Marvel vs Capcom 3/Arthur

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Contents


Arthur

Image: arthurface.jpg

In a nutshell

Arthur's game plan is to lock down his opponent with waves of projectiles. His arsenal of daggers, lances, and axes can attack from nearly any angle. Arthur cannot dash and is not very mobile, so to win you will need to dictate the pace of the match and frustrate your opponent. Pairing Arthur with a shot type assist that covers an angle he cannot, or an assist to help get opponents away from you if they get in will be a huge help to his game. Watch out for characters that can teleport behind you, as these will be Arthur's most deadly foes.


Beginners Video Walkthrough

Move List

Assist Types

Name
Type
Damage
Special Properties
Cross-Over Combination
File:Alpha.png Heavenly Slash
File:direct.png File:front.png
80,000
Goddess Bracelet
File:Beta.png Dagger Toss
File:direct.png File:front.png
40,000 x 3 Daggers
Goddess Bracelet
File:Gamma.png Fire Bottle Toss
File:direct.png File:tiltdown.png
40,000(bottle) + 20,000(flame)
Flame hits File:otg.png
Goddess Bracelet
Name
Type
Damage
Special Properties
Cross-Over Combination
File:Alpha.png Gold Heavenly Slash
File:direct.png File:front.png
110,000
Goddess Bracelet
File:Beta.png Gold Dagger Toss
File:direct.png File:front.png
55,000 x 3 Daggers
Goddess Bracelet
File:Gamma.png Gold Fire Bottle Toss
File:direct.png File:tiltdown.png
40,000(bottle) + 22,000(flame)
Flame hits File:otg.png
Goddess Bracelet

Normal Moves

Name
Command
Damage
Special Properties (glossary)
Double Jump
File:u.png in the air
Standing Light
File:l.png
30,000
Crouching Light
File:d.png + File:l.png
28,000
File:low.png
Standing Medium
File:m.png
48,000
Blocks File:high.png and mid attacks
Destroys projectiles
Crouching Medium
File:d.png + File:m.png
45,000
File:low.png
Standing Heavy
File:h.png
65,000
Crouching Heavy
File:d.png + File:h.png
63,000
File:low.png File:softknockdown.png
Joust
File:f.png + File:h.png
70,000
Magic Sword
File:b.png + File:h.png
70,000
File:chipdamage.png File:nocancel.png
Standing Special
File:s.png
70,000
File:launch.png
Jumping Light
air File:l.png
30,000
File:high.png File:djcancel.png
Jumping Medium
air File:m.png
47,000
File:high.png File:djcancel.png
Jumping Heavy
air File:h.png
63,000
File:high.png
Jumping Special
air File:s.png
65,000
File:high.png

Special Moves

Name
Command
Damage
Special Properties (glossary)
Daggers
File:qcf.png + File:l.png
108,300 (40,000 x 3)
File:airok.png
Lances
File:qcf.png + File:m.png
114,000 (60,000 x 2)
File:airok.png
Crossbow
File:qcf.png + File:h.png
95,000 (50,000 x 2)
File:airok.png
Fire Bottle
File:qcb.png + File:l.png
Bottle: 40,000
Flame: 93,500 (20,000 x 6)
File:airok.png Flame File:otg.png
Bottle File:stagger.png
Axe
File:qcb.png + File:m.png
100,000
File:airok.png
Scythe
File:qcb.png + File:h.png
95,000 (50,000 x 2)
File:airok.png
Shield Deflect
File:dp.png + File:l.png
File:stagger.png Counters mid and low-attacks
Destroys non-hyper projectiles
Heaven Slash
File:dp.png + File:m.png
90,000
Invincible during active frames
Hell Slash
File:dp.png + File:h.png
104,000 (50,000 + 60,000)
File:hardknockdown.png

Gold Armor Special Moves

Name
Command
Damage
Special Properties (glossary)
Gold Daggers
File:qcf.png + File:l.png
149,000 (55,000 x 3)
File:airok.png
Gold Lances
File:qcf.png + File:m.png
130,000
File:airok.png
Gold Crossbow
File:qcf.png + File:h.png
108,300 (40,000 x 3)
File:airok.png Homing
Gold Fire Bottle
File:qcb.png + File:l.png
Bottle: 40,000 +
Flame: 22,000 x 11
File:airok.png Flame File:otg.png
Bottle File:stagger.png
Gold Axe
File:qcb.png + File:m.png
135,400 (50,000 x 3)
File:airok.png
Gold Scythe
File:qcb.png + File:h.png
85,900 (20,000 x 4)
File:airok.png
Gold Heaven Slash
File:dp.png + File:m.png
120,000
File:softknockdown.png Invincible during active frames
Gold Hell Slash
File:dp.png + File:h.png
132,000 (60,000 + 80,000)
File:hardknockdown.png File:groundbounce.png

Hyper Moves

Name
Command
Damage
Special Properties (glossary)
Goddess Bracelet
File:qcf.png + File:atk.png + File:atk.png
281,800 (22,000 x 20)
Damage scales by 0.95
Armor Summon
File:qcb.png + File:atk.png + File:atk.png
Gold armor lasts 20 seconds
For the Princess
File:dp.png + File:atk.png + File:atk.png
400,000
File:otg.png

Apprentice Combos

Strategy

Tips and Tricks

  • When Arthur is in Gold Armor, incoming damage is reduced by 20%. When he is nude, incoming damage is increased by 30%.
  • Summon Arthur's Gold Armor, then tag him out. His assist will remain powered up for as long as Arthur is not on point. This is especially good with his Fire Bottle Toss and Dagger Toss assists.
  • Arthur Can Kill Thor in one combo with some assists here is a video

http://www.youtube.com/watch?v=kaxDd_Dlct8&feature=channel_video_title

  • Make up for the lack of a dash using Arthur's Joust command normal. This combos into his Special button launcher and nets him some damage.
  • If you end an air combo with S correctly, you can land, throw a Fire Bottle, and super cancel into Goddess Bracelet. The fire will pick them up off the ground and put them into your powerful level 1 super.

Basic Strategy

  • Arthur can link one Goddess Bracelet super into another. Should you land this move in your keepaway,

you may want to spend the additional meter to do more damage. Video example courtesy of VIP2GAMING.

Advanced Strategy

Level 3 X-Factor Gold Armor Arthur is silly. He has 3 projectile death loops with lances, fire bottles, and axes. The lances can combo from full screen and only take about 4 for a dead character. The fire bottles actually work better out of gold armor because the ground fire doesn't start when you hit the character. The axes are a little tricky but they can cross up. The axes move in a weird arch so the trick is to hit them with the arch going up and then on its way back down. You have to find the right spacing for different size characters but it wont work on a some.

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