Marvel vs Capcom 2/Iceman

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Introduction

Doesn't take chip damage from beam moves and does lots of chip damage himself, so annoying at first. But generally too limited to do much other than run away and chip.

Colors

First row: LP, HP, A1. Second row: LK, HK, A2.

Mvc2-iceman.png

Moves List

Normal Moves

Command normals

jump down Fierce: Iceball. Really quick.

jump down Roundhouse: slash kick.

Special Moves

Name
Command
Damage
Special Properties (glossary)
Ice Beam
Qcf.png + P.png
Airok.png
Ice Avalanche
Qcf.png + K.png
Airok.png
Ice Fist
Qcb.png + P.png
Adds damage (or chip damage) to most punch attacks until you use it three times.


Super Moves

Name
Command
Damage
Special Properties (glossary)
Arctic Attack
Qcf.png + Lp.png + Hp.png
Mash.png Mash buttons for more damage.

Assist Moves

Name
Damage
Cross-Over Combination
Alpha Counter
Notes
Alpha.png Lp.png Ice Beam
Arctic Attack
Lp.png Ice Beam
The preferred assist
Beta.png Lk.png Ice Avalanche
Arctic Attack
Lk.png Ice Avalanche
Gamma.png Lp.png Ice Beam
Arctic Attack
Lk.png Ice Avalanche

The Basics

Run away and chip where possible. When they get frustrated, use his quickness to get up and launch them into the super.


Combos

-LK, LK, C. HK, HP Ice Beam

-LK, LK, C. HK, SJ, LP, LK, LP, LK, LP Ice Beam XX Arctic Attack

Advanced Strategy