E. Honda (WW)

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Street Fighter 2: The World WarriorSf2-ww.gif
Street Fighter 2: The World Warrior#Game ElementsStreet Fighter 2: The World Warrior#Game ElementsStreet Fighter 2: The World Warrior#CharactersStreet Fighter 2: The World Warrior#System InfoStreet Fighter 2: The World Warrior#MiscellaneousStreet Fighter 2: The World Warrior#Basic StrategyMvC3HeaderButtons.png

Sf2wwEhonda.gif

Introduction

Color Options

Start Default
Ehonda-mp.gif Ehonda-old1.gif

Moves List

Normal Moves

Bear Hug: close, b or f + Hard Punch

Sumo Throw: close, b or f + Medium Punch

Knee Bash: close, b or f + Hard Kick

Special Moves

Hundred Hand Slap: Punch button rapidly

Sumo Headbutt: b~f + Punch

The Basics

Anti-Airs:far standing Hard Punch,close standing Hard Kick

High Pokes: standing Medium Punch

Low Pokes: crouching Hard Punch

Combos

  • j.MP,s.HK/cr.HP
  • cross up j.MK,(s.MP,c.HP)
  • LP,LP H.Harite

Advanced Strategy

Hitboxes

Standing Normals

  • Standing LP:
Damage 16 Sf2ww-ehonda-lp-s0.png Sf2ww-ehonda-lp-s1.png Sf2ww-ehonda-lp-a1.png Sf2ww-ehonda-lp-s1.png Sf2ww-ehonda-lp-s0.png
Stun 1~7
Stun Timer 40
Chain Cancel No
Special Cancel Yes
Frame Advantage +7
Frame Count 2 2 4 2 1
Frame Count 1+4 4 3
  • Standing MP:
Damage 20 Sf2ww-ehonda-lp-s0.png Sf2ww-ehonda-mp-s1.png Sf2ww-ehonda-mp-s2.png Sf2ww-ehonda-mp-a1.png Sf2ww-ehonda-mp-s2.png Sf2ww-ehonda-mp-s1.png Sf2ww-ehonda-lp-s0.png
Stun 5~11
Stun Timer 60
Chain Cancel No
Special Cancel No
Frame Advantage +10
Frame Count 2 2 2 4 2 2 1
Frame Count 1+6 4 5
  • Standing HP:
Damage 26 Sf2ww-ehonda-lp-s0.png Sf2ww-ehonda-hp-s1.png Sf2ww-ehonda-hp-a1.png Sf2ww-ehonda-hp-a2.png Sf2ww-ehonda-hp-r1.png Sf2ww-ehonda-hp-r2.png Sf2ww-ehonda-hp-r3.png Sf2ww-ehonda-hp-s1.png Sf2ww-ehonda-lp-s0.png
Stun 11~17
Stun Timer 80
Chain Cancel No
Special Cancel No
Frame Advantage -2
Frame Count 3 3 3 4 7 5 3 2 1
Frame Count 1+6 4 18


  • Standing LK:
Damage 14 Sf2ww-ehonda-lp-s0.png Sf2ww-ehonda-lk-s1.png Sf2ww-ehonda-lk-s2.png Sf2ww-ehonda-lk-a1.png Sf2ww-ehonda-lk-s2.png Sf2ww-ehonda-lk-s1.png Sf2ww-ehonda-lp-s0.png
Stun 1~7
Stun Timer 40
Chain Cancel No
Special Cancel No
Frame Advantage +4
Frame Count 3 3 3 4 3 3 1
Frame Count 1+9 4 7
  • Standing MK:
Damage 18 Sf2ww-ehonda-lp-s0.png Sf2ww-ehonda-lk-s1.png Sf2ww-ehonda-lk-s2.png Sf2ww-ehonda-mk-a1.png Sf2ww-ehonda-lk-s2.png Sf2ww-ehonda-lk-s1.png Sf2ww-ehonda-lp-s0.png
Stun 5~11
Stun Timer 60
Chain Cancel No
Special Cancel No
Frame Advantage +4
Frame Count 3 3 3 4 5 6 1
Frame Count 1+9 4 12
  • Standing HK:
Damage 24 Sf2ww-ehonda-lp-s0.png Sf2ww-ehonda-lk-s1.png Sf2ww-ehonda-lk-s2.png Sf2ww-ehonda-hk-a1.png Sf2ww-ehonda-lk-s2.png Sf2ww-ehonda-lk-s1.png Sf2ww-ehonda-lp-s0.png
Stun 11~17
Stun Timer 80
Chain Cancel No
Special Cancel No
Frame Advantage -1
Frame Count 3 3 3 6 8 10 1
Frame Count 1+9 6 19

Close Standing Normals

  • Close LK:
Damage 16 Sf2ww-ehonda-lp-s0.png Sf2ww-ehonda-cllk-s4-6.png Sf2ww-ehonda-cllk-a7-9.png Sf2ww-ehonda-cllk-s4-6.png Sf2ww-ehonda-lp-s0.png
Stun 1~7
Stun Timer 40
Chain Cancel No
Special Cancel No
Frame Advantage +7
Frame Count 3 3 3 3 1
Frame Count 1+6 3 4
  • Close MK:
Damage 20 Sf2ww-ehonda-lp-s0.png Sf2ww-ehonda-cllk-s4-6.png Sf2ww-ehonda-clmk-a7-11.png Sf2ww-ehonda-cllk-s4-6.png Sf2ww-ehonda-lp-s0.png
Stun 5~11
Stun Timer 60
Chain Cancel No
Special Cancel No
Frame Advantage +6
Frame Count 3 3 5 7 1
Frame Count 1+6 5 8
  • Close HK:
Damage 26,18 Sf2ww-ehonda-lp-s0.png Sf2ww-ehonda-clhk-r30-32.png Sf2ww-ehonda-clhk-r24-29.png Sf2ww-ehonda-clhk-a8-10.png Sf2ww-ehonda-clhk-a11-15.png Sf2ww-ehonda-clhk-r16-23.png Sf2ww-ehonda-clhk-r24-29.png Sf2ww-ehonda-clhk-r30-32.png Sf2ww-ehonda-lp-s0.png
Stun 11~17
Stun Timer 80
Chain Cancel No
Special Cancel No
Frame Advantage +1
Frame Count 2 2 3 3 5 8 6 3 1
Frame Count 1+7 8 18

Crouching Normals

  • Crouching LP:
Damage 14 Sf2ww-ehonda-crmp-s1-2.png Sf2ww-ehonda-crlp-s3-4.png Sf2ww-ehonda-lp-ehonda-crlp-a5-12.png Sf2ww-ehonda-crlp-s3-4.png Sf2ww-ehonda-crmp-s1-2.png
Stun 1~7
Stun Timer 40
Chain Cancel No
Special Cancel No
Frame Advantage +3
Frame Count 2 2 8 2 1
Frame Count 1+4 8 3
  • Crouching MP:
Damage 18 Sf2ww-ehonda-crmp-s1-2.png Sf2ww-ehonda-crmp-s3-4.png Sf2ww-ehonda-crmp-s5-6.png Sf2ww-lp-ehonda-crmp-a7-14.png Sf2ww-ehonda-crmp-s5-6.png Sf2ww-ehonda-crmp-s3-4.png Sf2ww-ehonda-crmp-s1-2.png
Stun 5~11
Stun Timer 60
Chain Cancel No
Special Cancel No
Frame Advantage +0
Frame Count 2 2 2 8 6 4 1
Frame Count 1+6 8 11
  • Crouching HP:
Damage 24 Sf2ww-ehonda-crmp-s1-2.png Sf2ww-ehonda-crhp-s3-5.png Sf2ww-lp-ehonda-crhp-a6-9.png Sf2ww-ehonda-crhp-r10-15.png Sf2ww-ehonda-crhp-r16-23.png Sf2ww-ehonda-crhp-r10-15.png Sf2ww-ehonda-crhp-r30-33.png Sf2ww-ehonda-crhp-r34-36.png Sf2ww-ehonda-crmp-s1-2.png
Stun 11~17
Stun Timer 80
Chain Cancel No
Special Cancel No
Frame Advantage -8
Frame Count 2 3 4 6 8 6 4 3 1
Frame Count 1+5 4 28
  • Crouching LK:
Damage 14 Sf2ww-ehonda-crmp-s1-2.png Sf2ww-lp-ehonda-crlk-s4-6.png Sf2ww-lp-ehonda-crlk-s7-9.png Sf2ww-ehonda-lp-ehonda-crlk-a10-12.png Sf2ww-lp-ehonda-crlk-s7-9.png Sf2ww-lp-ehonda-crlk-s4-6.png Sf2ww-ehonda-crmp-s1-2.png
Stun 1~7
Stun Timer 40
Chain Cancel No
Special Cancel No
Frame Advantage +4
Frame Count 3 3 3 3 3 3 1
Frame Count 1+9 3 7
  • Crouching MK:
Damage 18,18 Sf2ww-ehonda-crmp-s1-2.png Sf2ww-lp-ehonda-crlk-s4-6.png Sf2ww-ehonda-lp-ehonda-crmk-a7-9.png Sf2ww-ehonda-lp-ehonda-crmk-a10-15.png Sf2ww-lp-ehonda-crlk-s7-9.png Sf2ww-lp-ehonda-crlk-s4-6.png Sf2ww-ehonda-crmp-s1-2.png
Stun 5~11
Stun Timer 60
Chain Cancel No
Special Cancel No
Frame Advantage +2
Frame Count 3 3 3 6 5 4 1
Frame Count 1+6 9 10
  • Crouching HK:
Damage 24 Sf2ww-ehonda-crmp-s1-2.png Sf2ww-ehonda-crhk-s4-7.png Sf2ww-ehonda-crhk-a8-13.png Sf2ww-ehonda-crhk-a14-9.png Sf2ww-ehonda-crhk-a10-17.png Sf2ww-ehonda-crhk-r18-23.png Sf2ww-ehonda-crmp-s1-2.png
Stun 11~17
Stun Timer 80
Chain Cancel No
Special Cancel No
Frame Advantage -1
Frame Count 3 4 6 4 8 6 1
Frame Count 1+7 18 7

Aerial Normals

  • Neutral Jumping LP:
Damage 18 Sf2ww-honda-djlp-s0-2.png Sf2ww-honda-djlp-s3-6.png Sf2ww-honda-djlp-s7-10.png Sf2ww-honda-njlp-a11-40.png Sf2ww-honda-djlp-r.png
Stun 1~7
Stun Timer 40
Frame Count 3 4 4 30
Simplified 11 30
  • Neutral Jumping MP:
Damage 22 Sf2ww-honda-djlp-s0-2.png Sf2ww-honda-djlp-s3-6.png Sf2ww-honda-djmp-a7-10.png Sf2ww-honda-djmp-a11-22.png Sf2ww-honda-djlp-r.png Sf2ww-honda-djmp-r31-34.png Sf2ww-honda-djlp-s7-10.png Sf2ww-honda-djlp-s3-6.png
Stun 5~11
Stun Timer 50
Frame Count 3 4 4 12 8 4 4
Simplified 7 16
  • Neutral Jumping HP:
Damage 28 Sf2ww-honda-djlp-s0-2.png Sf2ww-honda-djhp-r25-28.png Sf2ww-honda-djhp-a7-12.png Sf2ww-honda-djhp-r13-20.png Sf2ww-honda-djhp-r21-24.png Sf2ww-honda-djhp-r25-28.png Sf2ww-honda-djlp-s0-2.png
Stun 11~17
Stun Timer 60
Frame Count 3 4 6 8 4 4
Simplified 7 6
  • Neutral Jumping LK:
Damage 18 Sf2ww-honda-djhk-s0-2.png Sf2ww-honda-djhk-s3-6.png Sf2ww-honda-njlk-a7-36.png Sf2ww-honda-djhk-s3-6.png Sf2ww-honda-djhk-s0-2.png
Stun 1~7
Stun Timer 40
Frame Count 3 4 30 4
Simplified 7 30
  • Neutral Jumping MK:
Damage 22 Sf2ww-honda-djhk-s0-2.png Sf2ww-honda-djhk-s3-6.png Sf2ww-honda-njmk-a7-18.png Sf2ww-honda-djhk-s3-6.png Sf2ww-honda-djhk-s0-2.png Sf2ww-honda-djhk-r27-30.png Sf2ww-honda-djhk-r31-34.png Sf2ww-honda-njmk-r35-38.png Sf2ww-honda-djlp-s0-2.png
Stun 5~11
Stun Timer 50
Frame Count 3 4 12 4 4 4 4 4
Simplified 7 12
  • Neutral Jumping HK:
Damage 28 Sf2ww-honda-djhk-s0-2.png Sf2ww-honda-djhk-s3-6.png Sf2ww-honda-njhk-a7-12.png Sf2ww-honda-djhk-s3-6.png Sf2ww-honda-djhk-s0-2.png Sf2ww-honda-djhk-r27-30.png Sf2ww-honda-djhk-r31-34.png Sf2ww-honda-njmk-r35-38.png Sf2ww-honda-djlp-s0-2.png
Stun 11~17
Stun Timer 60
Frame Count 2 4 6 4 4 4 4 4
Frame Count 7 6
  • Diagonal Jumping LP:
Damage 18 Sf2ww-honda-djlp-s0-2.png Sf2ww-honda-djlp-s3-6.png Sf2ww-honda-djlp-s7-10.png Sf2ww-honda-djlp-a11-40.png Sf2ww-honda-djlp-r.png
Stun 1~7
Stun Timer 40
Frame Count 3 4 4 30
Simplified 11 30
  • Diagonal Jumping MP:
Damage 22 Sf2ww-honda-djlp-s0-2.png Sf2ww-honda-djlp-s3-6.png Sf2ww-honda-djmp-a7-10.png Sf2ww-honda-djmp-a11-22.png Sf2ww-honda-djlp-r.png Sf2ww-honda-djmp-r31-34.png Sf2ww-honda-djlp-s7-10.png Sf2ww-honda-djlp-s3-6.png
Stun 5~11
Stun Timer 50
Frame Count 3 4 4 12 8 4 4
Simplified 7 16
  • Diagonal Jumping HP:
Damage 28 Sf2ww-honda-djlp-s0-2.png Sf2ww-honda-djhp-r25-28.png Sf2ww-honda-djhp-a7-12.png Sf2ww-honda-djhp-r13-20.png Sf2ww-honda-djhp-r21-24.png Sf2ww-honda-djhp-r25-28.png Sf2ww-honda-djlp-s0-2.png
Stun 11~17
Stun Timer 60
Frame Count 3 4 6 8 4 4
Simplified 7 6
  • Diagonal Jumping LK:
Damage 18 Sf2ww-honda-djlk-s0-2.png Sf2ww-honda-djlk-s3-6.png Sf2ww-honda-djlk-a7-Infinity.png
Stun 1~7
Stun Timer 40
Frame Count 3 4
Simplified 7
  • Diagonal Jumping MK:
Damage 22 Sf2ww-honda-djmk-s0-2.png Sf2ww-honda-djmk-s3-6.png Sf2ww-honda-djmk-a7-Infinity.png
Stun 5~11
Stun Timer 50
Frame Count 3 4
Simplified 7
  • Diagonal Jumping HK:
Damage 28 Sf2ww-honda-djhk-s0-2.png Sf2ww-honda-djhk-s3-6.png Sf2ww-honda-djhk-a7-18.png Sf2ww-honda-djhk-s3-6.png Sf2ww-honda-djhk-s0-2.png Sf2ww-honda-djhk-r27-30.png Sf2ww-honda-djhk-r31-34.png Sf2ww-honda-njmk-r35-38.png Sf2ww-honda-djlp-s0-2.png
Stun 11~17
Stun Timer 60
Frame Count 3 4 12 4 4 4 4 4
Simplified 7 12

Unique Normals

  • Hiza Geri aka Double Knee:
Damage 22,22 Sf2ww-ehonda-lp-s0.png Sf2ww-ehonda-lk-s1.png Sf2ww-ehonda-clhk-r24-29.png Sf2ww-ehonda-fmk-a10-12.png Sf2ww-ehonda-fmk-a13-15.png Sf2ww-ehonda-fmk-r16-17.png Sf2ww-ehonda-clhk-r24-29.png Sf2ww-ehonda-lk-s1.png Sf2ww-ehonda-lp-s0.png
Stun 5~11,8
Stun Timer 60,60
Chain Cancel No
Special Cancel No
Frame Advantage +8
Frame Count 3 3 3 3 3 2 2 2 1
Simplified 1+9 6 7

Throw

Tawara Nage: (←/→ + Strong) , Saba Ori: (←/→ + Fierce) and Sekkan Kyaku: (←/→ + Roundhouse)

Throw Hold Sf2ww-honda-throw.png
Damage 32 Damage 22+(4*n)
Duration - Duration 300
Stun 7~13 Stun 7~13
Stun Timer 100 Stun Timer -
Range (from axis) 64 Range (from axis) 64
Range advantage 36 Range advantage 36

Special Moves

  • Sumo Headbutt: (Charge ←, →, P) [charge time: 59f]
Damage 18/26/28 Sf2ww-honda-hblp-s0-2.png Sf2ww-honda-hblp-s3-6.png Sf2ww-honda-hblp-s7-12.png Sf2ww-honda-hblp-a0-2.png Sf2ww-honda-hblp-a3-5.png Sf2ww-honda-hblp-a6-8.png
Stun 13~19
Stun Timer 120
Frame Advantage -11/-14,KD/-4
Jab 3 4 6 3 3 22
Jab Simplified 13 28
Strong 1 3 4 2 2 53
Strong Simplified 9 55
Fierce 1 4 1 1 63
Fierce Simplified 5 65
Sf2ww-honda-hblp-r0-3f.png Sf2ww-honda-hblp-r4-7f.png Sf2ww-honda-hblp-r8-11f.png Sf2ww-honda-hblp-r12.png Sf2ww-honda-hblp-r13.png Sf2ww-honda-hblp-r14.png Sf2ww-honda-hblp-r15.png
Jab 4 4 4 8 2 2 1
25
Strong 4 4 4 8 2 2 1
25
Fierce 4 4 4 8 2 2 1
25
  • One Hundred Slaps: Press Punch Repeatedly

Startup:

Sf2ww-honda-ohs-s1.png Sf2ww-honda-ohs-s2.png
Jab 4 4
Strong 4 4
Fierce 4 4

Active:

Damage 24/26/28 Sf2ww-honda-ohh-a1.png Sf2ww-honda-ohh-a2.png Sf2ww-honda-a3.png Sf2ww-honda-ohh-a4.png Sf2ww-honda-ohh-a5.png Sf2ww-honda-ohh-a6.png
Stun 13~19
Stun Timer 120
Frame Advantage  ?
Jab 4 4 4 4 4 4
Strong 2 2 2 2 2 2
Fierce 1 1 1 1 1 1

Recovery

Sf2ww-honda-ohs-s2.png Sf2ww-honda-ohs-s1.png
Jab 1 1
Strong 3 1
Fierce 5 1

Misc Animations

Walk back Neutral Walk Fwd Crouch
Sf2ww-honda-bwd.png Sf2ww-honda-lp-s0.png Sf2ww-honda-fwd.png Sf2ww-honda-cr.png
  • Standing reel:
Sf2ww-honda-reel1.png Sf2ww-honda-reel2.png Sf2ww-honda-reel3.png
  • Standing gut reel:
Sf2ww-honda-gutreel1.png Sf2ww-honda-gutreel2.png Sf2ww-honda-gutreel3.png
  • Crouching reel:
Sf2ww-honda-creel1.png Sf2ww-honda-creel2.png
  • Dizzy:
Sf2ww-honda-dizzy1.png Sf2ww-honda-dizzy2.png Sf2ww-honda-dizzy3.png

Match-Ups

Vs. Ryu

Jump him if Fireballs you

Vs. Ken

Same as Ryu, watch out with his Kick Throw

Vs. Chun Li

Spinning Bird Kick can be beat with a low attack

Vs. Blanka

beat his Rolling Attack with a weak

Vs. Zangief

Keep him away with your Hunred Slaps

Vs. Guile

Sonic Boom can be evaded with Torpedo

Vs. Dhalsim

A serious disvantage, Headbutt its a good risky move