Marvel vs Capcom 3/Hsien Ko
From Shoryuken Wiki, Marvel vs. Capcom 3 Strategy and More!


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Hsien Ko
In a nutshell
Hsien-ko is a versatile, but slow character with a lot of options and one of the best assists in the game. Hsien-ko can use her long range normals in conjunction with her Gong reflector and Item Toss moves to play shockingly effective keepaway. In close, she scores great damage by following her throws with supers, and has some amazing normals to harass players with. Getting in close isn't too hard, either, as you can use her Swing to close the distance quickly while covered in a massive ball of damage. Hsien-ko's Hyper Armor mode powerup may be brief, but tagging her out lets her keep it until she returns, and makes her Swing assist one of the best in the games.
Video Walkthrough
Move List
Assist Types
Name
Type
Damage
Special Properties
Cross-Over Combination
Normal Moves
Special Moves
Anki Hou
Item Toss
Item Toss
knives: 70,000
bombs 80,000
Stars or pots: 70,000
bombs 80,000
Stars or pots: 70,000
random item
Stars and pots dizzy
Stars and pots dizzy
Senpu Bu
Swing
Swing
Hyper Moves
Tenrai Ha
Balls
Balls
273,500 (50,000 +
35,000 x 8)
35,000 x 8)
Apprentice Combos
Strategy
Tips and Tricks
- Hyper Armor activation is very punishable on startup, so super cancel into it from the Gong or give yourself a little space. Try DHCing it into a teammate's safe super to get Hsien-ko out and start abusing her armored assists.
- You can attack on the way down from a Senpu Bu swing, and if you mix up the number of hits you do on the way down, you can confuse your opponent. Do they need to block high for 1 hit or 4? You can decide, and then land with a low.
- Hsien-ko's bombs cannot hurt her, so if you throw one, you can move in without fear and pester your opponent.
- Her dash makes her invincible for a moment, and you can use it to pass through opponents or projectiles.
- You can use Senpu Bu Swing in the air three times before you have to land. This can keep you airborn for a very, very long time.


