Darkstalkers 3/Morrigan

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Introduction

VSAV-Morrigan-Portrait.gif

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In a nutshell

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Moves

Normal Moves

<a name="attack1">Normal Moves</a>
Button Startup Hit Adv Grd. Adv After Pos Gauge Growth (Whiff/Block/Hit)  Guard Direction Cancelable? Remark
Standing (Close)  Jab (LP) 5 +6 +5 Standing 0/3/6 Ground yes Consecutive links H: +9F G: +8F
Strong (MP) 6 -3 -4 Standing 3/9/15 Ground yes
Fierce (HP) 9 +3 +2 Standing 6/15/24 Ground no
Short (LK) 6 +6 +5 Standing 0/3/6 Ground yes Consecutive links H: +9F G: +8F
Forward (MK) 6 +5 +4 Standing 3/9/15 Ground no
Roundhouse (HK) 8 -5 -6 Standing 6/8+2x3/11+5x3 Ground no
Standing (Far)  Jab (LP) 5 +6 +5 Standing 0/3/6 Ground yes Consecutive links H: +9F G: +8F
Strong (MP) 8 +4 +3 Standing 3/9/15 Ground yes
Fierce (HP) 9 -1 -2 Standing 6/15/24 Ground no
Short (LK) 6 +6 +5 Standing 0/3/6 Ground yes Consecutive links H: +9F G: +8F
Forward (MK) 6 +5 +4 Standing 3/9/15 Ground no
Roundhouse (HK) 11 -3 -4 Standing 6/15/24 Ground no
Crouching  Jab (LP) 5 +7 +6 Crouching 0/3+3/6+6 Ground yes Consecutive links H: +10F G: +9F
Strong (MP) 6 +3 +2 Crouching 3/9/15 Ground yes
Fierce (HP) 9 +1 0 Crouching 6/15/24 Ground no
Short (LK) 5 +6 +5 Crouching 0/3/6 Crouching yes Consecutive links H: +9F G: +8F
Forward (MK) 6 +5 +4 Crouching 3/9/15 Crouching yes
Roundhouse (HK) 8 ? -5 Crouching 6/15/24 Crouching no
 

Jumping Attacks

<a name="attack-air">Jumping Normals</a>
Button Startup Hit Adv Grd. Adv After Pos Gauge Growth (Whiff/Block/Hit)  Guard Direction Cancelable? Remark
Vertical / Diagonal Jab (LP) 5 Air 0/3/6 Standing yes
Strong (MP) 6 Air 3/9/15 Standing yes
Fierce (HP) 8 Air 6/15/24 Standing no
Short (LK) 5 Air 0/3/6 Standing yes
Forward (MK) 6 Air 3/9/15 Standing yes
Roundhouse (HK) 7 Air 6/15/24 Standing no
 

Throws and Other Stuff

<a name="throw">Normal Throw</a>

Moon Tracer

<img src="./Vampire Savior Data - Morrigan_files/4(1).gif" border="0" > or <img src="./Vampire Savior Data - Morrigan_files/6(1).gif" border="0" > + Strong (MP) or Fierce (HP)

Startup Hit Adv Throw Adv After Pos Gauge Growth Throw Direction Remark
1 Knockdown +17 Standing 9 Left or Right

Breast Anguish

<img src="./Vampire Savior Data - Morrigan_files/4(1).gif" border="0" > or <img src="./Vampire Savior Data - Morrigan_files/6(1).gif" border="0" > + Forward (MK) or Roundhouse (HK)

Startup Hit Adv Throw Adv After Pos Gauge Growth Throw Direction Remark
1 Knockdown -18 Standing 9 Left or Right
 



<a name="throw-air">Air Throw</a>

Sexual Embrace (Air Only)

<img src="./Vampire Savior Data - Morrigan_files/4(1).gif" border="0" > or <img src="./Vampire Savior Data - Morrigan_files/6(1).gif" border="0" > + Strong (MP) or Fierce (HP)

Startup Hit Adv Throw Adv After Pos Gauge Growth Throw Direction Remark
1 Knockdown Air 9 Front
 


<a name="pursuit">Pursuit</a>

Pursuit

(Knockdown Only)
<img src="./Vampire Savior Data - Morrigan_files/8.gif" border="0" >+ P or K

Strength Startup After Pos Gauge Growth
(Whiff/Hit)
Remark
Normal 42 In 6/10+4x3
ES 42 In 0/0
 


<a name="other">Special Skills</a>
Vertical Dash
         
<img src="./Vampire Savior Data - Morrigan_files/2.gif" border="0" > <img src="./Vampire Savior Data - Morrigan_files/8(1).gif" border="0" >
After Pos Remark
Air During the dash.


Special Moves

<a name="sp-move">Special Moves</a>
Soul Fist
         
<img src="./Vampire Savior Data - Morrigan_files/2.gif" border="0" > <img src="./Vampire Savior Data - Morrigan_files/3.gif" border="0" > <img src="./Vampire Savior Data - Morrigan_files/6.gif" border="0" > + P
Strength Startup Hit Adv Grd. Adv After Pos Gauge Growth (Whiff/Block/Hit)  Guard Direction Remark
low 18 -1 -2 Standing 12/16/21 All Knocks down on air hit.
middle 18 -1 -2 Standing 12/16/21 All
high 18 -1 -2 Standing 12/16/21 All
ES 20 Knockdown +22 Standing 0/0/0 All
Air Soul Fist
       (Air Only)
<img src="./Vampire Savior Data - Morrigan_files/2.gif" border="0" > <img src="./Vampire Savior Data - Morrigan_files/3.gif" border="0" > <img src="./Vampire Savior Data - Morrigan_files/6.gif" border="0" > + P
Strength Startup Hit Adv Grd. Adv After Pos Gauge Growth (Whiff/Block/Hit)  Guard Direction Remark
low 19 Air 12/16/21 All Knocks down on air hit.
         
Landing time: 1F
middle 20 Air 12/16/21 All
high 21 Air 12/16/21 All
ES 18 Knockdown Air 0/0/0 All
Shadow Blade
         (GC)
<img src="./Vampire Savior Data - Morrigan_files/6.gif" border="0" > <img src="./Vampire Savior Data - Morrigan_files/2.gif" border="0" > <img src="./Vampire Savior Data - Morrigan_files/3.gif" border="0" > + P
Strength Startup Hit Adv Grd. Adv After Pos Gauge Growth (Whiff/Block/Hit)  Guard Direction Remark
low 5 Knockdown -17 Air 22/26/31 All Invincible frames
       Normal: 7F, ES: 10F

Landing time: 4F
middle 5 Knockdown -20 Air 22/26/31 All
high 5 Knockdown -33 Air 22/26/31 All
ES 5 Knockdown Air 0/0/0 All
Vector Drain

<img src="./Vampire Savior Data - Morrigan_files/6.gif" border="0" ><img src="./Vampire Savior Data - Morrigan_files/3.gif" border="0" ><img src="./Vampire Savior Data - Morrigan_files/2.gif" border="0" ><img src="./Vampire Savior Data - Morrigan_files/1.gif" border="0" ><img src="./Vampire Savior Data - Morrigan_files/4.gif" border="0" > + P
Strength Startup Hit Adv Grd. Adv After Pos Gauge Growth
(Whiff/Hit)
Guard Direction Remark
low - - - - - - Invincible frames: 4F
middle 5 Knockdown - Standing 12/21 Throw
high 5 Knockdown - Standing 12/21 Throw
ES 5 Knockdown - Standing 0/0 Throw
 

EX Moves

<a name="ex">EX Super Moves</a>
Valkyrie Turn
       (Air)
<img src="./Vampire Savior Data - Morrigan_files/6.gif" border="0" > <img src="./Vampire Savior Data - Morrigan_files/3.gif" border="0" > <img src="./Vampire Savior Data - Morrigan_files/2.gif" border="0" > <img src="./Vampire Savior Data - Morrigan_files/1.gif" border="0" > <img src="./Vampire Savior Data - Morrigan_files/4.gif" border="0" > + K + K
Gauge Startup Hit Adv Grd. Adv After Pos Guard Direction Remark
1 Variable +10 +9 Air All  
Darkness Illusion
     (Air)
Jab (LP), Jab (LP), <img src="./Vampire Savior Data - Morrigan_files/6.gif" border="0" >, Short (LK), Fierce (HP)
Gauge Startup Hit Adv Grd. Adv After Pos Guard Direction Remark
1 4 Knockdown -23 Air All  
Finishing Shower
         
Forward (MK), Short (LK), <img src="./Vampire Savior Data - Morrigan_files/4.gif" border="0" >, Strong (MP), Jab (LP)
Gauge Startup Hit Adv Grd. Adv After Pos Guard Direction Remark
1 47 Standing All Startup is when the first hit comes out
Cryptic Needle
         
<img src="./Vampire Savior Data - Morrigan_files/6.gif" border="0" >, Fierce (HP), Strong (MP), Jab (LP), <img src="./Vampire Savior Data - Morrigan_files/6.gif" border="0" >
Gauge Startup Hit Adv Grd. Adv After Pos Guard Direction Remark
1 31 Knockdown -11 Standing All


Dark Force

<a name="df">Dark Force</a>
Astral Vision
         
Same Strenght P+K
Startup Invincibility Ending After Pos Contents
58 60 18 Standing Creates a mirror image.
No pushback from moves while in this mode.


Combos & Patterns

- c.lk c.mp c.mk c.hk: remember that you can play Morrigan without illusion combos. She doesn't rely on illusion like Lilith does, and doesn't get as much damage as Lilith does with hers. This is her close chain combo.

- c.lk, +c.lk s.mk c.hk: used to avoid GC's at a distance. if they GC'd the s.mk, the c.hk animation will go under the GC and make it whiff. the first c.lk can be used to fish GC's, then the 2nd c.lk will go under and whiff and you can punish after.

- dash mk, chain combo: you can pick any of the chain combos to do after you hit with the dash mk overhead. mk is the best because it gives you the least recovery time allowing you to combo.

- dash hold a little longer mk, +lp, land chain combo. this is good against Bishamon and Victor since their crouch is like a Bulleta or Felicia standing up, and hits them high. this can work good to pressure standing characters when they get used to trying to block your dash mk overheads.

- dash hold a little longer lp lk: the same thing as the previous one, not much differences.

- c.lk c.mp c.mk c.hp illusion: her corner illusion combo. good for damage.

- c.lk s.mk illusion: this is her mid screen illusion combo. i think it's pointless to go for this. it's hard to confirm consistently and loses momentum if hit. just go for the knockdown to mix up and get more damage opportunities. even the top Morrigans don't go for this.

- j.lk mk hp hk: see Demitri's air chain.

-ground chain->DI(darkness illusion) ~c.lk->s.rk -is something variable to rely on, but useable nonethaless ~c.lk->hp -is best for midscreen DI connections ~c.lk, +c.lp

      • NOTE-connecting the DI- Buktooth has a bloody awesome morrigan faq in the arcade section of cvs2 in gamefaqs.com... ya, cvs2.. but either way his meathods of application for comboing DI are useable here too. Tho, one thing he didnt address that helped me alot, was the buffering of the forward in the [lp, lp, fwd, lk, hp] command set.

more often times than not you'll be crouching... make sure, you're either holding down or down back, so your inputs are gunna be something like: c.lk->c.hp[during hp animation quickly do (lp, lp, qcf, lk, hp)]

maybe he addressed it and I missed it ^_^... but either way, its good to know... any other problems you may have w/ the consistency of DI combos, just refer to his faq.

-d.mk, +lp

  • another link. that goes backwards in the air...

-DF, [+c.lp]xN,(near end of df) DI

-DF, [+c.mpxx mp.fireball], finisher near end

  • I couldn?t reproduce thisone? the other character in SS was in df mode(likely modifier), also I think this combo is VERY depended on distance from enemy

-DI DF doesn?t cause knockback

-connected teleport super(hcb+k) can links to ground combo, though super is more useful when kick extension is not used(she maintains invincibility).

      • Skillsmith vids seem more impractical for morrigan in rltime games

Strategy

Description Here

Rushdown

Description Here

Vampire Savior
Characters
Anakarisface small.png
Bbhoodface small.png
Bishamonface small.png
Demitriface small.png
Feliciadrface small.png
Talbainface small.png
Hsienkodrface small.png
Jedahds3face small.png
Lilithface small.png
Morrigandrface small.png
Qbeeface small.png
Raptorface small.png
Rikuoface small.png
Sasquatchface small.png
Victorface small.png
Emptyface small.png
Extra Characters
Donovanface small.png
Huitzilface small.png
Pyronface small.png
Emptyface small.png
Emptyface small.png
Emptyface small.png
Emptyface small.png
Emptyface small.png