Marvel vs Capcom 3/Chun Li

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Contents


Chun Li

Image: chunliface.jpg

In a nutshell

Chun-li is a rushdown machine. Despite having a fireball, she has no ability to keepaway whatsoever. The use of her long range crouching File:m.png and Jump-Cancelable File:h.png attacks are mandatory in her pressure game. Her air dash only goes in one direction, but the down-forward angle that it travels is perfect for staying on top of any opponent. Chun's best feature is undoubtedly her Lighting Legs attack. On the ground or in the air, this move can single-handedly destroy opponents who have a narrow game-plan, and give her nearly effortless combos into her Supers. If you want to get in your opponents face and press a lot of buttons really, really fast, Chun is probably for you.


Video Walkthrough

Move List

Assist Types

Name
Type
Damage
Special Properties
Cross-Over Combination
File:Alpha.png Kikoken
File:shot.png File:front.png
50,000
Kikosho
File:Beta.png Tenshokyaku
File:direct.png File:upward.png
87,100 (20,000 x 5)
Kikosho
File:Gamma.png Hyakuretsukyaku
File:direct.png File:front.png
71,300 (11,000 x 10)
Hoyokusen

Normal Moves

Name
Command
Damage
Special Properties (glossary)
Wall Jump
File:uf.png while in the air against the wall
Double Jump
File:u.png while in the air
Removes one Air Dash
Triple Jump
File:u.png during a Double Jump
Removes one Air Dash
Air Dash
File:f.png File:f.png or File:atk.png + File:atk.png in the air
Can be performed twice in a jump,
but each Air Dash removes one
of your remaining Jumps.
Standing Light
File:l.png
35,000
Crouching Light
File:d.png + File:l.png
33,000
Standing Medium
File:m.png
50,000
Crouching Medium
File:d.png + File:m.png
48,000
File:low.png
Standing Heavy
File:h.png
70,000
File:jcancel.png
Crouching Heavy
File:d.png + File:h.png
80,000
File:low.png File:jcancel.png File:softknockdown.png
Neck Breaker
File:f.png + File:h.png
80,000
File:high.png
Standing Special
File:s.png
70,000
File:launch.png
Jumping Light
air File:l.png
40,000
File:high.png File:jcancel.png
Jumping Medium
air File:m.png
55,000
File:high.png File:jcancel.png
Head Stomp
air File:d.png + File:m.png
65,000
File:high.png
Chun Li will jump off the opponent on hit
Jumping Heavy
air File:h.png
70,000
File:high.png File:jcancel.png
Jumping Special
air File:s.png
70,000
File:high.png

Special Moves

Name
Command
Damage
Special Properties (glossary)
Kikoken
File:hcf.png + File:atk.png
50,000 File:l.png
70,000 File:m.png
90,000 File:h.png
    Kikoanken
During File:h.png Kikoken, File:h.png
100,000
File:crumple.png
Spinning Bird Kick
charge File:d.png , File:u.png + File:atk.png
76,000 (40,000 x 2) File:l.png
94,800 (35,000 x 3) File:m.png
113,400 (33,000 x 4) File:h.png
File:airok.png
Hyakuretsukyaku
File:atk.png x 3
51,500 (15,000 x 4) File:l.png
61,300 (15,000 x 5) File:m.png
85,100 (15,000 x 8) File:h.png
File:airok.png
The recovery can be canceled into the same version
Tenshokyaku
File:dp.png + File:atk.png
78,400 (20,000 x 2 + 50,000) File:l.png
101,400 (20,000 x 4 + 50,000) File:m.png
120,000 (20,000 x 6 + 50,000) File:h.png
File:airok.png

Hyper Moves

Name
Command
Damage
Special Properties (glossary)
Kikosho
File:qcf.png + File:atk.png + File:atk.png
286,300 (28,000 x 14)
Damage scales by 0.95
Hoyokusen
File:qcb.png + File:atk.png + File:atk.png
230,000 (20,000 x 13 + 70,000)
File:startupinv.png File:launch.png
Damage scales by 0.95
Shichisei Ranka
File:dp.png + File:atk.png + File:atk.png
410,000
File:startupinv.png

Mission Mode Combos

Apprentice Combos

Strategy

Tips and Tricks

  • Chun Li's Lightning Legs assist hits repeatedly for a long time. Use this time to do high and low mixups on your opponent.
  • If you corner your opponent and Headstomp them, you can do it repeatedly without ever having to land. Call assists while you do this to really annoy your opponents, and cancel a stomp into lightning legs to change up your pattern and make the corner even more of a nightmare for your enemies.
  • After a long combo into Hoyokusen Super, Hit Stun Decay will prevent you from doing much in the air after the launch. Instead, try simply comboing Hard attack into an exchange to keep the combo going.

Basic Strategy

Advanced Strategy

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