Marvel vs Capcom 3/Akuma

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Akuma

Akumaface.jpg

In a nutshell
Akuma has appeared in every "versus" game (you could play Ryu in Akuma mode in MvC1), but in Marvel vs. Capcom 3 he gets some extra juice. Akuma has one of the fastest beams in the game, and a versatile set of moves that allow him to put together some flashy combos. He has a few unorthodox angles of attack that may surprise opponents, but his average speed and poor range on most of his normal attacks limit his capabilities. You will need to plan your attacks carefully to make this low health, high damage character work. His level 3, the Shun Goku Satsu, is the most damaging Level 3 hyper in the game. He also has one of only two high hitting assists in the entire game.

Video Walkthrough

Move List

Assist Types

Name
Type
Damage
Special Properties
Cross-Over Combination
Alpha.png Gouhadou
Shot.png Front.png
90,000
Messatsu Gouhadou
Beta.png Tatsumaki Zankuyaku
Direct.png Front.png
116,400
Softknockdown.png
Messatsu Shoryu
Gamma.png Hyaki Goju
Direct.png Tiltdown.png
90,000
High.png
Messatsu Gouhadou

Normal Moves

Name
Command
Damage
Special Properties (glossary)
Standing Light
L.png
53,000
Crouching Light
D.png + L.png
48,000
Low.png
Standing Medium
M.png
72,000 (40,000 x 2)
Crouching Medium
D.png + M.png
75,000
Chop
F.png + M.png
81,000 (45,000 x 2)
High.png
Standing Heavy
H.png
88,000
Crouching Heavy
D.png + H.png
85,000
Low.png Softknockdown.png
Hop Kick
F.png + H.png
100,000
Akuma counts as standing during this
Standing Special
S.png
90,000
Launch.png
Jumping Light
air L.png
53,000
High.png
Jumping Medium
air M.png
70,000
High.png
Dive Kick
air D.png + M.png
80,000
Jumping Heavy
air H.png
88,000
High.png
Jumping Special
air S.png
90,000
High.png

Special Moves

Name
Command
Damage
Special Properties (glossary)
Gouhadou
Qcf.png + Atk.png
90,000
Zankyu Hadou
Aironly.png Qcf.png + Atk.png
90,000
Goushoryu
Dp.png + Atk.png
L.png  90,000
M.png 118,000 (55,000 + 70,000)
H.png 132,600 (40,000 x 2 + 70,000)
Tatsumaki
Qcb.png + Atk.png
L.png 110,000
M.png 132,000 (40,000 x 2 + 70,000)
H.png 166,200 (35,000 x 4 + 70,000)
Airok.png
Demon Flip
Rdp.png + Atk.png
   Fist
Demon Flip, then L.png
100,000
Groundbounce.png High.png
Does not automatically face opponent
   Burning Dive Kick
Demon Flip, then M.png
90,000
Otg.png High.png
Groundbounce.png if opponent is not standing
Does not automatically face opponent
   Zankyu Hadou
Demon Flip, then H.png
90,000
Teleport
Dp.png or Rdp.png + S.png

Hyper Moves

Name
Command
Damage
Special Properties (glossary)
Messatsu/Tenma-Gohado Agyo
Qcf.png + Atk.png + Atk.png
285,600 (11,000 x 48)
Airok.png
Damage scales by 0.97
Messatsu/Tenma-Gohado Ungyo
Qcf.png + Atk.png + Atk.png , hold H.png
260,300 (18,000 x 25)
Airok.png
Air version Otg.png
Damage scales by 0.95
Messatsu-Goshoryu
Dp.png + Atk.png + Atk.png
292,000 (40,000 x 8 + 150,000)
Startupinv.png
Damage scales by 0.9
Raging Demon
L.png , L.png , F.png , M.png , H.png
465,000
Throw.png Startupinv.png

Mission Mode Combos

Apprentice Combos

Strategy

Tips and Tricks

  • Throws are an important part of Akuma's game. Off of any throw, front or back, air or ground, you can instantly do an air Charged Messatsu Gouhado with Qcf.png , Uf.png + Atk.png + Atk.png . This will OTG for big damage.
  • Akuma's teleport is extremely useful, especially when combined with assists that hit repeatedly as he passes through you and changes sides.
  • Akuma's overhead Chop can be special cancelled, which means you can score a launcher with the S.png button into huge damage.

Combos

  • Akuma has one of the only non-XFactor infinites in the game. The clip and information are courtesy of Desk.

Basic Strategy

Advanced Strategy