Marvel vs Capcom 2/Juggernaut
--Ozsega 05:49, 8 July 2006 (CDT)
Real Name: Cain Marko
Height: 6 ft. 10 in.
Weight: 900 lbs.
Hair: red brown
Occupation: professional criminal
Legal Status: American citizen with no criminal record as yet
Other Aliases: none
Place of Birth: Berkeley, Calif.
Marital Status: single
Known Relatives: Kurt Marko (father, a deceased), Marjorie Marko (mother, deceased), Sharon Xavier (stepmother, deceased), Charles F. Xavier (stepbrother)
Strength Level: The Juggernaut possesses Class 100 strength, enabling him to lift (press) over 100 tons. The Juggernaut is said to be unstoppable, and the upper limit to his strength is not known.
Marko and was serving together in the same U.S. military unit as his stepbrother Xavier in Asia. Marko ended up in a cave that housed the lost secret temple of Cyttorak, a powerful mystical entity. Marko impulsively grabbed a glowing ruby from the lap of an idol and read the inscription (which mystically appeared to his mind to be in English): "Whosoever touches this gem shall possess the power of the Crimson Bands of Cyttorak. Henceforth, you who read these words shall become forevermore a human juggernaut." The gem's mystical power transformed Marko into a larger, superhuman being. Just then high, explosive bombardment from the enemy caused a cave-in, and Marko was buried under several thousand tons of rock.
Like The Hulk Juggernaut posses great strength and armor. He is however slow and bulky to move around he is often over looked but given time to learn his specials he can be a great asset to any team
Origins: Marvel Super Heroes
Other Appearances: X-Men Vs. Street Fighter, Marvel Vs. Capcom 2
First row: LP, HP, A1. Second row: LK, HK, A2.
Double punch: f + hp
First set of damage is for normal. Second set of damage is for Power-Up. Third set of damage is with Power-Up glitch applied.
Cyttorak Power-Up Glitch
If you activate the Power-Up and get Juggernaut out while it is active, Juggernaut will be "stuck" in the Power-Up state and do amazing damage. If you perform another Power-Up move again, you will have to switch him out again in order to keep the Power-Up.
You can use your snapback while in Power-Up mode without deactivating it.
-d.s.LK > s.LP XX hcb + HP
-d.s.LK > s.HP XX hcf + LP
-Corner When close, f + HP /\ Jump LP > LP XX hcf + LK
-Jump LK > LP \/ d.s.LK > c.LK XX hcf + LP
-Jump LK > LP \/ d.c.HP XX hcf + HK
-Jump HP/HK \/ d.s.HK XX hcf + LP
-Corner Jump HK \/ c.HP /\ sj.LP > sj.LK > sj.LP > sj.LK > sj.HP > sj.HK \/ d.c.LK > f + HP
-Jump LK > LP \/ d.s.LK > c.LK XX hcb + HP XX qcf + PP
-When close, f + HP, hcf + HP XX qcf + PP
-Jump HP \/ d.s.LK > s.LP XX hcb + HP XX qcf + PP
-Jump HK \/ d.s.LK > s.HP XX hcf + LP, d.c.LK XX qcf + PP
Select 'B' type assist. Power-Up Juggernaut, switch him out. Now everytime he hits he'll do about 1/4 life damage to your opponent. When he comes back in, a fully mashed Headcrush will do 87 points of damage(!). Since they will have to be afraid of you, bait them out with jabs, jab Punches, and other things you can cancel into the Headcrush.
Generally you can badly rush them down with jump jab , fp.