version is a quick mid foward slash.
version is a quick low/sweeping forward slash.
Hibiki does a forward dash to opponent.
If not near opponent when release , it will hit like Distance Slash.
If near opponent when release
, will slash through opponent and he will kneel and fall to the ground.
Piercing Moon Pounce
Hibiki raises her scabbard and hits the opponents mid section with it.
Follow up with Nukaba Kiru Nari (C) to slash airborne opponent.
Follow up with Nukazuba Kiranu Nari (
) to hit opponent with scabbard.
Kami Hitoe ni te Kawasu Nari
Hibiki does a quick evasion move.
Follow up with Ma O Tsumeru Koto Kanyou Nari
) to dash forward.
Ma O Tsumeru Koto Kanyou Nari can be cancelled.
Follow up with Ma O Oku Koto Kanyou Nari
to hop backwards.
Sanae O Okotaranu Kokoro Nari
Hibiki holds her sword close as it glows, asking her father for help.
Meter is charged slowly in this motion.
Heavenly Spirit of Victory
Hibiki dashes forward to slash through opponent.
Super Desperation Move
Up close this an
and very fast throw.
If your opponent is a distance away, it will strike upwards- about 45 degrees for far less damage.
Power Mode Only
+ follow-up of your choice
Speed Mode Only
EX Mode Only
Power and EX Mode
Speed and EX Mode
Don't use her move, and don't use her either.
I don't use her much since you can't actually combo into it.
The only time it really has any use is if you know the person's gonna try to low block, but even then I prefer on most occasions because it has more follow-up options.
I haven't had much reason to use her either unless the person is being really predictable with jump-ins.
I prefer just to use the regular deflect since I can get way more damage off it, at the cost of slightly pickier deflect timing.
For ground poking, use and standing .
Air poking, use
Get low jumping cross-up down. Great way to pin down inexperienced opponents, if you just low cross-up slash with her over and over. It's really hard to deflect and has a huge radius as well.
is amazing ground anti-air but can be air parried by better players. It does a lot of damage on power, so it's very useful for punishing predictable air recoveries.
Try dashing past someone on the ground, then using > :l: > > bread and butter. This should nail them when they get up if they don't see the cross-up coming.