Iori Yagami (NGBC)

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Body Tosses

Sakahagi - Near opponent, press or N or + +

Unique Moves

Geshiki: Yumebiki - Press +,

Geshiki: Goufu In "Shinigame" - Press +

Geshiki: Yuri Ori - During jump, press +

Special Moves

108 Shiki: Yami Barai - + or

147 Shiki: Aoi Hana - + or (can repeat up to 3 times)

212 Shiki: Kototsuki In - + or (SC)

100 Shiki: Oniyaki - + or (SC)

Kuzukaze - Near opponent, + or

Desperation Moves

Kin 1211 Shiki: Ya Otome - + or

Ura 108 Shiki: Ya Sakazuki - + or

Chi No Busou - + or

Basic Strategy

Iori NGBC Primer I(by Stuart Hayden):

Main thing to remember: Although it doesn’t make sense, Iori IS a rush character, but at the same time you need to keep your distance (outside of sweep/knock down distance usually) until you get in and score a knock down. Then start with his amazing mix up/rush down techniques.

So with that said, here we go.

Main pokes to remember:

-Standing A: good general poke, can chain into it’s self 2 more times and can chain into Iori’s rekka’s (st.a x’s 3 xx rekka x’s 3)

-Far Standing HK: Great spacing maneuver. Lots of priority. Use frequently to space, but don’t abuse.

-Close B: links with forward a and can combo into rekka’s (cl.b > f.a > rekka x’s3)

-Close Standing C: good poke for close up, decent on wake up, links into basically any special/desperation move except RoB and his command grab. Also a decent anti-air

-Crouching D: Use far away. It’s safe on block, good anti-air, when done from a safe distance can be used as a throw set up. Can also combo into his dp+a if you roll (a+b) after the hit (thanks to DG for the info.)

-Crouching B: basic low poke, good recovery, comes out fast, links into it’s one more times, can also link (cr.b x’s 2 > rekka). Can be used as a tick throw set up as well. Links into cr. A as well, which is one of his bnb’s (cr.b > cr.a xx rekka)

-Crouching A: Pretty much same as cr.b but doesn’t link as well. Can combo it’s self twice.

-Jumping D: Awesome spacing maneuver. Safe for most jump ins. Combos into pretty much any thing (when you land obviously). If you’re not sure what to do or getting grounded, neutral or jump back d does wonders.

Special Moves to remember:

“Fire Ball”QCF+A/C: Obvious. Randomly build meter, decent counter poke on moves with heavy recovery. Don’t abuse though. Use only the A Version

“Rekkas”QCB+A/Cx3: Awesome move. Combos from damn near everything. Good counter poke. Kinda bad recovery on block though. Use often but not abuse level. This is Iori’s main move and although it should be your main concern, it shouldn’t be your only one. Use only the A Version imho.

Generic SRK Move(f,d,df+A/C): Decent Anti-Air. Has an awkward curve to it that isn’t really visible. Decent damage, links into standing close c and some other things.

Awkward motioned command grab: Excellent move. Use this in mix ups. You can dash up standing close c xx super, cr. C into rekkas (or super iirc)