Marvel vs Capcom 2/Iceman
From Shoryuken Wiki, Marvel vs. Capcom 3 Strategy and More!
Contents |
Introduction
Doesn't take chip damage from beam moves and does lots of chip damage himself, so annoying at first. But generally too limited to do much other than run away and chip.
Colors
First row: LP, HP, A1. Second row: LK, HK, A2.
Moves List
Normal Moves
Command normals
jump down Fierce: Iceball. Really quick.
jump down Roundhouse: slash kick.
Special Moves
Super Moves
Assist Moves
Name
Damage
Cross-Over Combination
Alpha Counter
Notes
The Basics
Run away and chip where possible. When they get frustrated, use his quickness to get up and launch them into the super.


