Marvel vs Capcom 2/Captain Commando

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Introduction

MvC2captaincommando.png

Mostly known for his amazing assist, he's still decent.

Colors

First row: LP, HP, A1. Second row: LK, HK, A2.

Mvc2-captaincommando.png

Moves List

Normal Moves

Note that his throw can be mashed for 100% damage if they don't counter-mash. You can actually keep mashing it after 100% damage is reached, keeping going until the clock runs out.

Special Moves

Name
Command
Damage
Special Properties (glossary)
Captain Fire
Qcf.png + P.png
Airok.png
Captain Corridor
Qcb.png + P.png
Can DHC this to Captain Sword pretty easily.
Captain Kick
Qcb.png + K.png
Captain Strike: Sho
Qcf.png + Lk.png
Captain Strike: Genity
Qcf.png + Hk.png
Captain Strike: Hoover
Qcf.png + Lk.png + Hp.png
Fun, mostly useless.


Super Moves

Name
Command
Damage
Special Properties (glossary)
Captain Sword
Qcf.png + Lp.png + Hp.png
If it first hits them as it sweeps down, this often does close to no damage.
Captain Storm
Qcf.png + Lk.png + Hk.png

Assist Moves

Name
Damage
Cross-Over Combination
Alpha Counter
Notes
Alpha.pngHp.png Captain Fire
Captain Sword
Hp.png Captain Fire
Beta.pngHp.png Captain Corridor
Captain Sword
Hp.png Captain Corridor
One of the top assists in the game. Use it!
Gamma.pngHk.png Captain Kick
Captain Sword
Hk.png Captain Kick

The Basics

Combos

-Jump HK \/ d.c.LK > c.HP XX qcf + KK, d.c.LK > s.HK /\ sj.LP > sj.LK > sj.LP, f + HP

-Corner qcf + LK + HP, d.c.LK > s.HK /\ sj.LP > sj.LK > sj.LP > sj.LK XX qcf + LP

-Jump HP \/ d.s.LP > s.LP > s.HK /\ sj.LP > sj.LK > sj.LP > sj.LK, f + HP

-Jump HP \/ d.s.LP > s.LP > s.HK /\ sj.LP > sj.LK > sj.LP > sj.LK XX qcf + LP

-Jump HP \/ df + HP XX qcb + HP

-Jump HP \/ d.s.LP > s.LP > s.HK XX qcb + HP

-Jump HP \/ d.s.LP > s.LK > s.LK XX qcb + K

-Jump HP \/ d.c.LP > c.LK > c.HP XX qcf + LK

-Jump HP/HK \/ d.c.HP XX qcb + HP

-Jump HK \/ d.c.LK > c.HP XX qcf + HP XX qcf + PP

-d.s.LP > s.LP > c.LK > c.HK XX qcb + HP

-d.s.HK XX qcf + PP

-Jump HP \/ d.c.LK > c.HP XX qcf + KK, c.LK > s.HK /\ sj.LP > sj.LK > sj.LP > sj.LK XX qcf + P

-Jump HP \/ d.s.LP > s.LP > c.HP XX qcf + HP XX qcf + PP

-Corner Jump HP \/ d.s.LP > s.LP > s.HP > s.HK XX qcb + HP XX qcf + PP

-Corner Jump HP \/ d.c.LK > c.HK XX qcb + P XX qcf + KK

-Corner Jump HP \/ d.s.LP > s.LK > s.HK XX qcb + P XX qcf + PP

-Corner Jump HP \/ d.s.LP > s.LP > c.HP XX qcf + KK, c.LK > c.HP XX qcb + HP XX qcf + PP

-Corner Jump HP \/ d.s.LP > s.LP > c.HP XX qcf + KK, c.LK > s.HK XX qcf + PP

-Jump HP \/ d.s.LP > s.LP > c.HP XX qcf + KK, c.LK > c.HP XX qcf + P XX qcf + KK

Strategies

You can follow up Captain Sword with an OTG cLK and combo from there.

Captain Storm causes pseudo-Flying Screen. If they don't counter-mash (to reduce the knockdown stun), you can OTG with cLK, sLP, sFK, Captain Sword (or air combo).

Advanced Stuff