Marvel vs Capcom 2/Iron Man

From Shoryuken Wiki, Marvel vs. Capcom 3 Strategy and More!

Jump to: navigation, search

Contents

Introduction

Almost god tier due to his infinite. One hit from can lead to your entire team dying. Works particularly well with Psylocke-A and Doom-B.

Better combos and generally easier to use than War Machine.

Colors

First row: LP, HP, A1. Second row: LK, HK, A2.

Image:Mvc2-Ironman.png

Moves List

Normal Moves

Command normals

c HP: missile

jump d HK: knee dive

jump u HK: up kick

laser smack: f or uf or df + hp

8-way air dash

Special Moves

Name
Command
Damage
Special Properties (glossary)
Unibeam
File:qcf.png + File:p.png
File:airok.png
Smart bombs
File:lk.png + File:hp.png
File:airok.png
Repulsor blast
File:hcb.png + File:p.png
Flight
File:qcb.png + File:lk.png + File:hk.png
N/A
File:airok.png Do again to stop flight. You cannot block while flying.

Super Moves

Name
Command
Damage
Special Properties (glossary)
Proton Cannon
File:qcf.png + File:lp.png + File:hp.png
Great damage, great chip, very quick, very easy to punish if you whiff it.

Note that if you get hit by Proton Cannon as a knockdown (it hits you and your assist, but you get a knockdown out of it), you can roll to the other side and punish.

Assist Moves

Name
Damage
Cross-Over Combination
Alpha Counter
Notes
File:Alpha.png file:lp.png Unibeam
Proton Cannon
file:lp.png Unibeam
Good for combos and new players.
File:Beta.png file:hp.png Repulsor Blast
Proton Canon
file:hp.png Repulsor Blast
Preferred assist.
File:Gamma.png file:hk.png
Proton Cannon
file:hk.png
file:launch.png Lame.

The Basics

Advanced Strategy

Personal tools