Marvel vs Capcom 2/Guile
First row: LP, HP, A1. Second row: LK, HK, A2.
-Jump LP (charge d) > LP \/ c.LK > c.LK XX u + HK
-Away Charge b,f + LP (f,f, uf) /\ Jump LP > LP \/ d.s.LP > s.LP > f + HP
-Jump HP \/ d.s.LP > s.LP > c.HP /\ sj.LP > sj.LK > sj.LP > sj.LK XX d,u + HK
-Jump LP > HP \/ d.s.LP > s.LP > c.HK XX u + HK
-Jump HP \/ d.s.LP > s.LP > c.HP /\ sj.LP > sj.LK > sj.LP > sj.LK > sj.HP > sj.HK
-Jump HP \/ d.c.LK > c.LK > c.HK XX qcf + PP
-d.s.LP > s.LP > c.HP /\ sj.LP > sj.LK > sj.LP > sj.LK XX qcf + KK
-Corner Jump HK \/ d.c.HP /\ sj.LP > sj.LK > sj.LP > sj.LK > sj.HP > sj.HK \/ d.s.LK > s.LK > s.HK
-Jump LK > HP \/ d.s.LP > s.LP > b + HP XX qcf + PP
-Jump HP \/ d.s.LP > c.LK > c.HP /\ sj.LP > sj.LK > sj.LP > sj.LK XX qcf + KK
-Jump HP \/ d.s.LP (charge b) > s.LP > b + HP XX f + HP XX qcf + PP
Somersault Strike THC Glitch
Perform an A2 snapback with Guile. Then, as soon as you recover, perform a Team Hyper Combo (A1 + A2). The somersault 'blades' will stay on-screen as stationary projectiles, and your opponent will not be able to walk/dash backwards, as that will put them into block animation. They can use this to Suki Cancel moves. The 'blades' can be destroyed by any projectile. You can repeat this glitch as many times as you would like in a match, provided that you have at least two levels (one for the snapback, one for the THC) every time. This glitch is not banned in tournament play, but is not really useful.