Guile (WW)

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Street Fighter 2: The World WarriorSf2-ww.gif
Street Fighter 2: The World Warrior#Game ElementsStreet Fighter 2: The World Warrior#Game ElementsStreet Fighter 2: The World Warrior#CharactersStreet Fighter 2: The World Warrior#System InfoStreet Fighter 2: The World Warrior#MiscellaneousStreet Fighter 2: The World Warrior#Basic StrategyMvC3HeaderButtons.png

Sf2wwGuile.gif

Introduction

Color Options

Default
Guile-old1.gif

Moves List

Normal Moves

German Suplex: close, b or f + Hard Punch

Hip Toss: close, b or f + Medium Punch

Air Toss: close, b or f + Medium or Hard Punch in air

Backbreaker: close, b or f + Medium or Hard Kick in air

Backfist: b + Hard Punch

Lunging Knee: f + Medium Kick

Special Moves

Sonic Boom: b~f + Punch

Flash Kick: d~u + Kick

The Basics

Anti-Airs: Flash Kick,standing Medium Punch,crouching High Punch

High Pokes: standing Medium Punch,Backfist

Low Pokes: crouching Short Kick

Combos

  • j.HP,cr.MP xx Flash Kick
  • j.HP,s.HP xx Sonic Boom (b+HP in corner)
  • cr.LK CPS1 Chain s.HP xx Sonic Boom

Advanced Strategy

Hitboxes

Standing Normals

  • Standing LP:
Damage 6 Sf2ww-guile-lp-s1.png Sf2ww-guile-lp-s2.png Sf2ww-guile-lp-a1.png Sf2ww-guile-lp-s2.png Sf2ww-guile-lp-s1.png
Stun 1~7
Stun Timer 40
Chain Cancel Yes
Special Cancel Yes
Frame Advantage +6
Frame Count 3 4 2 3 3
Simplified 3 4 2 3 3
  • Standing MP:
Damage 16 Sf2ww-guile-mp-s1.png Sf2ww-guile-mp-a.png Sf2ww-guile-mp-r1.png Sf2ww-guile-mp-r2.png Sf2ww-guile-mp-r3.png Sf2ww-guile-mp-r4.png
Stun 5~11
Stun Timer 60
Chain Cancel No
Special Cancel Yes
Frame Advantage +6
Frame Count 2 2 4 3 3 3
Simplified 1+2 2 13
  • Standing HP:
Damage 22 Sf2ww-guile-hp-s1.png Sf2ww-guile-hp-s2.png Sf2ww-guile-hp-s3.png Sf2ww-guile-hp-a.png Sf2ww-guile-hp-r1.png Sf2ww-guile-hp-r2.png
Stun 11~17
Stun Timer 80
Chain Cancel No
Special Cancel No
Frame Advantage +1
Frame Count 2 3 4 5 10 8
Simplified 1+9 5 18


  • Standing LK:
Damage 6 Sf2ww-guile-lk-s1.png Sf2ww-guile-lk-s2.png Sf2ww-guile-lk-a.png Sf2ww-guile-lk-s2.png Sf2ww-guile-lk-s1.png
Stun 1~7
Stun Timer 40
Chain Cancel Yes
Special Cancel Yes
Frame Advantage +5
Frame Count 2 2 4 3 3
Simplified 1+4 4 6
  • Standing MK:
Damage 16 Sf2ww-guile-hp-s1.png Sf2ww-guile-mk-s2.png Sf2ww-guile-mk-s3.png Sf2ww-guile-mk-s4.png Sf2ww-guile-mk-a.png Sf2ww-guile-mk-r1.png Sf2ww-guile-mk-r2.png Sf2ww-guile-mk-r3.png Sf2ww-guile-mk-r4.png Sf2ww-guile-mk-r5.png
Stun 5~11
Stun Timer 60
Chain Cancel No
Special Cancel No
Frame Advantage +2
Frame Count 2 2 2 3 5 4 3 2 2 2
Simplified 1+9 5 13
  • Standing HK:
Damage 22 Sf2ww-guile-hk-s1.png Sf2ww-guile-hk-s2.png Sf2ww-guile-hk-a.png Sf2ww-guile-hk-r1.png Sf2ww-guile-hk-r2.png Sf2ww-guile-hk-r3.png Sf2ww-guile-hk-r4.png
Stun 11~17
Stun Timer 80
Chain Cancel No
Special Cancel No
Frame Advantage -5
Frame Count 4 4 5 6 8 9 1
Simplified 1+8 5 24

Close Standing Normals

  • Close Standing LP:
Damage 6 Sf2ww-guile-cllp-r1.png Sf2ww-guile-cllp-a1.png Sf2ww-guile-cllp-r2.png Sf2ww-guile-cllp-r1.png
Stun 1~7
Stun Timer 40
Chain Cancel Yes
Special Cancel Yes
Frame Advantage +6
Frame Count 3 4 2 3
Simplified 3 4 2 3


  • Close Standing MP:
Damage 16 Sf2ww-guile-clmp-s.png Sf2ww-guile-clmp-a.png Sf2ww-guile-clmp-r1.png Sf2ww-guile-clmp-r2.png Sf2ww-guile-cllp-r3.png Sf2ww-guile-clmp-r4.png
Stun 5~11
Stun Timer 60
Chain Cancel No
Special Cancel Yes
Frame Advantage +5
Frame Count 3 3 3 3 3 3
Simplified 1+3 3 12
  • Close Standing HP:
Damage 22 Sf2ww-guile-clhp-s.png Sf2ww-guile-clhp-a.png Sf2ww-guile-clhp-r1.png Sf2ww-guile-clhp-r2.png Sf2ww-guile-cllh-r3.png Sf2ww-guile-clhp-s.png
Stun 11~17
Stun Timer 80
Chain Cancel No
Special Cancel Yes
Frame Advantage -8
Frame Count 3 3 8 10 6 5
Simplified 1+3 3 29


  • Close Standing MK:
Damage 16 Sf2ww-guile-clmk-s1.png Sf2ww-guile-clmk-s2.png Sf2ww-guile-clmk-a.png Sf2ww-guile-clmk-s2.png Sf2ww-guile-clmk-s1.png
Stun 5~11
Stun Timer 60
Chain Cancel No
Special Cancel No
Frame Advantage +10
Frame Count 3 3 4 3 3
Simplified 1+3 4 6
  • Close Standing HK:
Damage 22 Sf2ww-guile-clhk-s1.png Sf2ww-guile-clhk-s2.png Sf2ww-guile-clhk-a.png Sf2ww-guile-clhk-s2.png
Stun 11~17
Stun Timer 80
Chain Cancel No
Special Cancel No
Frame Advantage +11
Frame Count 3 4 4 9
Simplified 1+7 4 9

Crouching Normals

  • Crouching LP:
Damage 6 Sf2ww-guile-crlp-s1.png Sf2ww-guile-crlp-a.png Sf2ww-guile-crlp-r1.png
Stun 1~7
Stun Timer 40
Chain Cancel Yes
Special Cancel Yes
Frame Advantage +6
Frame Count 1+3 4 5
  • Crouching MP:
Damage 16 Sf2ww-guile-crmp-s1.png Sf2ww-guile-crmp-a.png Sf2ww-guile-crmp-r1.png Sf2ww-guile-crmp-s1.png
Stun 5~11
Stun Timer 60
Chain Cancel No
Special Cancel Yes
Frame Advantage +8
Frame Count 3 4 4 4
Simplified 1+3 4 8


  • Crouching HP:
Damage 22 Sf2ww-guile-crhp-s1.png Sf2ww-guile-crhp-s2.png Sf2ww-guile-crhp-a1.png Sf2ww-guile-crhp-a2.png Sf2ww-guile-crhp-r1.png Sf2ww-guile-crhp-r2.png
Stun 11~17
Stun Timer 80
Chain Cancel No
Special Cancel No
Frame Advantage -2
Frame Count 2 3 4 12 9 1
Simplified 1+5 16 10


  • Crouching LK:
Damage 6 Sf2ww-guile-crlk-s1.png Sf2ww-guile-crlk-s2.png Sf2ww-guile-crlk-a.png Sf2ww-guile-crlk-s2.png Sf2ww-guile-crlk-s1.png
Stun 1~7
Stun Timer 40
Chain Cancel Yes
Special Cancel No
Frame Advantage +5
Frame Count 3 3 4 3 3
Simplified 1+7 4 6
  • Crouching MK:
Damage 16 Sf2ww-guile-crmk-s1.png Sf2ww-guile-crmk-s2.png Sf2ww-guile-crmk-a.png Sf2ww-guile-crmk-r1.png Sf2ww-guile-crmk-r2.png
Stun 5~11
Stun Timer 60
Chain Cancel No
Special Cancel No
Frame Advantage +8
Frame Count 3 4 5 4 4
Simplified 1+7 4 8
  • Crouching HK:
Damage 22 Sf2ww-guile-crlk-s1.png Sf2ww-guile-crlk-s2.png Sf2ww-guile-crhk-a1.png Sf2ww-guile-crhk-s1.png Sf2ww-guile-crhk-s2.png Sf2ww-guile-crhk-s3.png Sf2ww-guile-crmk-s1.png Sf2ww-guile-crmk-s2.png Sf2ww-guile-crhk-a2.png Sf2ww-guile-crmk-r1.png Sf2ww-guile-crmk-r2.png
Stun 11~17
Stun Timer 80
Chain Cancel No
Special Cancel No
Frame Advantage KD/+7,-24
Frame Count 3 4 5 4 6 8 6 4 5 4 6
Simplified 1+7 5 28 5 10

Aerial Normals

  • Neutral Jumping LP:
Damage 10 Sf2ww-guile-njlp-s1.png Sf2ww-guile-njlp-s2.png Sf2ww-guile-njlp-a.png
Stun 1~7
Stun Timer 40
Frame Count 3 4
Simplified 7
  • Diagonal Jumping LP:
Damage 16 Sf2ww-guile-djlp-s1.png Sf2ww-guile-djlp-s2.png Sf2ww-guile-djlp-a.png
Stun 5~11
Stun Timer 50
Frame Count 3 4
Simplified 7
  • Neutral Jumping MP:
Damage 16 Sf2ww-guile-njlp-s1.png Sf2ww-guile-njlp-s2.png Sf2ww-guile-njmp-a.png Sf2ww-guile-njlp-s2.png Sf2ww-guile-njmp-r1.png
Stun 5~11
Stun Timer 50
Frame Count 3 4 20 4
Simplified 7 20
  • Diagonal Jumping MP:
Damage 16 Sf2ww-guile-djlp-s1.png Sf2ww-guile-djlp-s2.png Sf2ww-guile-djmp-a.png Sf2ww-guile-djlp-s2.png Sf2ww-guile-njmp-r1.png
Stun 5~11
Stun Timer 50
Frame Count 3 4 20 4
Simplified 7 20
  • Neutral Jumping HP:
Damage 22 Sf2ww-guile-njlp-s1.png Sf2ww-guile-njlp-s2.png Sf2ww-guile-njhp-a.png Sf2ww-guile-njlp-s2.png Sf2ww-guile-njmp-r1.png
Stun 11~17
Stun Timer 60
Frame Count 3 4 8 4
Simplified 7 8
  • Diagonal Jumping HP:
Damage 22 Sf2ww-guile-djlp-s1.png Sf2ww-guile-djlp-s2.png Sf2ww-guile-djhp-a.png Sf2ww-guile-djlp-s1.png Sf2ww-guile-njmp-r1.png
Stun 11~17
Stun Timer 60
Frame Count 3 4 8 4
Simplified 7 8
  • Neutral Jumping LK:
Damage 10 Sf2ww-guile-jk-s1.png Sf2ww-guile-jk-s2.png Sf2ww-guile-njlk-a.png
Stun 1~7
Stun Timer 40
Frame Count 3 4
Simplified 7
  • Diagonal Jumping LK:
Damage 10 Sf2ww-guile-djk-s1.png Sf2ww-guile-djk-s2.png Sf2ww-guile-djlk-a.png
Stun 1~7
Stun Timer 40
Frame Count 3 4
Simplified 7
  • Neutral Jumping MK:
Damage 16 Sf2ww-guile-jk-s1.png Sf2ww-guile-jk-s2.png Sf2ww-guile-njmk-a.png
Stun 5~11
Stun Timer 50
Frame Count 3 4
Simplified 7
  • Diagonal Jumping MK:
Damage 16 Sf2ww-guile-djk-s1.png Sf2ww-guile-djk-s2.png Sf2ww-guile-djmk-a.png Sf2ww-guile-djk-s1.png Sf2ww-guile-njmp-r1.png
Stun 5~11
Stun Timer 50
Frame Count 3 4 20 4
Simplified 7 20
  • Neutral/Diagonal Jumping HK:
Damage 22 Sf2ww-guile-njhk-s1.png Sf2ww-guile-njhk-s2.png Sf2ww-guile-djhk-a.png Sf2ww-guile-njhk-r1.png Sf2ww-guile-njhk-r2.png Sf2ww-guile-njmp-r1.png
Stun 11~17
Stun Timer 60
Frame Count 2 4 5 4 4
Simplified 6 5

Unique Moves

  • Reverse Spin Kick: (On ground and close, ←/→ + HK)
Damage 22 Sf2ww-guile-fhk-s1.png Sf2ww-guile-fhk-s2.png Sf2ww-guile-fhk-s3.png Sf2ww-guile-fhk-s4.png Sf2ww-guile-fhk-s5.png Sf2ww-guile-fhk-a.png Sf2ww-guile-fhk-r1.png Sf2ww-guile-fhk-r2.png Sf2ww-guile-fhk-r3.png Sf2ww-guile-fhk-r4.png Sf2ww-guile-fhk-r5.png
Stun 11~17
Stun Timer 80
Chain Cancel No
Special Cancel No
Frame Advantage  ?
Frame Count 3 3 2 3 4 6 4 3 3 3 3
Simplified 1+15 4 16

Throws

  • Judo Throw: (←/→ + Strong) and Dragon Suplex: (←/→ + Fierce)
Damage 32 Sf2ww-guile-throw.png
Duration 130
Stun 7~13
Stun Timer 100
Range (from axis) 48
Range advantage 18
  • Flying Mare: (Guile and opponent in air, ↖/↙/←/→/↘/↗ + Strong/Fierce)
Damage 40 Sf2ww-guile-apthrow.png
Duration 130
Stun 7~13
Stun Timer 100
Range (from axis) 54
Range advantage 24
  • Flying Buster Drop:(Guile and opponent in air, ↖/↙/←/→/↘/↗ + Forward/Roundhouse)
Damage 40 Sf2ww-guile-akthrow.png
Duration 130
Stun 7~13
Stun Timer 100
Range (from axis) 54
Range advantage 24

Special Moves

  • Sonic Boom: charge ←, → + Punch (charge 60f)

Startup

Sf2ww-guile-sb-s1.png Sf2ww-guile-sb-s2.png Sf2ww-guile-sb-s3.png Sf2ww-guile-sb-s4.png
Frame Count 2 2 2 2
Simplified 8

LP version:

Damage 12 Sf2ww-guile-sb-a1.png Sf2ww-guile-sblp-a2.png Sf2ww-guile-sblp-a3.png Sf2ww-guile-sblp-a4.png Sf2ww-guile-sblp-a5.png
Stun 13~19
Stun Timer 120
Frame Advantage -
Frame Count 1 1 1 1 1
Simplified 25

MP version:

Damage 12 Sf2ww-guile-sb-a1.png Sf2ww-guile-sbmp-a2.png Sf2ww-guile-sbmp-a3.png Sf2ww-guile-sbmp-a4.png Sf2ww-guile-sbmp-a5.png
Stun 13~19
Stun Timer 120
Frame Advantage -
Frame Count 1 1 1 1 1
Simplified 25

HP version:

Damage 12 Sf2ww-guile-sb-a1.png Sf2ww-guile-sbhp-a2.png Sf2ww-guile-sbhp-a3.png Sf2ww-guile-sbhp-a4.png Sf2ww-guile-sbhp-a5.png
Stun 13~19
Stun Timer 120
Frame Advantage -
Frame Count 1 1 1 1 1
Simplified 25


  • Sommersault Kick: charge ↓, ↑ + Kick (charge 60f)

Startup:

Damage 24/26/16,14 Sf2ww-guile-skick-s1.png Sf2ww-guile-skick-s2.png Sf2ww-guile-skick-s3.png
Stun 13~19
Stun Timer 120
Frame Advantage -24/-24/-33
Short 1 2 2
Foward 1 2 1
Roundhouse 3 1 2

Active:

Sf2ww-guile-skick-a1.png Sf2ww-guile-skick-a2.png Sf2ww-guile-skick-a3.png Sf2ww-guile-skick-a4.png
Short 4 2 2 4
Foward 3 2 2 5
Roundhouse 2 2 2 6

Recovery:

Sf2ww-guile-skick-r1.png Sf2ww-guile-skick-r2.png Sf2ww-guile-skick-r3.png Sf2ww-guile-skick-r4.png
Short 2 2 22 3
Foward 4 4 25 4
Roundhouse 2 5 28 6

Misc Animations

Walk back Neutral Walk Fwd Crouch
Sf2ww-guile-bwd.png Sf2ww-guile-cllp-n.png Sf2ww-guile-fwd.png Sf2ww-guile-cr-n.png
  • Standing reel:
Sf2ww-guile-reel1.png Sf2ww-guile-reel2.png Sf2ww-guile-reel3.png Sf2ww-guile-reel4.png
  • Standing gut reel:
Sf2ww-guile-gutreel1.png Sf2ww-guile-gutreel2.png Sf2ww-guile-gutreel3.png Sf2ww-guile-gutreel4.png
  • Crouching reel:
Sf2ww-guile-creel1.png Sf2ww-guile-creel2.png
  • Dizzy:
Sf2ww-guile-dizzy1.png Sf2ww-guile-dizzy2.png Sf2ww-guile-dizzy3.png Sf2ww-guile-dizzy4.png Sf2ww-guile-dizzy5.png

Match-Ups

Vs. Ryu

Your Sonic Boom is worst but your Sommersault Kick is better

Vs. Ken

Same as Ryu,only Kick Throw is the problem

Vs. E.Honda

Sweep him is better than spamming

Vs. Chun Li

Sommersault Kick beats Spinning Bird Kick

Vs. Blanka

He is faster than you,anyway Sonic Boom spam its ok

Vs. Zangief

Cold War, Use your sweep instead of Sonic Boom,its better offensive