Marvel vs Capcom 3/Ryu

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Marvel vs Capcom 3
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Contents


Ryu

Image: ryuface.jpg

In a nutshell

Ryu is the most basic of all of Marvel vs Capcom 3's characters. While this may make him appear weak, he does bring a few undeniable advantages to the table. First, his Shinkuu Hadouken is an aimable and fast beam super. Playing Ryu with meter stocked really limits your opponent's options, especially if you show them that you are capable of punishing their mistakes. He hits reasonably hard, too, with very simple combos dealing very respectable damage. This, along with a level 1 super that has File:startupinv.png make him a threat that relies on having meter to scare people into playing his game. Fortunately, his assists hit pretty hard, and you can play him as an assist until you have the meter needed to rock Ryu.


Video Walkthrough

Move List

Assist Types

Name
Type
Damage
Special Properties
Cross-Over Combination
File:Alpha.png Shoryuken
File:direct.png File:upward.png
150,000
Shinku Tatsumaki Senpuyaku
File:Beta.png Hadoken
File:shot.png File:front.png
100,000
Shinku Hadoken
File:Gamma.png Tatsumaki Senpukayku
File:direct.png File:front.png
135,000
File:softknockdown.png
Shinku Tatsumaki Senpuyaku

Normal Moves

Name
Command
Damage
Special Properties (glossary)
Standing Light
File:l.png
50,000
Crouching Light
File:d.png + File:l.png
45,000
File:low.png
Standing Medium
File:m.png
75,000
Crouching Medium
File:d.png + File:m.png
68,000
File:low.png
Overhead Punch
File:f.png + File:m.png
63,000
File:high.png File:nocancel.png
Standing Heavy
File:h.png
90,000
Crouching Heavy
File:d.png + File:h.png
80,000
File:low.png File:hardknockdown.png
High Kick
File:f.png + File:h.png
95,000
Standing Special
File:s.png
100,000
File:launch.png
Jumping Light
air File:l.png
55,000
File:high.png
Jumping Medium
air File:m.png
48,000, 68,000 2 hits
File:high.png
Jumping Heavy
air File:h.png
90,000
File:high.png
Jumping Special
air File:s.png
95,000
File:high.png

Special Moves

Name
Command
Damage
Special Properties (glossary)
Hadoken
File:qcf.png + File:atk.png
100,000
File:airok.png
Shoryuken
File:dp.png + File:atk.png
100,000 File:l.png
120,000 File:m.png
150,000 File:h.png
File:startupinv.png
Tatsumaki Senpukyaku
File:qcb.png + File:atk.png
90,000, air 100,000 File:l.png
114,000, air 117,600 File:m.png
143,500, air 135,800 File:h.png
File:airok.png
Joudan
File:rdp.png + File:atk.png
100,000
File:wallbounce.png

Hyper Moves

Name
Command
Damage
Special Properties (glossary)
Shinku Hadoken
File:qcf.png + File:atk.png + File:atk.png
266,300 (18,000 x 25)
Damage scales by 0.95
Aim File:f.png or File:u.png with the joystick
Air Shinku Hadoken
File:aironly.png File:qcf.png + File:atk.png + File:atk.png
266,300 (18,000 x 25)
Damage scales by 0.95
Aim File:f.png or File:d.png with the joystick
File:d.png can File:otg.png
Shinku Tatsumaki Senpukyaku
File:qcb.png + File:atk.png + File:atk.png
266,300 (12,000 x 43)
File:startupinv.png
Damage scales by 0.96
Shin Shoryuken
File:dp.png + File:atk.png + File:atk.png
380,000
invulnerable

Apprentice Combos

Strategy

Tips and Tricks

  • Ryu has one of the better jump in attacks in the game, in his light Tatsumaki. This thing has a stellar hitbox and can cross up like a champ. If you do it jumping backwards, it moves forwards anyway. Unfortunately, it only comes in at one angle, so you have to change up when you input it to get people to block incorrectly.
  • Remember, even though Ryu's fireballs will lose in a lot of projectile wars, he can super cancel into a Shinkuu Hadouken to punish an opponent's mistake.
  • Ryu can throw three fireballs in the air before landing, or throw two and then tatsumaki his way back to the ground. Fireballs are a large part of Ryu's game, due to his uncancelable dash and poor mobility options, so learn when and where to throw them.
  • Ryu's Shoryuken is one of the only normal moves in the game with invincibility on startup. It is highly punishable on block, but may save you here and there.

Combos

These Ryu combos come courtesy of SaishuuKessen.

Basic Strategy

Advanced Strategy

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