Injustice: Gods Among Us/Nightwing

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Injustice: Gods Among UsInjusticeLogo.png


Nightwing

Injustice nightwing small.png

When his circus acrobat family was brutally murdered, Dick Grayson was taken in by billionaire and bat-friendly super hero Bruce Wayne. Bruce shared his secret life as Batman with the young boy and eventually molded him into Robin—the Dark Knight’s partner in Gotham. But as Dick grew older, playing second fiddle to the sternest hero in the Justice League began to wear on him, and eventually he struck out on his own, staying true to what he learned as Robin while coming into his own as a respected member of the super hero pantheon. His code, like his mentor’s, is simple—if you’re breaking the law on his turf, watch out. Anyone who doesn’t can expect a short and most assuredly painful trip to Arkham.

Yet, while he may share methods and motivation with Batman, Dick knows what being Batman can do. He doesn’t want to become as dark, controlling and lonely as Bruce. But for all the good he’s accomplished while avoiding it, one question is unavoidable—without going as far as Batman, can Nightwing be as effective as he ultimately wants to be?

In a nutshell


Players to Watch

Hawkz

Character Info

Type:
Gadget
Real Name:
Dick Grayson
Debut:
Detective Comics #38 (April 1940)
Voice Actor:
Troy Baker

Character Info (Regime Alternate)

Type:
Gadget
Real Name:
Damian Wayne
Debut:
Batman: Son of the Demon #1 (September 1987)
Voice Actor:
Neal McDonough

Move List

Normal Moves: Escrima

Name
Command
Damage
Notes
SU
RC
OG
OH
Straight Snap Strike
L.png
2.00
High.png
Circular Strike
M.png
3.00
Med.png
Sissors Swipe
H.png
5.00
Med.png Knockdown.png
Quick Sissor
B.png + L.png
3.00
Med.png
Overhead Strike
B.png + M.png
7.00
Overhead Knockdown.png
Spinning Blast
B.png + H.png
11.00
Med.png Wallbounce.png hold H.png to charge attack, pressing Meter Burn during charge will add armor to attack (1 bar,) Cancel.png by dashing forward or backwards
Stick Smash
F.png + M.png
5.00
Med.png
Circular Power
F.png + H.png
11.00
Overhead Groundbounce.png hold H.png to charge attack, pressing Meter Burn during charge will add armor to attack (1 bar,) Cancel.png by dashing forward or backwards
Spinning Heel Kick
U.png + H.png
9.00
Overhead Knockdown.png
Bird's Nest
U.png + H.png , D.png + H.png
7.00
Fakes the Spinning Heel Kick and ends with a Low.png Knockdown.png
Escrima Strike
D.png + L.png
2.00
Med.png
Escrima Uppercut
D.png + M.png
5.00
Med.png , launches opponent into air on hit
Cross Overhead Strike
D.png + H.png
7.00
Low.png Knockdown.png
Escrima Drop
L.png Aironly.png
5.00
Overhead
Flying Escrimas
M.png Aironly.png
7.00
Overhead
Extended Kick
H.png Aironly.png
11.00
Overhead Knockdown.png

Normal Moves: Staff

Name
Command
Damage
Notes
SU
RC
OG
OH
Face Poke
L.png
5.00
Med.png
Overhead Strike
M.png
7.00
Overhead Knockdown.png
Lifting Wind
H.png
9.00
Med.png launches opponent into air on hit
One Handed Poke
F.png + L.png
9.00
High.png
Smashing Tiger
F.png + H.png
11.00
Med.png Wallbounce.png hold H.png to charge attack, pressing Meter Burn during charge will add armor to attack (1 bar,) Cancel.png by dashing forward or backwards
Big Show
B.png + H.png
11.00
Overhead Groundbounce.png hold H.png to charge attack, pressing Meter Burn during charge will add armor to attack (1 bar,) Cancel.png by dashing forward or backwards
Crouching Talon
D.png + L.png
2.00
Med.png
Hidden Baston
D.png + M.png
5.00
Med.png
Hawkeye
D.png + H.png
7.00
Low.png Knockdown.png
Air Poke
L.png Aironly.png
5.00
Overhead
Flying Staff
M.png Aironly.png
7.00
Overhead
Staff Smack
H.png Aironly.png
11.00
Overhead Knockdown.png

Combo Attacks: Escrima

Name
Command
Damage
Notes
SU
RC
OG
OH
SideKick
L.png , L.png
3.90
High.png , Med.png
Razor's Edge
L.png , L.png , M.png
12.02
High.png , Med.png , Med.png
Knockdown.png
Dark Justice
L.png , L.png , H.png
10.89
High.png , Med.png , Med.png , Med.png
Stick and Move
B.png + L.png , L.png
7.75
Med.png , Med.png
Shooting Star
B.png + L.png , L.png , M.png
14.07
Med.png , Med.png , Med.png
Knockdown.png 3/4ths screen away
Surrender Now
B.png + L.png , H.png
9.65
Med.png , Low.png
Knockdown.png
Renegade
M.png , M.png
5.85
Med.png , Med.png
Lone Bird
M.png , M.png , H.png
12.17
Med.png , Med.png , Overhead
Gotham Hero
F.png + M.png , L.png
6.90
Med.png , Med.png
Wide Wing
F.png + M.png , L.png , H.png
13.89
Med.png , Med.png , Med.png , Med.png
Knockdown.png
Lightning Crash
H.png , H.png
7.85
Med.png , Med.png
Knockdown.png
Freefall
H.png , H.png , H.png
12.36
Med.png , Med.png , Overhead
Knockdown.png
In The Zone
D.png + L.png , M.png
3.90
Med.png , Med.png

Combo Attacks: Staff

Name
Command
Damage
Notes
SU
RC
OG
OH
Trapeze Artist
L.png , B.png + L.png
13.55
Med.png , High.png
Knockdown.png
Outsider
L.png , F.png + L.png
7.85
Med.png , Low.png
Last Chance
L.png , D.png + H.png
11.65
Med.png , Low.png
Knockdown.png
Wing Span
L.png , F.png + M.png
11.65
Med.png , Overhead
Knockdown.png

Bounce Cancels

Name
Command
Damage
Notes
SU
RC
OG
OH
Circular Power
F.png , F.png , Meter Burn
Cancel.png
During a combo, burn two bars to Cancel.png the combo and perform a Groundbounce.png
Spinning Blast
B.png , B.png , Meter Burn
Cancel.png
During a combo, burn two bars to Cancel.png the combo and perform a Groundbounce.png


Character Power

Name
Command
Damage
Notes
SU
RC
OG
OH
Style Change
Trait
-
Switch between Escrima and Staff. Escrima sticks offer more mobility but less range, while the staff has less mobility but more range. Can switch during some combos and specials.

Throws

Name
Command
Damage
Notes
SU
RC
OG
OH
Forward Throw
F.png + L.png + H.png
11.00
Throw.png leaves opponent full screen away
Back Throw
L.png + H.png
11.00
Throw.png leaves opponent at round start distance

Special Moves: Escrima

Name
Command
Damage
Notes
SU
RC
OG
OH
WingDing
D.png , B.png + L.png
Alternate Command:
Qcb.png + L.png
11.41
Aironly.png Throws three quick projectiles down towards opponent causing 4.00, 3.80, 3.61 damage per projectile hit
WingDing
(Meter Burn)
Meter Burn during WindDing
9.70
Aironly.png Adds an additional Wing Ding that explodes, causing Knockdown.png on hit
Ground Spark
D.png , F.png + M.png
Alternate Command:
Qcf.png + M.png
8.00
Quick Low.png projectile that travels along the ground. Holding M.png delays Ground Spark launch, can be dash cancelled while holding M.png
Ground Spark
(Meter Burn)
Meter Burn during Ground Spark
12.00
Increased size and damage of projectile, causing Knockdown.png on hit
Escrima Fury
D.png , B.png + M.png
Alternate Command:
Qcb.png + M.png
8.52
Five rapid fire strikes if the first strike lands
Escrima Fury
(Meter Burn)
Meter Burn during Escrima Fury
10.00
Increases the total hits to nine if the first strike lands
Flip Kick
D.png , B.png + H.png
Alternate Command:
Qcb.png + H.png
10.00
Extremely fast overhead that grounds opponent and causes Knockdown.png on hit
Flip Kick
(Meter Burn)
Meter Burn during Flip Kick
9.75
Groundbounce.png adds an additional two hits
Scatter Bomb
D.png , B.png + L.png
Alternate Command:
Qcb.png + L.png
8.00
Explosive blast near Nightwing's face, can antiair
Scatter Bomb
(Meter Burn)
Meter Burn during Scatter Bomb
12.00
Fires off two additional blasts

Special Moves: Staff

Name
Command
Damage
Notes
SU
RC
OG
OH
Staff Spin
D.png , B.png + H.png
Alternate Command:
Qcb.png + H.png
10.68
Five strikes ending in Knockdown.png
Staff Spin
(Meter Burn)
Meter Burn during Staff Spin
13.00
Causes Wallbounce.png
Ground Blast
D.png , B.png + M.png
Alternate Command:
Qcb.png + M.png
5.00
Low.png Projectile that tracks
Scatter Bomb
(Meter Burn)
Meter Burn during Scatter Bomb
12.00
Fires off two additional blasts
Flying Grayson
B.png F.png + H.png
Alternate Command:
Hcf.png + H.png
6.00
Vaults toward opponent with a long range kick

Super Move

Name
Command
Damage
Notes
SU
RC
OG
OH
Dark As Night
Super Command
32.80
Short Range blast strike at Sweep.png range. If hit, Nightwing hops on his motorcycle to begin a flurry of attacks. First hit: 10.00 then 5.70 , 1.90 , 1.90 , 1.90 , 1.90 , 3.80 , 3.80 , 1.90

Move Analysis

Normal Moves

N/A

Character Trait

N/A

Throws

N/A

Special Moves: Escrima

N/A

Special Moves: Staff

N/A

Super Move

N/A

S.T.A.R. Labs Mode

TBW

Strategy

Basic Strategy

TBW

Advanced Strategy

TBW

Tips and Tricks

TBW

Combos

TBW

Alternate Costumes

Night-reg.jpg

Regime (Damian Wayne)

Night-new.jpg
New 52


Unlocking

  • Regime- 1 Armory Key in Hall of Justice Archives
  • New 52- Unlocked at Level 30

Match Ups

TBW

Frame Data

Move Name Startup Recovery On Guard On Hit
Straight Snap Strike 6 19 -3 1
Circular Strike 12 26 -10 2
Scissors Swipe 14 23 -7 24
Quick Scissor 14 22 -6 14
Overhead Strike 15 20 -4 40
Spinning Blast 29 29 5 52
Stick Smash 10 16 -1 19
Circular Power 29 19 15 62
Spinning Heel Kick 25 21 10 28
Bird's nest 24 23 9 25
Escrima Strike 9 13 3 15
Escrima Uppercut 11 18 -4 59
Cross Overhead Strike 13 28 -12 21
Escrima Drop 6 23 -9 3
Flying Escrimas 11 23 -5 16
Extended Kick 7 18 -1 53
Forward Throw (Escrima) 10 21 - -
Back Throw (Escrima) 10 21 - -
Face Poke 11 11 1 26
Overhead Strike 22 21 -3 55
Lifting Wind 22 26 -11 61
One-Handed Poke 14 16 0 46
Smashing Tiger 28 26 5 52
Big Show 33 29 2 59
Crouching Talon 6 15 3 18
Hidden Baston 8 23 -7 4
Hawkeye 14 27 -11 22
Air Poke 7 18 -4 8
Flying Staff 8 18 0 21
Staff Smack 9 18 4 59
Forward Throw (Staff) 10 21 - -
Back Throw (Staff) 10 21 - -
SideKick 5 23 -8 12
Razor's Edge 16 15 21 37
Dark Justice 6 26 -4 39
Stick And Move 11 23 -1 13
Shooting Star 12 18 2 39
Surrender Now 12 27 -3 20
Renegade 9 21 -2 14
Lone Bird 14 21 -5 30
Gotham Hero 8 18 -3 17
Wide Wing 8 23 0 27
Lightning Crash 14 27 -2 35
Freefall 22 22 -4 37
In The Zone 11 9 8 33
Trapeze Artist 14 16 0 45
Outsider 9 14 2 22
Last Chance 14 27 -11 21
Wing Span 15 20 -3 18
WingDing 9 30 -36 -13
WingDing(Meter Burn) 27 21 -6 36
Ground Spark 31 -178 -4 17
Ground Spark (Meter Burn) 7 -174 11 39
Escrima Fury 14 39 -24 79
Escrima Fury (Meter Burn) 10 7 - 82
Flip Kick 20 30 -4 -1
Flip Kick (Meter Burn) 3 24 1 58
Scatter Bomb 18 27 7 40
Scatter Bomb (Meter Burn) 5 11 19 62
Staff Spin 12 32 -6 29
Staff Spin (Meter Burn) 26 16 18 54
Ground Blast 21 24 9 11
Ground Blast (Meter Burn) 26 15 18 85
Flying Greyson 17 19 -3 46
Dark as Night 10 50 -14 21
Trait: Stance Change 0 31 - -