Marvel vs Capcom 3/Chun Li

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Chun Li

Chunliface.jpg

In a nutshell

Chun-li is a rushdown machine. Despite having a fireball, she has no ability to keepaway whatsoever. The use of her long range crouching M.png and Jump-Cancelable H.png attacks are mandatory in her pressure game. Her air dash only goes in one direction, but the down-forward angle that it travels is perfect for staying on top of any opponent. Chun's best feature is undoubtedly her Lighting Legs attack. On the ground or in the air, this move can single-handedly destroy opponents who have a narrow game-plan, and give her nearly effortless combos into her Supers. If you want to get in your opponents face and press a lot of buttons really, really fast, Chun is probably for you.


Video Walkthrough

Move List

Assist Types

Name
Type
Damage
Special Properties
Cross-Over Combination
Alpha.png Kikoken
Shot.png Front.png
50,000
Kikosho
Beta.png Tenshokyaku
Direct.png Upward.png
87,100 (20,000 x 5)
Kikosho
Gamma.png Hyakuretsukyaku
Direct.png Front.png
71,300 (11,000 x 10)
Hoyokusen

Normal Moves

Name
Command
Damage
Special Properties (glossary)
Wall Jump
Uf.png while in the air against the wall
Double Jump
U.png while in the air
Removes one Air Dash
Triple Jump
U.png during a Double Jump
Removes one Air Dash
Air Dash
F.png F.png or Atk.png + Atk.png in the air
Can be performed twice in a jump,
but each Air Dash removes one
of your remaining Jumps.
Standing Light
L.png
35,000
Crouching Light
D.png + L.png
33,000
Standing Medium
M.png
50,000
Crouching Medium
D.png + M.png
48,000
Low.png
Standing Heavy
H.png
70,000
Jcancel.png
Crouching Heavy
D.png + H.png
80,000
Low.png Jcancel.png Softknockdown.png
Neck Breaker
F.png + H.png
80,000
High.png
Standing Special
S.png
70,000
Launch.png
Jumping Light
air L.png
40,000
High.png Jcancel.png
Jumping Medium
air M.png
55,000
High.png Jcancel.png
Head Stomp
air D.png + M.png
65,000
High.png
Chun Li will jump off the opponent on hit
Jumping Heavy
air H.png
70,000
High.png Jcancel.png
Jumping Special
air S.png
70,000
High.png

Special Moves

Name
Command
Damage
Special Properties (glossary)
Kikoken
Hcf.png + Atk.png
50,000 L.png
70,000 M.png
90,000 H.png
    Kikoanken
During H.png Kikoken, H.png
100,000
Crumple.png
Spinning Bird Kick
charge D.png , U.png + Atk.png
76,000 (40,000 x 2) L.png
94,800 (35,000 x 3) M.png
113,400 (33,000 x 4) H.png
Airok.png
Hyakuretsukyaku
Atk.png x 3
51,500 (15,000 x 4) L.png
61,300 (15,000 x 5) M.png
85,100 (15,000 x 8) H.png
Airok.png
The recovery can be canceled into the same version
Tenshokyaku
Dp.png + Atk.png
78,400 (20,000 x 2 + 50,000) L.png
101,400 (20,000 x 4 + 50,000) M.png
120,000 (20,000 x 6 + 50,000) H.png
Airok.png

Hyper Moves

Name
Command
Damage
Special Properties (glossary)
Kikosho
Qcf.png + Atk.png + Atk.png
286,300 (28,000 x 14)
Damage scales by 0.95
Hoyokusen
Qcb.png + Atk.png + Atk.png
230,000 (20,000 x 13 + 70,000)
Startupinv.png Launch.png
Damage scales by 0.95
Shichisei Ranka
Dp.png + Atk.png + Atk.png
410,000
Startupinv.png

Mission Mode Combos

Apprentice Combos

Strategy

Tips and Tricks

  • Chun Li's Lightning Legs assist hits repeatedly for a long time. Use this time to do high and low mixups on your opponent.
  • If you corner your opponent and Headstomp them, you can do it repeatedly without ever having to land. Call assists while you do this to really annoy your opponents, and cancel a stomp into lightning legs to change up your pattern and make the corner even more of a nightmare for your enemies.
  • After a long combo into Hoyokusen Super, Hit Stun Decay will prevent you from doing much in the air after the launch. Instead, try simply comboing Hard attack into an exchange to keep the combo going.

Basic Strategy

Advanced Strategy