- 1 Introduction
- 2 Moves List
- 3 The Basics
- 4 Advanced Strategy
- 5 Match-ups
- 5.1 Vs. Jotaro Kujo (JoJo):
- 5.2 Vs. Joseph Joestar:
- 5.3 Vs. Muhammed Abdul:
- 5.4 Vs. Kakyouin Noriaki:
- 5.5 Vs. Jean Pierre Polnareff:
- 5.6 Vs. D'Bo:
- 5.7 Vs. Iggy:
- 5.8 Vs. Midler:
- 5.9 Vs. Alessi:
- 5.10 Vs. Chaka Khan:
- 5.11 Vs. Vanilla Ice:
- 5.12 Vs. Dio:
- 5.13 Vs. Mariah:
- 5.14 Vs. Hol Horse:
- 5.15 Vs. Pet Shop:
- 5.16 Vs. Black Polnareff:
- 5.17 Vs. Shadow Dio:
s.A1 - A quick downward stab.
c.A1 - A quick stab while crouching.
j.A1 - She kind of leans over a sticks the knife out.
s.A2 - Turns around and stabs the knife behind her.
c.A2 - Spins the knife around in front of her.
j.A2 - Same as j.A1.
4+A2 - Tosses a knife in a little arc. Sort of useful as a pressure tool on the opponents wakeup, but keep in mind that if you get hit, the knife will no longer hit the opponent. (this is true of all of Mariahs projectiles.) As You gain levels, this move will track your opponent a small amount.
6+A2 - Overhead stab.
s.A3 - Long reaching knife swing. Very useful poke, but many if not most characters can duck it.
c.A3 - Knife swing at their feet. Knocks down.
j.A3 - Knife swing, probably her best jump in for shorthops.
3+A3 - Swings knife upwards. Launches, so potential juggles, but I think your opponent can flip before you can hit with anything.
S - Mariah puts a Magnet of Bast on screen. If your opponent is hit with this, your level will increase. As your level gets higher, Mariah's supers, specials, and 4+A2 will improve by either tracking better or doing more hits. Level 8 is max. Hold directions to influence where she puts the magnet (neutral is right in front of her, down on ground, forward a little farther in front of her, and back is above her head.)
Collection - 236+A - Mariah tosses out 3 objects, which then fly at your opponent. Higher level will make them track the opponent better, and move faster. Usable in the air.
Enrapture - 214+A - Some wires move at your opponent. If they hit, they grab your opponent and set them up for a combo. Higher levels makes the wires travel farther before ending.
Electric Burn - 623+A - Mariah tosses a knife upwards. If the knife does not hit your opponent, a power line falls from the ceiling. The spark at the end of the line hits, and tracks the opponent along an arc. A great pressure move once you get higher level, since it will track faster and hit more times as you level up. Attack used changes the angle Mariah throws the knife, A1 is strait up, A2 is a bit forward, and A3 is maybe 2 character lengths forward.
What Are You Thinking? - 236+AA - Mariah's shoots a bunch of metal bits from her bra. First hit will auto-stand crash on a hit. Usable in the air. Higher level causes more metal bits to shoot out.
Iron Crush - 214+AA - Mariah does her 3+A3 with an electric spark on her knife. If it connects, your opponent hangs in the air and gets hit by a bunch of metal objects, then is smashed to the ground by a car. Higher level does more hits.
c.A1, c.A1, s.A3 xx Iron Crush.
Any time an Electric Burn hits, you can add hits while it does, and end with an Iron Crush.
Vs. Jotaro Kujo (JoJo):
Vs. Joseph Joestar:
Vs. Muhammed Abdul:
Vs. Kakyouin Noriaki:
Vs. Jean Pierre Polnareff:
Vs. Chaka Khan:
Vs. Vanilla Ice:
Vs. Hol Horse:
Vs. Pet Shop:
Vs. Black Polnareff:
Vs. Shadow Dio:
|Characters||Muhammed Abdul | Alessi | Chaka | D'Bo/Devo | Dio | Hol Horse | Hol Horse & Boingo | Iggy | JoJo (Young Joseph) | Joseph Joestar | Jotaro Kujo (JoJo) | Kahn | Mariah | Midler | New Kakyoin | Kakyouin Noriaki | Pet Shop | Jean Pierre Polnareff | Black Polnareff | Rubber Soul | Vanilla Ice | Shadow Dio|