Delga

From Shoryuken Wiki!
Jump to: navigation, search
Delga's Portrait

This page is about a character, to return to the main Monster page click here.

Introduction

Delga. デルガ
With his memory lost, Delga travels in search of the past. In his journey there is mystery in the dispute.

This character was created by 破魔 (Hama) of Final Howling.

Moves List

Normal Moves

Standing

A
1-Hit 450 90%

B
1-Hit 670 95%

C [no charge]
2-Hit 941 80% (knockdown)

  • 500~441 90%~80%

C [full charge]
24-Hit 4212 7% (knockdown)

6+C [throw]
1-Hit 800 100% (wallbounce)

4+C [throw]
1-Hit 1500 100% (knockdown)

Crouching

A
1-Hit 430 90%

B
1-Hit 680 95% (knockdown)

Jumping

A
1-Hit 500 90%

B
1-Hit 630 95% (knockdown)

C
4-Hit 1675 65% (knockdown)

  • 500~441~389~345 90%~80%~72%~65%

Command moves

Elbow slam
66+A
1-Hit 450 90%

Tail whip
66+B
1-Hit 550 92% (launch)

Running Low
662+A
1-Hit 490 90%

Leg Sweep
662+B
1-Hit 690 90% (knockdown)

Special Moves

アースストライク (Ground Strike) Command Grab
41236+A
1-Hit 900 80% (launch)

  • Note: Near-instant start-up. Very combo-able.

アースライト (Ground Write) Ground Punch A.K.A. Rocks
22+B
1-Hit 100 90%

  • Note: This data is for one rock. There are eight rocks that can hit. The rocks are only able to hit while they fall.

ディスクブレード (Disk Blade) Axe Slice
623+B
1-Hit 1200 80%

  • Note: Whiffs versus crouching opponents. Unblockable versus standing opponents.

チェーンスイング (Chain Swing) Axe Swing
214+A
1-Hit 600 80% (knockdown)

  • Note: The hitbox only includes the last 3/4th of the blade.

Super Moves

Bash Combo:
デルガズダイナマイトスイング (Delga's Dynamite Swing) Super Command Grab
41236+C
1st Stock: 2-Hit 1971 90%

  • 1500~471 100%~90%

2nd Stock: 3-Hit 3812 90%

  • 1500~1880~432 100%~100%~90%

3rd Stock: 3-Hit 5974 100% (Wallbounce)

  • 1500~1880~2594 100%~100%~100%

Monster Blow:
ドラグスクリーム (Dragu Scream) Super Flame Breath
214+C
Lv1: 1-Hit 400 95% (knockdown)

  • Note: This data is for one hit. It can hit up to 8 times. Whiffs versus crouching opponents.

Lv2: 1-Hit 400 95% (knockdown)

  • Note: This data is for one hit. It can hit up to 13 times. Whiffs versus crouching opponents.

Lv3: 1-Hit 400 95% (knockdown)

  • Note: This data is for one hit. It can hit up to 21 times. Whiffs versus crouching opponents.

Absurd:
リミットキャンセル (Limit Cancel) Limit Cancel
214214+D

  • While in Limit Cancel mode Delga does not have any damage reduction during his combos.

Shift

Monster Shift causes all of Delga's attacks, specials and normals to do more damage. Some specials have slower start up and have additional hits when shifted.

Freedom Shift causes all of Delga's normal attacks to do more damage. Some specials are faster and do much less damage, but are canceable.

Tranquility Shift causes all of Delga's normal attacks to do more damage. Some specials gain unique properties such as auto-guard.

Monster

41236+A
2-Hits 1630 64% (launch)

  • Note: Near-instant start-up. Causes an addtional ground slam before launch, but launch is low.

22+B
1-Hit 2159 90% (punch)
1-Hit 118 90% (rock)*
Actual punch becomes a hit. Blockable high and low despite looking like a low.

  • Note: This data is for one rock. There are eight rocks that can hit. The rocks are only able to hit while they fall.

623+B
1-Hit 1799 80%
Slower start up, launches enemy, and can bounce enemy off walls for combos.

  • Note: Whiffs versus crouching opponents. Unblockable versus standing opponents.

214+A
3-Hits 1363 61% (knockdown)
Slower startup, more damage + hits.

  • Note: The hitbox only includes the last 3/4th of the blade.

Freedom

Tranquility

41236+A
1-Hit 1079 80% (launch)

  • Note: Near-instant start-up. Tosses enemy far but can bounce them off walls. Very little recovery on whiff.

22+B
1-Hit 119 90%
Sends out more rocks in a wider range. Does more damage. Has a small amount of auto-gaurd at beginning.

  • Note: This data is for one rock. There are twelve rocks that can hit. The rocks are only able to hit while they fall.

623+B
1-Hit 839 80%
Has autogaurd properties at startup. Does less damage.

  • Note: Whiffs versus crouching opponents. Unblockable versus standing opponents.

214+A
1-Hit 479 80% (knockdown)
The enterity of the chain and blade hits. Swung at a side to side arc, giving it less vertical range.

Strategies