Marvel vs Capcom 3/Akuma
From Shoryuken Wiki, Marvel vs. Capcom 3 Strategy and More!


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Akuma
In a nutshell
Akuma has appeared in every "versus" game (you could play Ryu in Akuma mode in MvC1), but in Marvel vs. Capcom 3 he gets some extra juice. Akuma has one of the fastest beams in the game, and a versatile set of moves that allow him to put together some flashy combos. He has a few unorthodox angles of attack that may surprise opponents, but his average speed and poor range on most of his normal attacks limit his capabilities. You will need to plan your attacks carefully to make this low health, high damage character work. His level 3, the Shun Goku Satsu, is the most damaging Level 3 hyper in the game. He also has one of only two high hitting assists in the entire game.
Video Walkthrough
Move List
Assist Types
Name
Type
Damage
Special Properties
Cross-Over Combination
Normal Moves
Special Moves
Burning Dive Kick
90,000
Hyper Moves
Can Be Followed whit an air Messatsu/Tenma-Gohado Agyo
Mission Mode Combos
Apprentice Combos
Strategy
Tips and Tricks
- Throws are an important part of Akuma's game. Off of any throw, front or back, air or ground, you can instantly do an air Charged Messatsu Gouhado with
,
+
+
. This will OTG for big damage.
- Akuma's teleport is extremely useful, especially when combined with assists that hit repeatedly as he passes through you and changes sides.
- Akuma's overhead Chop can be special cancelled, which means you can score a launcher with the
button into huge damage.
Combos
- Akuma has one of the only non-XFactor infinites in the game. The clip and information are courtesy of Desk.


