Kyo Kusanagi (KoF '95-Era) (KoF '98)

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The King of Fighters '98: The Slugfest



EX Kyo Kusanagi

Image: KOF98_kyo_small.png

Kyo with his style from KOF '95.

In a nutshell

Essentially is style of Kyo is a mesh between Iori's zoning ability and Kyo's moveset. Kyo makes his best use of pressuring from far and mid-far screen using fireballs in a similar manner Iori does to zone and then controls approaches with hop Jumping D and Jumping B. 95-Era Kyo has a similar close game compared to default Kyo but lacks 114 Shiki: Aragami (default Kyo's qcf+A) to control the ground and hop space effectively for pressure. 95-Era Kyo has 108 Shiki: Yami Barai (qcf+P) in lieu of 114 Shiki: Aragami and is very similar to Iori's fireball; but in application within the close range, it works like Iori's fireball in the sense it's a secondary sweep and is susceptible to escapes via hops and jumps.

Overall, this is a weaker version of Kyo that excels in a more defensive neutral game than default Kyo but lacks the damage-output default Kyo is capable of from a low-hitting hitconfirm combo as well as the great rushdown that makes default Kyo one of the best characters in the game. Not only does 95-Era Kyo lack the damage-output from low attacks in comparison but lacks the ability to get as much damage from a jump-in attack on an opponent from mid-screen. The amount of pluses that 95-Era Kyo have is incomparable to default Kyo, but nonetheless as a character, 95-Era Kyo is still a decent character and is still viable. It's just that Iori has a similar fireball game that 95-Era Kyo has but has better damage output and overall zoning combined with better mid-screen and corner pressure, options, and damage.


Moves

Normals

Name
Command
Special Properties
Standing Light Punch
File:kof.lp.png
Standing Light Kick
File:kof.lk.png
Standing Heavy Punch
File:kof.sp.png
Standing Heavy Kick
File:kof.sk.png
Standing Blowback
File:kof.sp.png + File:kof.sk.png
Close Light Punch
Close File:kof.lp.png
Close Light Kick
Close File:kof.lk.png
Close Heavy Punch
Close File:kof.sp.png
Close Heavy Kick
Close File:kof.sk.png
Crouching Light Punch
File:d.png File:kof.lp.png
Crouching Light Kick
File:d.png File:kof.lk.png
Crouching Heavy Punch
File:d.png File:kof.sp.png
Crouching Heavy Kick
File:d.png File:kof.sk.png
Jumping Light Punch
File:u.png File:kof.lp.png
Jumping Light Kick
File:u.png File:kof.lk.png
Jumping Heavy Punch
File:u.png File:kof.sp.png
Jumping Heavy Kick
File:u.png File:kof.sk.png
Jumping Blowback
File:u.png File:kof.sp.png + File:kof.sk.png

Command Normals

Name
Command
Special Properties
Geshiki: Naraku Otoshi
File:d.png + File:kof.sp.png
File:aironly.png
Geshiki: Gōfu – Yō
File:f.png + File:kof.lk.png
88-Shiki
File:df.png + File:kof.sk.png

Throws

Name
Command
Special Properties
Hatsugane
File:b.png or File:f.png + File:kof.sp.png
File:throw.png
Issetsu Seoi Nage
File:b.png or File:f.png + File:kof.sk.png
File:throw.png

Special Moves

Name
Command
Special Properties
108-Shiki: Yami Barai
File:qcf.png + File:p.png
100-Shiki: Oni Yaki
File:dp.png + File:p.png
101-Shiki: Oboro Guruma
File:rdp.png + File:k.png
212-Shiki: Koto Tsuki – Yō
File:hcb.png + File:k.png
75-Shiki: Kai
File:qcf.png + File:k.png , File:k.png

Desperation Moves

Name
Command
Special Properties
Ura 108-Shiki: Orochi Nagi
File:qcb.png File:hcf.png + File:p.png
Can be held

Move Analysis

Normals

  • Standing Light Punch (File:snka.gif)-
  • Standing Light Kick (File:snkb.gif)-
  • Standing Heavy Punch (File:snkc.gif)-
  • Standing Heavy Kick (File:snkd.gif)-
  • Standing Blowback (File:snkc.gif + File:snkd.gif)-
  • Close Light Punch (Close File:snka.gif)-
  • Close Light Kick (Close File:snkb.gif)-
  • Close Heavy Punch (Close File:snkc.gif)-
  • Close Heavy Kick (Close File:snkd.gif)-
  • Crouching Light Punch (File:down.gif + File:snka.gif)-
  • Crouching Light Kick (File:down.gif + File:snkb.gif)-
  • Crouching Heavy Punch (File:down.gif + File:snkc.gif)-
  • Crouching Heavy Kick (File:down.gif + File:snkd.gif)-
  • Jumping Light Punch (File:up.gif + File:snka.gif)-
  • Jumping Light Kick (File:up.gif + File:snkb.gif)-
  • Jumping Heavy Punch (File:up.gif + File:snkc.gif)-
  • Jumping Heavy Kick (File:up.gif + File:snkd.gif)-
  • Jumping Blowback (File:up.gif + File:snkc.gif File:snkd.gif)-


Command Normals

Throws

  • File:left.gif OR File:right.gif + File:snkc.gif -
  • File:left.gif OR File:right.gif + File:snkd.gif -

Special Moves

Desperation Moves

Combos

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