Marvel vs Capcom 3/Akuma

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Marvel vs Capcom 3
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Contents


Akuma

Image: akumaface.jpg

In a nutshell
Akuma has appeared in every "versus" game (you could play Ryu in Akuma mode in MvC1), but in Marvel vs. Capcom 3 he gets some extra juice. Akuma has one of the fastest beams in the game, and a versatile set of moves that allow him to put together some flashy combos. He has a few unorthodox angles of attack that may surprise opponents, but his average speed and poor range on most of his normal attacks limit his capabilities. You will need to plan your attacks carefully to make this low health, high damage character work. His level 3, the Shun Goku Satsu, is the most damaging Level 3 hyper in the game. He also has one of only two high hitting assists in the entire game.

Video Walkthrough

Move List

Assist Types

Name
Type
Damage
Special Properties
Cross-Over Combination
File:Alpha.png Gouhadou
File:shot.png File:front.png
90,000
Messatsu Gouhadou
File:Beta.png Tatsumaki Zankuyaku
File:direct.png File:front.png
116,400
File:softknockdown.png
Messatsu Shoryu
File:Gamma.png Hyaki Goju
File:direct.png File:tiltdown.png
90,000
File:high.png
Messatsu Gouhadou

Normal Moves

Name
Command
Damage
Special Properties (glossary)
Standing Light
File:l.png
53,000
Crouching Light
File:d.png + File:l.png
48,000
File:low.png
Standing Medium
File:m.png
72,000 (40,000 x 2)
Crouching Medium
File:d.png + File:m.png
75,000
Chop
File:f.png + File:m.png
81,000 (45,000 x 2)
File:high.png
Standing Heavy
File:h.png
88,000
Crouching Heavy
File:d.png + File:h.png
85,000
File:low.png File:softknockdown.png
Hop Kick
File:f.png + File:h.png
100,000
Akuma counts as standing during this
Standing Special
File:s.png
90,000
File:launch.png
Jumping Light
air File:l.png
53,000
File:high.png
Jumping Medium
air File:m.png
70,000
File:high.png
Dive Kick
air File:d.png + File:m.png
80,000
Jumping Heavy
air File:h.png
88,000
File:high.png
Jumping Special
air File:s.png
90,000
File:high.png

Special Moves

Name
Command
Damage
Special Properties (glossary)
Gouhadou
File:qcf.png + File:atk.png
90,000
Zankyu Hadou
File:aironly.png File:qcf.png + File:atk.png
90,000
Goushoryu
File:dp.png + File:atk.png
File:l.png  90,000
File:m.png 118,000 (55,000 + 70,000)
File:h.png 132,600 (40,000 x 2 + 70,000)
Tatsumaki
File:qcb.png + File:atk.png
File:l.png 110,000
File:m.png 132,000 (40,000 x 2 + 70,000)
File:h.png 166,200 (35,000 x 4 + 70,000)
File:airok.png
Demon Flip
File:rdp.png + File:atk.png
   Fist
Demon Flip, then File:l.png
100,000
File:groundbounce.png File:high.png
Does not automatically face opponent
   Burning Dive Kick
Demon Flip, then File:m.png
90,000
File:otg.png File:high.png
File:groundbounce.png if opponent is not standing
Does not automatically face opponent
   Zankyu Hadou
Demon Flip, then File:h.png
90,000
Teleport
File:dp.png or File:rdp.png + File:s.png

Hyper Moves

Name
Command
Damage
Special Properties (glossary)
Messatsu/Tenma-Gohado Agyo
File:qcf.png + File:atk.png + File:atk.png
285,600 (11,000 x 48)
File:airok.png
Damage scales by 0.97
Messatsu/Tenma-Gohado Ungyo
File:qcf.png + File:atk.png + File:atk.png , hold File:h.png
260,300 (18,000 x 25)
File:airok.png
Air version File:otg.png
Damage scales by 0.95
Messatsu-Goshoryu
File:dp.png + File:atk.png + File:atk.png
292,000 (40,000 x 8 + 150,000)
File:startupinv.png
Damage scales by 0.9
Raging Demon
File:l.png , File:l.png , File:f.png , File:m.png , File:h.png
465,000
File:throw.png File:startupinv.png
Can Be Followed whit an air Messatsu/Tenma-Gohado Agyo

Mission Mode Combos


Apprentice Combos

Strategy

Tips and Tricks

  • Throws are an important part of Akuma's game. Off of any throw, front or back, air or ground, you can instantly do an air Charged Messatsu Gouhado with File:qcf.png , File:uf.png + File:atk.png + File:atk.png . This will OTG for big damage.
  • Akuma's teleport is extremely useful, especially when combined with assists that hit repeatedly as he passes through you and changes sides.
  • Akuma's overhead Chop can be special cancelled, which means you can score a launcher with the File:s.png button into huge damage.

Combos

  • Akuma has one of the only non-XFactor infinites in the game. The clip and information are courtesy of Desk.

Basic Strategy

Advanced Strategy

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