Fight Fever/Magic Dunker

From Shoryuken Wiki!
Jump to: navigation, search

Throw


Chokeslam f + HP close


Basic Moves


Wild Swing HP a step away Double Kick LK far usually will not connect

                                                   because of distance 
                                                   of activation

Side Kick LK a step away Lean Kick HK a step away usually will not connect

                                                   because of distance 
                                                   of activation


Special Moves


Dunk Shot qcf + P LP version starts out

                                                   closer before crawling
                                                   across ground; first
                                                   part will collide with
                                                   other projectiles as 
                                                   both will be "destroyed"
                                                   in the process; second
                                                   part must be blocked
                                                   low

Rising Double Punch f, b, f + LP Brave Storm hcf + HP Layup Kick qcb + LK


Desperation Move


Brave Hurricane f, b, db, d, df + LK+HK