Marvel vs Capcom 2/Silver Samurai

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Marvel vs Capcom 2Mvc2 logo.gif
Marvel vs Capcom 2#IntroductionMarvel vs Capcom 2#CharactersMarvel vs Capcom 2/Game MechanicsMarvel vs Capcom 2/TiersMarvel vs Capcom 2/StrategyMarvel vs Capcom 2/MiscellaneousMvC2HeaderButtons.png

Introduction

MvC2silversamurai.png

Silver Samurai, AKA Kenuichio Harada, is a sometimes foe sometimes friend of the X-Men, and Wolverine in particular. He is the Oyabun of Clan Yashida and is a skilled samurai. His mutant power is a tachyon field which in particular he uses to enhance his sword.

For the purposes of MvC2, his best assets are decent health, great chip damage, and one of the best supers in the game.

Colors

First row: LP, HP, A1. Second row: LK, HK, A2.

Mvc2-silversamurai.png

Moves List

Normal Moves

Hp.png,Hp.png: low slash.

cHp.png: Launcher

Special Moves

Name
Command
Damage
Special Properties (glossary)
Shuriken
Air Qcf.png + P.png
Airok.png Otg.png Chipdamage.png His best special. Hold up or down to guide. Excellently chipping projectile.
Hyakuretsu Tou
mash P.png
Sword slashes: not too useful.
Hyakuretsu Tou
Dp.png + P.png
Sword slashes: not too useful.
Running Hyakuretsu Tou
Tap F.png,F.png during Hyakuretsu Tou
Running sword slashes: good way to kill yourself if you're bored or showing off.

Super Moves

Name
Command
Damage
Special Properties (glossary)
Chou Shuriken
Qcf.png + Lp.pngHp.png
Six shurikens. Hold up or down to guide. Huge chip if blocked. In Kaminari mode, you can use these in the air.


Raimei Ken
Qcf.png + Lk.pngHk.png in normal or lightning mode
Heavily mashable. Very quick recovery. Can destroy assists. Can sometimes relink on assists off a cLK cLK if you get the right lightning pattern. There's a random gap in the lightning pattern that your opponent can use to punish you if they know about it and get lucky. Particularly a problem with Cable - he can pretty much hold up back and when the gap opens, he gets the jump and can AHVB you.


Hyouga Ken
Qcf.png + Lk.pngHk.png in ice mode
You jump into the middle of the screen and embed the sword into the ground, freezing it. Must be crouch-blocked. Your opponent can hit you out of the jump unless you have Hyper Armor on. Does decent chip. In 3x Ice mode, does ungodly chip. You can perform an infinite loop with this super.
Homura Ken
Qcf.png + Lk.pngHk.png in fire mode
Upwards fire super. Can relink into Chou Shurikens.


Touki "Kaminari" (lightning)
Qcb.png + P.png
Lightning powerup: speed buff, offense and health nerf. Can now do air Chou Shuriken.


Touki "Honoo" (fire)
Qcb.png + Hk.png
Congratulations, you just killed youself. Switch out now to get rid of this. Fire powerup: offense buff, big health nerf. Almost all normal moves now do chip damage. You lose Raimei Ken and gain Homura Ken.


Touki "Koori" (ice)
Qcb.png + Lk.png
The only useful powerup. Ice powerup: health buff, offense nerf, super armor. Do 3x to get Hyper Armor. You lose Raimei Ken and gain Hyouga Ken.

Assist Moves

Name
Damage
Cross-Over Combination
Alpha Counter
Notes
Alpha.png Hp.png Sword Slashes
Hyper Hyakuretsu Tou
Hp.png Sword Slashes
Beta.png Hp.png Shuriken
Chou Shuriken
Hp.png Shuriken
Gamma.png c.Hp.png
Raimeiken
c.Hp.png
Launch.png


There's no clear choice of which of Sword Slashes or Shuriken to use. Shuriken is better for a few teams. Sword Slashes is very very useful for rushdown, as he's out there poking at them for a bit: it's a ghetto Spiral-Y. The only reason to pick Y-type is for the team super, but that's just a waste.

The Basics

Combos

-d.s.LP > s.LP XX f,d,df + HP XX f,f

-Corner qcb + P. d.s.LP > s.LK > s.LP > s.LK > c.HP /\ sj.LP > sj.LK > sj.LP XX qcf + PP

-qcb + P. d.s.LP > s.LK > s.LP > s.LK > s.HK XX qcf + PP

-d.s.LP > s.LP XX qcf + KK

-Jump LK > HP \/ d.c.LP > c.HP /\ sj.LP > sj.LK > sj.LP > sj.LK > sj.HP > sj.HK

-qcb + P. Jump LK > HP \/ d.c.LP > c.LK > c.LK XX qcf + KK

-qcb + HK. Jump LK > HP \/ d.c.LP > c.LK XX qcf + KK

-Corner qcb + LK. qcf + KK, qcb + HK, d.c.LK > s.LP XX qcf + PP, qcf + KK

-Corner qcb + HK. Jump LK > HP \/ d.s.LP > s.HP XX qcf + HP XX qcf + PP, qcf + KK

Strategies

Generally you're going to want to poke and build meter. If you can, throw out shurikens to chip them down. Your best weapon is Raimei Ken: learn to combo into it. Works well off of any antiair assists or off of his launchers. You can combo it off of sFP too, but cFP is a better link.

Sword powerups are generally a way to get yourself killed. It is usually a good idea to switch out if you accidentally activate his Honoo/Fire powerup. If you get a lot of levels and want to show off, use Koori/Ice.

The same sword powerup can be stacked up to three times. As you stack, the applied nerfs decrease, giving you just the benefits at 3x. 3x Ice also gives you Hyper Armor. Using a different sword powerup cancels all previous effects and uses the new effects.

Be wary of accidentally activating sword powerups: smart players will be floating over your head trying to cross you up.

Odd stuff: He can't be thrown while crouching. He also is hard to unblockable.

Advanced Strategy

There's a nice throw loop in the corner that kills people dead.