Injustice: Gods Among Us/Batman

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Injustice: Gods Among UsInjusticeLogo.png


Batman

Injustice batman small.png

Millionaire Bruce Wayne was just a kid when he watched his parents get gunned down during a mugging in Gotham City. The crime would define his life, as he dedicated himself to becoming the world’s greatest weapon against crime—the Batman.

Batman is the most feared superhero of all, because he’s pushed himself to the absolute pinnacle of human achievement. He’s a brilliant detective who’s mastered fighting techniques the world’s barely heard of. An Olympic-caliber athlete with a plan for every occasion, Batman’s seemingly always five steps ahead of his foes. But in his crusade against injustice, two questions always loom: How far will he go to protect the innocent, and will he sacrifice his humanity along the way?


In a nutshell


Players to Watch

REO, NightmareSF, Bat Muchacho, Justin Wong

Character Info

Type:
Gadget
Real Name:
Bruce Wayne
Debut:
Detective Comics #27 (May 1939)
Voice Actor:
Kevin Conroy

Move List

Normal Moves

Name
Command
Damage
Notes
SU
RC
OG
OH
Palm Strike
Inj1.png
2.00
High.png
Hammer Fist
Inj2.png
3.00
Med.png
Roundhouse
Inj3.png
7.00
Med.png
Crusader Kick
B.png + Inj1.png
2.00
Low.png
Batarang Swipe
B.png + Inj2.png
5.00
Med.png
Flying Kick
B.png + Inj3.png
11.00
Med.png Wallbounce.png Hold Inj3.png
to charge attack
pressing Mburn.png during charge will add armor to attack (1 bar)
cancel by dashing forward or backwards
Caped Crusade
F.png + Inj2.png
3.00
Med.png
Wheel Kicks
F.png + Inj3.png
11.00
Ovrhd.png Groundbounce.png Hold
Inj3.png to charge attack
pressing Mburn.png during charge will add armor to attack (1 bar)
cancel by dashing forward or backwards
Low Jab
D.png + Inj1.png
2.00
Med.png
Uppercut
D.png + Inj2.png
2.00
Med.png launches opponent into air on hit
Low Hammerfist
D.png + Inj3.png
7.00
Low.png Knockdown.png
Flying Knee
Inj1.png Aironly.png
5.00
Ovrhd.png
Straight Kick
Inj2.png Aironly.png
7.00
Ovrhd.png
Flip Kick
Inj3.png Aironly.png
11.00
Ovrhd.png Knockdown.png

Combo Attacks

Name
Command
Damage
Notes
SU
RC
OG
OH
Showdown
Inj1.png , Inj1.png
3.90
High.png , Med.png
Injustice
Inj1.png , Inj1.png , Inj2.png
10.22
High.png , Med.png , Med.png
Vengeance
Inj1.png , Inj1.png , Inj3.png
8.41
High.png , Med.png , Ovrhd.png
Tricky Bat
Inj1.png , Inj2.png , Inj2.png
10.22
High.png , Med.png , Med.png
Knockdown.png leaves opponent half screen
away
Intimidation
Inj1.png , Inj2.png
3.90
High.png , Med.png
Mind Games
Inj1.png , Inj2.png , Inj3.png
8.41
Med.png , Med.png , Low.png
launches opponent into air
Millionaire
B.png + Inj1.png , Inj1.png
3.90
Low.png , Med.png
High Tech
B.png + Inj1.png , Inj1.png , Inj2.png
12.02
Low.png , Med.png , Ovrhd.png
Knockdown.png leaves opponent half screen
away
Darkness
B.png + Inj1.png , Inj1.png , Inj3.png
8.41
Low.png , Med.png , Med.png
launches opponent into air
Tragic
Inj2.png , Inj2.png
4.90
Med.png , High.png
Caped Crusader
Inj2.png , Inj2.png , Inj3.png
11.22
Med.png , High.png , Med.png
launches opponent into air
Stay Down
B.png + Inj2.png , Inj3.png
15.97
Med.png , Ovrhd.png , Med.png
Knockdown.png leaves opponent full screen
away
Winged Avenger
F.png + Inj2.png , Inj3.png
11.22
Med.png , Med.png , Med.png
forward moving combo that ends
in knockdown

Bounce Cancels

Name
Command
Damage
Notes
SU
RC
OG
OH
Wheel Kicks
F.png , F.png , Meter Burn
Cancel.png
During a combo, burn two bars to
cancel the combo and perform a
Groundbounce.png
Flying Kick
B.png , B.png , Meter Burn
Cancel.png
During a combo, burn two bars to
cancel the combo and perform a
Wallbounce.png

Character Powers

Name
Command
Damage
Notes
SU
RC
OG
OH
Double Jump
Ub.png or Uf.png
5.00 (Divekick) or
9.00 (Elbow)
Aironly.png double jump, during forward
double jump press Inj2.png for a Med.png Divekick
or Inj3.png for an Ovrhd.png Diving Elbow
that causes Knockdown.png
Mechanical Bats
Trt.png
-
Call a group of three mechanical
bats to hover around Batman
Release The Bats
Trt.png
5.80
Send mechanical bats at opponent
as loose tracking projectiles, can
be used to set up combos
Bat Swarm
D.png + Trt.png
-
Form a shield of bats around Batman
that damages opponent and destroys
bats if they're physically hit, all three
mechanical bats must be active

Throws

Name
Command
Damage
Notes
SU
RC
OG
OH
Forward Throw
F.png + Inj1.png + Inj3.png
11.00
Throw.png
leaves opponent full screen away
Back Throw
B.png + Inj1.png + Inj3.png
11.00
Throw.png
leaves opponent full screen away

Special Moves

Name
Command
Damage
Notes
SU
RC
OG
OH
Straight Grapple
D.png , F.png + Inj1.png
Alternate Command:
Qcf.png + Inj1.png
8.80
Fires grappling hook full screen, if
hit Batman pulls himself toward the
opponent and delivers a flying
kick resulting in Knockdown.png
Straight Grapple (Meter Burn)
Mburn.png during
Straight Grapple
-
Pressing Mburn.png after successful
hit, Batman stops in front of stunned
opponent allowing time to attack
or combo
Sky Grapple
D.png , B.png + Inj1.png
Alternate Command:
Qcb.png + Inj1.png
10.00
Fires grappling hook upwards in a
45 degree angle, if hit Batman pulls
opponent to the ground landing full
screen away
Sky Grapple (Meter Burn)
Mburn.png during
Sky Grapple
4.25
Pressing Mburn.png after successful
hit, gives Groundbounce.png half
screen away
Batarang
B.png , F.png + Inj2.png
Alternate Command:
Hcf.png + Inj2.png
6.80
Throws two Batarangs causing 3.40
damage a piece
Batarang (Meter Burn)
Mburn.png during
Batarang
8.75
Pressing Mburn.png detonates the
Batarangs causing Knockdown.png if hit;
Batarangs can be detonated at any
time even after block or hit
Up Batarang
D.png , B.png + Inj2.png
Alternate Command:
Qcb.png + Inj2.png
6.00
Throws one Batarang at a 45 degree
angle, causes Knockdown.png
Up Batarang (Meter Burn)
Mburn.png during
Up Batarang
8.75
Pressing Mburn.png detonates the
Batarangs, causing very high
Groundbounce.png if hit; Batarangs
can be detonated at any time even
after block or hit
Slide Kick
B.png , F.png + Inj3.png
Alternate Command:
Hcf.png + Inj3.png
7.00
Fast Low.png attack that causes
Knockdown.png , slides under most
high projectiles
Slide Kick (Meter Burn)
Mburn.png during
Slide Kick
4.75
Pressing Mburn.png after successful
hit causes Batman to toss a Batarang
for additional damage
Air Scatter Bombs
D.png , B.png + Inj2.png
Alternate Command:
Qcb.png + Inj2.png
9.00
Aironly.png
Bombs explode in
front of Batman, Knockdown.png on
air opponents and stuns ground
opponents
Cape Parry
D.png , B.png + Inj3.png
Alternate Command:
Qcb.png + Inj3.png
12.00
Counters most High.png and
ovrhd attacks, ends in
Knockdown.png

Super Move

Name
Command
Damage
Notes
SU
RC
OG
OH
The Dark Knight
Super Command
33.35
Smoke attack under opponent from
ground to midcharacter height.
If hit, Batman commits a hit and run.
First hit: 2.00 then 1.90, 1.90, 1.90,
1.90, 1.90, 1.90, 7.60, 2.85, 9.50

Move Analysis

TBW

S.T.A.R. Labs Mode

TBW

Strategy

Basic Strategy

  • Batman has one of the best mix-ups in the game,focus on confusing your opponent´s block and then lead the hit confirm to a damaging combo and a Knockdown.png for cross-ups.
  • Keep on pressure with mix-up and chip damage,try to punish every single jump with Sky Grapple.

Advanced Strategy

Batman's trait is the best tool in his utility belt. The Mechanical Bats can be used for offensive and defensive tactics. The following are examples of different tactics and maneuvers Batman's trait can be used for:

Offensive:

  • The bats can "lockdown" opponents after blockstrings. For example, Batman could use B1,1,2 xx Trait, J2, Blockstring. The risk/reward factor is always in Batman's favor.
    • If opponent blocks - Batman gets free J2, followed by pressure, mix-ups, etc.
    • If opponent jumps - Batman gets an anti-air combo

Defensive:

The Mechanical Bats also make his overall footsies game a lot stronger.

Tips and Tricks

  • Batman´s Release the Bats are great for juggle,don´t waste your hit confirm after a chance of start a combo with Mechanical Bats actived,cause you can extend the combo by juggling your opponent with the bats and then using a special move or something else,the best choose at a long distance is Straight Grapple.

Combos

TBW

Alternate Costumes

Costume Picture Unlocking
Insurgency Bat-ins.jpg 1 Armory Key in Hall of Justice Archives
New 52 Bat-new.jpg Included in Collector's Edition
Arkham City Bat-ark.jpg Pre-Order at Walmart
Blackest Night Bat-black.jpg Pre-Order at Best Buy
Beyond Bat-beyond.jpg iOS Version Unlock
Flashpoint Bat-flash.jpg Included with Lobo compatibility update

Match Ups

TBW

Frame Data

Move Name Startup Recovery On Guard On Hit
Palm Strike 6 12 4 8
Hammer Fist 10 29 -3 7
Roundhouse 13 22 1 10
Crusader Kick 9 16 0 9
Batarang Swipe 12 24 -9 11
Flying Kick 29 22 12 67
Caped Crusade 14 24 1 11
Wheel Kicks 29 26 8 65
Low Jab 7 12 0 14
Uppercut 6 26 -14 52
Low Hammerfist 15 20 -5 28
Flying Knee 5 22 -8 4
Straight Kick 7 22 -4 17
Flip Kick 10 16 10 10
Forward Throw 10 21 - -
Back Throw 10 21 - -
Showdown 9 18 1 16
Injustice 9 41 -6 -5
Vengeance 21 25 5 53
Tricky Bat 22 46 -23 -3
Intimidation 13 19 6 16
Mind Games 17 18 -5 66
Millionaire 12 25 -4 11
High Tech 18 17 -4 34
Darkness 18 26 -6 53
Tragic 11 18 8 14
Caped Crusader 15 14 -1 74
Stay Down 10 18 18 67
Winged Avenger 6 25 0 37
Straight Grapple 21 -27 29 4
Straight Grapple (Meter Burn) 0 31 - 70
Sky Grapple 14 44 -42 60
Sky Grapple (Meter Burn) 0 12 - 83
Batarang 20 -35 -12 -1
Batarang (Meter Burn) 8 0 38 65
Up Batarang 19 -16 -5 6
Up Batarang (Meter Burn) 6 0 38 102
Side Kick 16 50 -31 -17
Side Kick (Meter Burn) 15 -125 - 5
Scatter Bombs 8 31 -13 7
Cape Parry 1 42 -84 14
The Dark Knight 25 44 -14 14
Trait: Mechanical Bats 0 15 -15 -15
Trait: Release The Bats 5 0 15 46
Trait: Bat Swarm 10 8 12 81