Marvel vs Capcom 2/Captain America

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Marvel vs Capcom 2Mvc2 logo.gif
Marvel vs Capcom 2#IntroductionMarvel vs Capcom 2#CharactersMarvel vs Capcom 2/Game MechanicsMarvel vs Capcom 2/TiersMarvel vs Capcom 2/StrategyMarvel vs Capcom 2/MiscellaneousMvC2HeaderButtons.png

Introduction

MvC2captainamerica.png

Thumbs up, soldier!

While patriotic, Captain America in this game is pretty weak. His double jump and good damage almost saves him from being garbage.

Colors

First row: LP, HP, A1. Second row: LK, HK, A2.

Mvc2-captainamerica.png

Moves List

Normal Moves

Command normals

Name
Command
Damage
Special Properties (glossary)
Double jump
U.png
Aironly.png
Heel kick
D.png + Hk.png
Aironly.png
Aerial kick
U.png + Hk.png
Aironly.png
Double kick
Mk.png , Mk.png

Special Moves

Name
Command
Damage
Special Properties (glossary)
Shield slash
Qcf.png + P.png
Airok.png You can't do this without your shield.
Charging Star
Qcf.png + K.png
Can go through projectiles if you have your shield.
Stars & Stripes
Dp.png + P.png
Roll
Hcb.png + P.png
N/A
Invulnerable, but you can be thrown out of it.

If he loses his shield via a whiffed Shield Slash, most of his moves do less damage. You can either get the shield again by touching your sprite to it or you can wait for it fly back to you.


Super Moves

Name
Command
Damage
Special Properties (glossary)
Final Justice
Qcf.png + Lp.png + Hp.png
Hyper Stars & Stripes
Qcf.png + Lk.png + Hk.png
Hyper Charging Star
Dp.png + Lp.png + Hp.png
The startup is invincible, and the forward direction can go through projectiles if you have your shield.


Assist Moves

Name
Damage
Cross-Over Combination
Alpha Counter
Notes
Alpha.pngLp.png Shield Slash
Hyper Charging Star
Lp.png Shield Slash
Beta.pngHp.png Stars & Stripes
Hyper Stars & Stripes
Hp.png Stars & Stripes
Gamma.pngHk.png Charging Star
Hyper Charging Star
Hk.png Charging Star

The Basics

Combos

-Jump HP \/ d.s. LK > s.LK > s.HK XX qcf + HK

-Jump LP > LP \/ d.s.LK > s.LK > s.LK XX f,d,df + PP

-d.s.LK > s.LK XX qcf + HP XX qcf + PP

-Jump HP \/ d.c.LP > c.LP > c.HP /\ sj.LP, sj.LP, sj.LP /\ dj.LP > dj.LK > dj.LP > dj.LK > dj.HP

-Corner Jump LP > HK \/ d.s.LK > s.LK > s.HK XX qcf + HP XX qcf + KK, qcf + HK XX qcf + KK, d.s.LK > c.HP /\ sj.LP > sj.LK > sj.LP > sj.LK > sj.HP > sj.d + HK

Advanced Strategy