Marvel vs Capcom 2/Spiral

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Contents

Introduction

Spiral is a character of Marvel origins, who first appeared in X-men: Children of the Atom.

In MvC2, Spiral was brought into the cast, & ranks in the upper tiers among mvc2 characters.

more will be said later. ^_^

Colors

First row: LP, HP, A1. Second row: LK, HK, A2.

Image:Mvc2-spiral.png

Moves List

Normal Moves

Command normals

Triple arm strike (aironly) d + mp

Low punch (aironly): d + hp

Special Moves

Name
Command
Damage
Special Properties (glossary)
Six-hand Grapple
File:dp.png + File:p.png then File:d.png or File:u.png
File:airok.png File:throw.png
Dancing Sword
File:airok.png Press File:p.png to File:throw.png swords.
Tsurugi Tobashi: Forward
File:qcf.png + File:lp.png
File:airok.png Use with swords active.
Tsurugi Tobashi: Upward
File:qcf.png + File:hp.png
File:airok.png Use with swords active.
Tsurugi Tobashi: Circular
File:qcf.png + File:lk.png
File:airok.png Use with swords active.
Tsurugi Tobashi: Six-Way
File:qcf.png + File:hk.png or File:lk.png + File:hp.png
File:airok.png Use with swords active.
Teleport Dance
File:qcb.png + File:p.png or File:k.png
File:airok.png Select position with button: also hold down to teleport closer.
Kyuukouka Dance
File:qcb.png + File:hk.png
N/A
File:aironly.png

Super Moves

Name
Command
Damage
Special Properties (glossary)
Stampede Sword
File:qcf.png + File:lp.png + File:hp.png
Power Dance
File:qcf.png + File:lk.png + File:hk.png
N/A
File:airok.png
Speed Dance
File:qcb.png + File:lk.png + File:hk.png
File:airok.png
Metamorphose
File:qcb.png + File:lp.png + File:hp.png
File:airok.png Three levels. Grab with File:p.png once activated.
Hyper Metamorphose
file:a1.png + file:a2.png
For "Y" type Spiral. File:High.png chip damage.

Assist Moves

Name
Damage
Cross-Over Combination
Alpha Counter
Notes
File:Alpha.png file:lp.png Tsurugi Tobashi
Stampede Sword
file:lp.png Tsurugi Tobashi
File:Beta.png file:hp.png Tsurugi Tobashi
Stampede Sword
file:hp.png Tsurugi Tobashi
File:Gamma.png file:hp.png
Hyper Metamorphose
c.file:hp.png

While "A" type is generally preferred, "Y" sticks them in block stun for a long time and sets you up for the heavy chip of the THC.

Combos & Patterns

Strategy

The Basics

At a low level, superjump with Spiral. If it's safe, activate Dancing Sword. Land and chip when safe throwing out the swords via lp. If they superjump up to you, use Kyuukouka Dance to drop faster and reset positioning. Having a backing assist such as Sentinel-Y or Sabretooth-B will make your life easy. You will likely also need an antiair so that you can some room to activate swords.

You can also try to use teleports combined with Doom-B or Tron-Y. Since her teleport is near instant, this can be pretty effective.

Advanced Strategy

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