Marvel vs Capcom 2/Jill

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Contents

Introduction

Generally pretty bad, but her zombie traps, slide, and OTG make her somewhat dangerous.

Colors

First row: LP, HP, A1. Second row: LK, HK, A2.

Image:Mvc2-jill.png

Moves List

Normal Moves

Command normals

Slide: d + hk

Special Moves

Name
Command
Damage
Special Properties (glossary)
Kinsetsu Sentou A
File:qcf.png + File:p.png
File:airok.png Hold File:p.png to charge.
Ousen Shageki
File:hcb.png + File:p.png
File:counter.png Mash File:p.png for up to 10 hits.
Grenade Launcher
File:dp.png + File:p.png
Hold File:p.png to delay explosion.
Kinkyuu Kaihi A
File:qcb.png + File:k.png
File:unblockable.png
Kinkyuu Kaihi B
File:qcf.png + File:k.png

Super Moves

Name
Command
Damage
Special Properties (glossary)
Kinsetsu Sentou A+
File:qcf.png + File:lp.png + File:hp.png
File:airok.png
Rocket Launcher
File:qcf.png + File:lk.png + File:hk.png
CODE: T-002
File:qcb.png + File:lk.png + File:hk.png
End of Tyrant
File:qcf.png + File:k.png
7
Do this as CODE: T-002 finishes for an File:extra.png hit.

Assist Moves

Name
Damage
Cross-Over Combination
Alpha Counter
Notes
File:Alpha.png Life-up
Rocket Launcher
file:hk.png Kinkyuu Kaihi A
The easiest to grab of all life-up assists.
File:Beta.pngfile:hp.png Kinsetsu Sentou A
Kinsetsu Sentou A+
file:hp.png Kinsetsu Sentou A
File:Gamma.pngfile:hp.png Grenade Launcher
Rocket Launcher
file:hp.png Grenade Launcher

The Basics

Jill is quick and annoying. You will want to pressure with her j.fp overhead and her c.hk slide. If you get the knockdown, you can OTG them into an air combo potentially into super. If they roll the knockdown, you can call a LP Zombie to grab them once their roll finishes.

Advanced Strategy

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