Injustice: Gods Among Us/Batman
Millionaire Bruce Wayne was just a kid when he watched his parents get gunned down during a mugging in Gotham City. The crime would define his life, as he dedicated himself to becoming the world’s greatest weapon against crime—the Batman.
Batman is the most feared superhero of all, because he’s pushed himself to the absolute pinnacle of human achievement. He’s a brilliant detective who’s mastered fighting techniques the world’s barely heard of. An Olympic-caliber athlete with a plan for every occasion, Batman’s seemingly always five steps ahead of his foes. But in his crusade against injustice, two questions always loom: How far will he go to protect the innocent, and will he sacrifice his humanity along the way?
In a nutshell
Players to Watch
REO, NightmareSF, Bat Muchacho, Justin Wong
as loose tracking projectiles, can
be used to set up combos
45 degree angle, if hit Batman pulls
opponent to the ground landing full
ground to midcharacter height.
If hit, Batman commits a hit and run.
First hit: 2.00 then 1.90, 1.90, 1.90,
1.90, 1.90, 1.90, 7.60, 2.85, 9.50
S.T.A.R. Labs Mode
- Batman has one of the best mix-ups in the game,focus on confusing your opponent´s block and then lead the hit confirm to a damaging combo and a for cross-ups.
- Keep on pressure with mix-up and chip damage,try to punish every single jump with Sky Grapple.
Batman's trait is the best tool in his utility belt. The Mechanical Bats can be used for offensive and defensive tactics. The following are examples of different tactics and maneuvers Batman's trait can be used for:
- The bats can "lockdown" opponents after blockstrings. For example, Batman could use B1,1,2 xx Trait, J2, Blockstring. The risk/reward factor is always in Batman's favor.
- If opponent blocks - Batman gets free J2, followed by pressure, mix-ups, etc.
- If opponent jumps - Batman gets an anti-air combo
The Mechanical Bats also make his overall footsies game a lot stronger.
Tips and Tricks
- Batman´s Release the Bats are great for juggle,don´t waste your hit confirm after a chance of start a combo with Mechanical Bats actived,cause you can extend the combo by juggling your opponent with the bats and then using a special move or something else,the best choose at a long distance is Straight Grapple.
|Move Name||Startup||Recovery||On Guard||On Hit|
|Straight Grapple (Meter Burn)||0||31||-||70|
|Sky Grapple (Meter Burn)||0||12||-||83|
|Batarang (Meter Burn)||8||0||38||65|
|Up Batarang (Meter Burn)||6||0||38||102|
|Side Kick (Meter Burn)||15||-125||-||5|
|The Dark Knight||25||44||-14||14|
|Trait: Mechanical Bats||0||15||-15||-15|
|Trait: Release The Bats||5||0||15||46|
|Trait: Bat Swarm||10||8||12||81|