Kou (Yatagarasu)

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Kou face.jpg

Introduction

Colors

YataLP.png or YataHP.png YataLK.png or YataHK.png YataHBL.png or YataLBL.png
Kou Punch.png Kou Kick.png Kou Parry.png

-- Gongfuren

Move List

Command Normals

Name
Command
Notes
Sweep
Df.png + Hk.png
Low.png
Elbow Press
F.png + Lp.png
High.png
Hopkick
F.png + Hk.png
Cancel.png

Special Moves

Name
Command
Notes
Ateyumi – Kagebi
Qcf.png + P.png
Manchuin – Toriuchi
Dp.png + P.png
Himezori – Yuzuruha
Qcb.png + K.png

Super Special Moves

Name
Command
Notes
Issha Zetsumei - Onibi
Qcf.png Qcf.png + P.png
Kasanejyumonji - Kijimuna
Qcb.png Qcb.png + P.png
Armorbreak.png

Move Analysis

Normal Moves

Standing Lp.png

<Description here>

Crouching Lp.png

<Description here>

Jumping Lp.png

<Description here>

Standing Lk.png

<Description here>

Crouching Lk.png

<Description here>

Jumping Lk.png

<Description here>

Standing Hp.png

<Description here>

Close Hp.png

<Description here>

Crouching Hp.png

<Description here>

Jumping Hp.png

<Description here>

Standing Hk.png

<Description here>

Close Hk.png

<Description here>

Crouching Hk.png

<Description here>

Jumping Hk.png

<Description here>

Command Normals

Sweep (Df.png + Hk.png)

<Description here>

Elbow Press(F.png + Lp.png)

<Description here>

Hopkick(F.png + Hk.png)

<Description here>

Special Moves

Ateyumi – Kagebi (Qcf.png + P.png)

<Description here>

Manchuin – Toriuchi (Dp.png + P.png)

<Description here>

Himezori – Yuzuruha (Qcb.png + K.png)

<Description here>

Super Special Moves

Issha Zetsumei - Onibi(Qcf.pngQcf.png + P.png)

Kou's 5-hit fireball super, identical to Ryu's Shinku Hadouken. Gives a nice amount of damage when canceled from a single normal such as st.HP or cr.HK. Not the move to reversal with, since it has low startup invincibility. You should prefer reinforcing this super, as you will have many more places to land it than Kasanejyumonji.

Kasanejyumonji - Kijimuna (Qcb.pngQcb.png + P.png)

Shin Yuzuruha. Slow to start up, but does a large amount of damage and the first hit causes an instant guard crush (reducing the damage by a lot, though).

Frame Data

Move Name Damage Hit Level Cancel Ability Startup Active Recovery Block Advantage Hit Advantage Total Frames
Stand Snka.gif 2500 Mid ch/sp/su 6 4 5 +3 +4 14
Stand Snkb.gif 2800 Mid sp/su 7 4 7 +1 +2 17
Stand Snkc.gif 6500 Mid su 10 3 17 0 +3 29
Stand Snkd.gif 6200 Mid - 8 5 20 -5 -2 32
Close Snkc.gif 5500 Mid sp/su 7 6 15 -1 +2 27
Close Snkd.gif 5000 Mid sp/su 9 10 10 0 +3 28
Crouch Snka.gif 2200 Mid ch/sp/su 5 3 6 +3 +4 13
Crouch Snkb.gif 2000 Low ch/sp/su 6 2 10 0 +1 17
Crouch Snkc.gif 5700 Mid sp/su 8 7 19 -6 -3 33
Crouch Snkd.gif 5000 Low sp/su 9 3 17 -3 -1 28
Jump Snka.gif 2000 High - - 5 11 - - -
Jump Snkb.gif 2000 High - - 7 11 - - -
Jump Snkc.gif 5500 High - - 10 4 - - -
Jump Snkd.gif 5000 High - - 8 5 - - -
Sweep

Df.gif + Snkd.gif

6000 Low - 8 3 25 -8 - 35
Throw

Snka.gif + Snkb.gif

6500 - - 4 2 23 - - 28
Overhead

Snka.gif + Snkc.gif

3000 High - 17 11 6 0 0 33
Guard Crush

Snkc.gif + Snkd.gif

6000 Mid - 21 3 13 +16 +7 36
Elbow Press

F.gif + Snka.gif

2000 High - 16 5 15 -3 -1 35
Hopkick

F.gif + Snkd.gif

5000 Mid sp/su 15 2 17 +1 0 33
L Kagebi

Qcf.gif + Snka.gif

2500 Mid su 15 - 28 -12 -1 43
H Kagebi

Qcf.gif + Snkc.gif

2500 Mid su 15 - 30 -13 -3 45
EX Kagebi

Qcf.gif + Snka.gifSnkc.gif

1500*2500 Mid su 15 - 22 -1 - 37
L Toriuchi

Dp.gif + Snka.gif

6000 Mid su 4 15 30 -25 - 48
H Toriuchi

Dp.gif + Snkc.gif

3000*2800*2500 Mid su 4 22 35 -33 - 60
EX Toriuchi

Dp.gif + Snka.gifSnkc.gif

3200*2000x3 Mid su 3 18 41 -33 - 61
L Yuzuruha

Qcb.gif + Snkb.gif

3000*1800*2300  ? su 5 2(8)2(7)2 22 -4 -1 47
H Yuzuruha

Qcb.gif + Snkd.gif

3000*1800x4 Mid su 7 2(8)2(7)2(9)2(7)2 27 -9 - 74
EX Yuzuruha

Qcb.gif + Snkb.gifSnkd.gif

2000*1100x5*1200 Mid su 4 2(5)2(7)2(5)2(7)2(5)2 23 -5 - 67
Issha Zetsumei

Qcf.gifQcf.gif + P.png

2500*1500x3*5000 Mid - (20)10 - 53 -17 - 63
Kasanejyumonji

Qcb.gifQcb.gif + P.png

9000*1000*4000 Mid - 1(20)13 3 35 - - 51

Combos

Meterless

  • [cancellable normal] xx HP Toriuchi (623HP)

Easy, high damage meterless punish. Good use after a blocked DP or after parrying an opponent's move while close. You can immediately jump in on the opponent to keep on them if they quickrise (although it can be punished by DPs and supers) or set up a meaty with close HK if not.

  • cr.LK x2 or cr.LK st.LK xx HP Toriuchi (623HP)

Confirm into damage and a knockdown off a low. If you have trouble doing the 623 motion from a crouch LK, you can buffer it as 236236 instead (this will give you a Isshazetsumei instead of a DP if you have enough meter)

1/2 Meter

  • cr.LK or cr.LP x2 xx EX Yuzuruha (214LK+HK)

Another confirm off a low using meter for a little less damage but less execution required and the opportunity to juggle with a Isshazetsumei after.

1 Meter

  • [cancellable normal] xx Isshazetsumei (236236P)

Another simple punish using a full bar of meter. Nets a large amount of damage regardless of what normal you use, but the most useful one is stand HP due to its damage (36% life total reinforced) and its use while playing footsies.

  • close HK xx HP Kagebi (236HP) xx Isshazetsumei (236236P)

Good damage. Quite easy to confirm, with close HK's cancel window and HP Kagebi comboing off it from any distance.

  • close HK xx HP Kagebi (236HP) xx KazanjumonjiKijimuna (214214P)

Corner Combo,decent damage for one meter cost and for mixups.

1 1/2 Meters

  • close HK xx EX Yuzuhura (214LK+HK) xx Isshazetsumei (236236P)

A lot of meter is lost for this. Do it for hard kd or as a round ender, similar to Crow's ex tatsu --> fireball --> S1.

Strategy

Meaty close HK setups

  • Throw → dash up → crouch LP → close HK

Universal setup.

  • HP Toriuchi → jump / superjump (must press a jump normal for both, superjump crosses up) → close HK

Opponent must do a regular wakeup.

Matchups

vs. Azure

(No strategies)

vs. Kotaro

(No strategies)

vs. Aja

(No strategies)

vs. Kou

(No strategies)

vs. Hanzo

(No strategies)

vs. Jyuzumaru

(No strategies)

vs. Dark Jyuzumaru

(No strategies)

vs. Hina

(No strategies)

vs. Shimo

(No strategies)

vs. Jet

(No strategies)

vs. Chadha

(No strategies)

vs. Crow

(No strategies)

Yatagarasu: Attack on Cataclysm
General
Characters

AjaAzureChadhaCrowHanzoHinaJetJyuzumaruKotaroKouShimo