6/15/24 Ground no
Short (LK) 5 +6 +5 Standing 0/3/6 Ground no
Forward (MK) 5 +3 +2 Standing 3/9/15 Ground no
Roundhouse (HK) 19 -4 -5 Standing 6/10+4/15+9 Ground no
 


Jumping Attacks

<a name="attack-air">Jumping Normals</a>
Button Startup Hit Adv Grd. Adv After Pos Gauge Growth (Whiff/Block/Hit)  Guard Direction Cancelable? Remark
Vertical / Diagonal Jab (LP) 5 Air 0/3/6 Standing yes
Strong (MP) 6 Air 3/9/15 Standing yes
Fierce (HP) 7 Air 6/15/24 Standing no
Short (LK) 6 Air 0/3/6 Standing yes
Forward (MK) 6 Air 3/9/15 Standing yes
Roundhouse (HK) 9 Air 6/15/24 Standing no
 

Throws and Other Stuff

<a name="throw">Normal Throw</a>

Innocent Hug

<img src="./Vampire Savior Data - Lilith_files/4(1).gif" border="0" > or <img src="./Vampire Savior Data - Lilith_files/6(1).gif" border="0" > + Strong (MP) or Fierce (HP)

Startup Hit Adv Throw Adv After Pos Gauge Growth Throw Direction Remark
1 Knockdown -2 Standing 9 Left or Right
 







<a name="throw-air">Air Throw</a>

Childish Drop (Air Only)

<img src="./Vampire Savior Data - Lilith_files/4(1).gif" border="0" > or <img src="./Vampire Savior Data - Lilith_files/6(1).gif" border="0" > + Strong (MP) or Fierce (HP)

Startup Hit Adv Throw Adv After Pos Gauge Growth Throw Direction Remark
1 Knockdown Air 9 Left or Right  
 




<td <td <td
<a name="pursuit">Pursuit</a>

Pursuit

(Knockdown Only)
<img src="./Vampire Savior Data - Lilith_files/8.gif" border="0" >+ P or K

Strength StartupAfter Pos Gauge Growth
(Whiff/Hit)
Remark
Normal 34Air 6/24
ES 34Air 0/0
 





<a name="other">Special Skills</a>
High jump
         
<img src="./Vampire Savior Data - Lilith_files/2.gif" border="0" > <img src="./Vampire Savior Data - Lilith_files/8(1).gif" border="0" >
After Pos Remark
Air Super Jump.



Special Moves

<a name="sp-move">Special Moves</a>
Soul Flash
         
<img src="./Vampire Savior Data - Lilith_files/2.gif" border="0" > <img src="./Vampire Savior Data - Lilith_files/3.gif" border="0" > <img src="./Vampire Savior Data - Lilith_files/6.gif" border="0" > + P
Strength Startup Hit Adv Grd. Adv After Pos Gauge Growth (Whiff/Block/Hit)  Guard Direction Remark
low 13 +2 -8 Standing 12/16/21 All Knocks down on air hit.
middle 13 +2 -8 Standing 12/16/21 All
high 13 +2 -8 Standing 12/16/21 All
ES 20 +9 -1 Standing 0/0/0 All
Air Soul Flash
(Air)
<img src="./Vampire Savior Data - Lilith_files/2.gif" border="0" > <img src="./Vampire Savior Data - Lilith_files/3.gif" border="0" > <img src="./Vampire Savior Data - Lilith_files/6.gif" border="0" > + P
Strength Startup Hit Adv Grd. Adv After Pos Gauge Growth (Whiff/Block/Hit)  Guard Direction Remark
low 12 Standing 12/16/21 All Knocks down on air hit.
Landing time: 1F
middle 12 Standing 12/16/21 All
high 12 Standing 12/16/21 All
ES 19 Standing 0/0/0 All
Shining Blade
         (GC)
<img src="./Vampire Savior Data - Lilith_files/6.gif" border="0" > <img src="./Vampire Savior Data - Lilith_files/2.gif" border="0" > <img src="./Vampire Savior Data - Lilith_files/3.gif" border="0" > + P
Strength Startup Hit Adv Grd. Adv After Pos Gauge Growth (Whiff/Block/Hit)  Guard Direction Remark
low 7 Knockdown -19 Standing 22/26/31 All

Invincible frames:

       Normal: 7F, ES: 10F
Landing time: 4F
middle 7 Knockdown -21 Standing 22/26/31 All
high 7 Knockdown -25 Standing 22/26/31 All
ES 5 Knockdown -36 Standing 0/0/0 All
Merry Turn
         
<img src="./Vampire Savior Data - Lilith_files/2.gif" border="0" > <img src="./Vampire Savior Data - Lilith_files/1.gif" border="0" > <img src="./Vampire Savior Data - Lilith_files/4.gif" border="0" > + K
Strength Startup Hit Adv Grd. Adv After Pos Gauge Growth (Whiff/Block/Hit)  Guard Direction Remark
low 4 Knockdown -19 Crouching 18/21/24 All Landing time: 10F
middle 5 Knockdown -25 Crouching 18/21/24 All
high 6 Knockdown -30 Crouching 18/21/24 All
ES 6 Knockdown -20 Crouching 0/0/0 All
Mystic Arrow
         
<img src="./Vampire Savior Data - Lilith_files/6.gif" border="0" > <img src="./Vampire Savior Data - Lilith_files/3.gif" border="0" > <img src="./Vampire Savior Data - Lilith_files/2.gif" border="0" > <img src="./Vampire Savior Data - Lilith_files/1.gif" border="0" > <img src="./Vampire Savior Data - Lilith_files/4.gif" border="0" > + P
Strength Startup Hit Adv Grd. Adv After Pos Gauge growth
(Air/this)
Guard Direction Remark
low 38 Knockdown - Standing 12/18 Throw Can Juggle After ES version
middle 38 Knockdown - Standing 12/18 Throw
high 38 Knockdown - Standing 12/18 Throw
ES 38 Knockdown - Standing 0/0 Throw
 



EX Moves

<a name="ex">EX Super Moves</a>
Splendor Love
         
<img src="./Vampire Savior Data - Lilith_files/6.gif" border="0" > <img src="./Vampire Savior Data - Lilith_files/2.gif" border="0" > <img src="./Vampire Savior Data - Lilith_files/3.gif" border="0" > + KK
Gauge Startup Hit Adv Grd. Adv After Pos Guard Direction Remark
1 16 Knockdown -61 Crouching All Landing time: 10F
Luminous Illusion
       (Air)
Jab (LP), Jab (LP), <img src="./Vampire Savior Data - Lilith_files/6.gif" border="0" >, Short (LK), Fierce (HP)
Gauge Startup Hit Adv Grd. Adv After Pos Guard Direction Remark
1 4 Knockdown -23 Air All  
Gloomy Puppet Show
         
<img src="./Vampire Savior Data - Lilith_files/4.gif" border="0" > <img src="./Vampire Savior Data - Lilith_files/1.gif" border="0" > <img src="./Vampire Savior Data - Lilith_files/2.gif" border="0" > <img src="./Vampire Savior Data - Lilith_files/3.gif" border="0" > <img src="./Vampire Savior Data - Lilith_files/6a.gif" border="0" > + KK
Gauge Startup Hit Adv Grd. Adv After Pos Guard Direction Remark
2 25 Knockdown -32 Standing All



Dark Force

<a name="df">Dark Force</a>
Mindless Doll
         (Mimicry Doll)
Jab (LP) + Short (LK) or Strong (MP) + Forward (MK)
Startup Invincibility Ending After Pos Contents
58 60 28 Standing Creates an image which executes all her movements a short moment after.
Mindless Doll
         (Mirror Doll)
Fierce (HP) + Roundhouse (HK)
Startup Invincibility Ending After Pos Contents
58 60 28 Standing Creates a mirror image.
No pushback from moves while in this mode.

Combos & Patterns

- c.lp c.lk illusion: her easiest illusion combo is this. c.lp x 2 fast enough so that only 1 comes out on contact (2 fast ones will whiff if it doesn't contact, use this to see if you're doing it right) then go from down to downforward, lk~hp. after a few tries it's easy to get down.

- c.lk c.mp c.mk c.hp illusion: this is her most damaging corner illusion combo. the execution may be hard at first but it's easy once you get it down and are used to it. the only tips i have are just press lp lp as quick as you can like a chain from the hp and then f lk hp right after you did TWO lp's. i think this is where most people mess it up is press- ing forward after just one lp.

- c.lk s.mk: there's no confirming this one, so just go for it. same thing as the c.hp ending chain combo, except the timing for the combo is a little tighter, dont' go for this until you mastered the 2nd combo. this is her best mid screen illusion combo though. c.lk c.hp is an alternative but it isn't reliable since the illusion whiffs sometimes at a far distance.

- c.lk c.mp c.mk c.hk: her combo without meter. if you're too far for a sweep use her c.hp instead.

- dash hp xx illusion: it can meaty good and combo into illusion for big damage. close or far version both work well.

- jump in hp xx illusion: it can tick for mixups or it can actually combo if the opponent was standing and got hit.

- dash close lp, c.lp c.lk illusion: use the first combo listed but with a dash lp before of it. make sure you get the close version of dash lp so you can get the frame advantage to link the combo. note on jedah, anakaris, and their type of crouching, that close s.lp hits them on crouch, but the far version won't.

- dash close lp, c.lk c.mp c.mk c.hp illusion: this is for if you hit with the dash lp with the opponent's back near the corner.

- jump in strings: empty; lp mk; hp hk (on tall characters); hp; mk hp. they all vary in timing for the opponent to block so mix it up.

~basic groundchain->DI variations~ -s/cr.lk, s/cr.mk, DI a.-s/cr.lk, s/cr.mk, cr.sp, DI b.- s/cr.lk, s/cr.mp, s/cr.mk, DI c.- s/cr.lk, s/cr.mp, s/cr.mk, cr.sp, DI d.- s.mp, cr.sp, DI

  • Note-refer to morrigan for DI junk

-d.lp, c.lp?groundchain->DI.


-d.lk, +c.lk, +c.mkXXsoulflash/merryturn/DI

-d.mp, +c.mkXXmerry turn(spinny wings)/soulflash

- ES command throw, showtime/DI

  • They bounce off the wall, then get hit by the hat.

-DF-ES soulflash, /\, j.hp, [groundcombo->DI]/[ES uppercut, nakedsuper]

- ES command throw, showtime/DI

  • They bounce off the wall, then get hit by the hat/lilith.

Strategy

Description Here

Rushdown

Description Here

Vampire Savior
Characters
Anakarisface small.png
Bbhoodface small.png
Bishamonface small.png
Demitriface small.png
Feliciadrface small.png
Talbainface small.png
Hsienkodrface small.png
Jedahds3face small.png
Lilithface small.png
Morrigandrface small.png
Qbeeface small.png
Raptorface small.png
Rikuoface small.png
Sasquatchface small.png
Victorface small.png
Emptyface small.png
Extra Characters
Donovanface small.png
Huitzilface small.png
Pyronface small.png
Emptyface small.png
Emptyface small.png
Emptyface small.png
Emptyface small.png
Emptyface small.png