Guilty Gear XX Accent Core +R
Guilty Gear XX Accent Core Plus R
Guilty Gear XX Accent Core Plus R is the fifth, and most likely final, revision of the Guilty Gear XX Series. This version features many tweaks to the characters ranging from fairly significant changes to lots of minor adjustments and also includes, playable for the first time "legally" (that is not as secret characters to unlock and only on the home versions), Kliff Undersn and Justice.
THIS WIKI PAGE IS LARGELY UNDER CONSTRUCTION AND MORE INFORMATION WILL BE ADDED WITH TIME. CURRENTLY, THIS GAME CAN ONLY BE PURCHASED IN THE U.S. FOR THE PLAYSTATION VITA. IT IS OFFICIALLY OUT IN JAPAN ON THE PLAYSTATION NETWORK AS WELL FOR THE PLAYSTATION 3. THE U.S. VERSIONS FOR PS3 AND XBOX 360 ARE SCHEDULED TO BE RELEASED, BUT A THIS TIME THE RELEASE DATES REMAIN UNKNOWN.
Controls and Terminology
Throughout the guide, there will be a lot of jargon thrown around, and unless you know what these terms are referring to, it might be difficult to understand some of the more complex lingo and slang used. So before we begin, please take some time to look over these next few sections to familiarize yourself with some of these terms, so the rest of the guide will make more sense.
This half of the FAQ will tell you just about how everything in Guilty Gear XX Accent Core +R works. From Air Dashing to Bursts to Blocking to Throws to Roman Cancels to Dusts... Just about every technical aspect of just about everything will be described in this half of the Guide. So take a look, and learn how Guilty Gear XX Accent Core +R works from the insides....
In every Fighting Game, there are the basic, common factors that exist. Life Meters exist in just about every Fighting Game, as do Timers, for example. This section discusses these things, the factors that can affect the outcome of the battle that are not controllable by the player.
Universal Abilities are the abilities that are shared by all characters in Guilty Gear XX Accent Core +R. These include your most basic of abilities, such as Walking, Blocking, Crouching, Jumping, Air Dashing, and Buffering to more advanced techniques such as Faultless Defense, Bursts, Gold Bursts, Roman Cancels, Force Roman Cancels, and Instant Kills.
The Guilty Gear XX series may be one of the most complex Fighting Games ever made when it comes to Games Systems. This section talks about the hows and whys of all of these systems, as well as covering some really obscure rules that you may not be aware of.
No Fighting Game is complete without a bunch of techniques and strategies centered around things that the developer most likely had no idea existed. Here, you'll learn about a lot of these techniques like "Impossible Dust" and "Jump Installs".
ENTIRE SECTION COMING SOON!!!