Marvel vs Capcom 2/War Machine

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Introduction

MvC2warmachine.png

Slightly slower than Iron Man he has many of the same moves and infinites. He is able to perform as a good assist and rarely is ever not an assist. Learn to land his Triangle Kick and you're on the right path.


Origins: Marvel Vs. Capcom

Other Appearances: Marvel Vs. Capcom 2

Colors

First row: LP, HP, A1. Second row: LK, HK, A2.

Mvc2-warmachine.png

Moves List

Normal Moves

Command normals

Shoulder cannon: c. hp

Knee dive (aironly): d + hk

Upkick (aironly): u + hk

Laser (aironly): f + hp

8-way air dash

Special Moves

Name
Command
Damage
Special Properties (glossary)
Shoulder Cannon
Qcf.png + P.png
Airok.png
Low Shoulder Cannon
Qcf.png + K.png
Smart Bomb
B.png or F.png + Lk.png + Hp.png
Airok.png
Repulsor Blast
Hcb.png + P.png
Flight
Qcb.png + K.png
N/A
Airok.png Perform again to unfly. You can't block while flying.

Super Moves

Name
Command
Damage
Special Properties (glossary)
Proton Cannon
Qcf.png + Lp.png + Hp.png
War Destroyer
Qcf.png + Lk.png + Hk.png

Assist Moves

Name
Damage
Cross-Over Combination
Alpha Counter
Notes
Alpha.png Lp.png Shoulder Cannon
Proton Cannon
Lp.png Shoulder Cannon
Beta.png Lp.png Repulsor Blast
War Destroyer
Lp.png Repulsor Blast
Gamma.png Smart Bomb
War Destroyer
Smart Bomb



The Basics

Combos

-d.s.HK XX qcf + KK

-Jump LK > LK \/ d.s.LP > s.LK > c.LP > s.HP /\ sj.LP > sj.LK > sj.LP > sj.LK > sj.u + HP XX qcf + HP

-d.s.LP > s.LK > s.HK /\ sj.LP > sj.LK > sj.LP > sj.LK > sj.HK/d + HK

-Jump u + HK \/ /\ Jump LK > LK > u + HP XX qcf + LP

-Jump LK > HP \/ d.s.LP > s.LP > s.HP XX qcf + LP

-Jump LK > LK \/ d.s.LP > s.LK > c.LP > s.HK /\ sj.LP > sj.LK > sj.LK > sj.d + HP

-Jump LK > LK \/ d.c.LP > c.LP XX hcb + LP

-Jump u + HK \/ /\ Jump LP > LK > u + HP XX qcb + KK, (fly u) Flying LP > LK > u + HP XX qcf + HP

-Jump HP \/ d.c.LK > c.LP > s.HK /\ sj.LP > sj.LK > sj.LP > sj.u + HP, (u + PP) ad.LK > ad.u + HP XX qcb + KK, (fly u) Flying LK > LP > u + HP XX qcf + LP

-Jump d + HP \/ d.s.LP > s.LK > s.HK /\ sj.LP > sj.LK > sj.LP > sj.LK > sj.u + HP > sj.u + HK XX qcb + KK, (fly u) Flying LP > LP > u + HP XX qcf + HP

-d.c.LP > c.LP > hcb + LP XX qcf + KK

-Corner Jump HP \/ d.s.LP > s.LK > c.LP XX qcf + LP XX qcf + PP

-Jump d + HP \/ d.s.LP > s.LK > c.LP XX hcb + LP XX qcf + KK

-Corner When close, f + HP/HK, d.s.LK > s.HP XX qcf + PP

-Jump d + HP \/ d.s.LP > s.LK > c.LP XX hcb + LP XX qcf + PP

Strategies

War Machine has better Smart Bombs, but is generally discarded in favor of Iron Man. One of the few consistently played teams with War Machine is Iron Man/War Machine/Doom.

Advanced Strategy