Marvel vs Capcom 3/Spencer

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Spencer

Spencerface.jpg

In a nutshell

Spencer is a unique character with a small variety of moves, but a lot of ways to use them. Using his Bionic Arm, he can make up for his otherwise poor speed by pulling himself around the stage. This also leads to some very unique combo opportunities, and sometimes command throw setups that lead to more combos. He even comes equipped with one of the fastest super moves in the game! If you like a small set of tools that require creativity to work with, grab onto Spencer.


Video Walkthrough

Move List

Assist Types

Name
Type
Damage
Special Properties
Cross-Over Combination
Alpha.png Wire Grip H. Shot
Shot.png Front.png
20,000
Hardknockdown.png
Bionic Lancer
Beta.png Wire Grip Slant Shot
Shot.png Tiltup.png
20,000
Stands opponent up
Bionic Lancer
Gamma.png Armor Piercer
Direct.png Front.png
130,000
Wallbounce.png
Bionic Lancer

Normal Moves

Name
Command
Damage
Special Properties (glossary)
Standing Light
L.png
48,000
Crouching Light
D.png + L.png
45,000
Low.png
Standing Medium
M.png
67,000
Crouching Medium
D.png + M.png
70,000
Low.png
Standing Heavy
H.png
88,000
Crouching Heavy
D.png + H.png
80,000
Low.png
Bionic Smash
F.png + H.png
90,000
High.png Nocancel.png
Standing Special
S.png
90,000
Launch.png
Jumping Light
air L.png
45,000
High.png
Jumping Medium
air M.png
63,000
High.png
Jumping Heavy
air H.png
83,000
High.png
Jumping Special
air S.png
88,000
High.png

Special Moves

Name
Command
Damage
Special Properties (glossary)
Wire Grapple
Qcf.png + Atk.png
102,000 L.png
120,000 M.png
30,000 H.png
Followup with an attack
    Reel in Punch
Wire Grapple, then L.png
102,000
Softknockdown.png
    Zip Kick
Wire Grapple, then M.png
120,000
Wallbounce.png
    Come 'ere!
Wire Grapple, then H.png
30,000
Pulls your opponent in
Air Wire Grapple
In Air Qcf.png + Atk.png
120,000
Wallbounce.png
M.png and H.png Otg.png
Wire Pull
Any direction + Atk.png + S.png
Attaches to a player or surface and pull Spencer in
Air Wire Pull
In Air, B.png Db.png D.png Df.png or F.png + Atk.png + S.png
Attaches to a player or surface and pull Spencer in
Wire Swing
In Air, Ub.png U.png or Uf.png + Atk.png + S.png
Swing forward
Jaw Breaker
Dp.png + Atk.png
35,000
Throw.png
H.png is anti air grab
    Smash Kick
Jaw Breaker M.png or H.png , then H.png
129,500
Wallbounce.png
    Critical Smash
Jaw Breaker M.png or H.png , then H.png with specific timing
192,500
Wallbounce.png
Armor Piercer
Qcf.png + S.png
far 130,000
mid 150,000
close 180,000
Wallbounce.png
starup speed and damage change based on distance from opponent

Hyper Moves

Name
Command
Damage
Special Properties (glossary)
Bionic Maneuvers
Qcf.png + Atk.png + Atk.png
304,500
Bionic Lancer
Qcb.png + Atk.png + Atk.png
250,000

Apprentice Combos

Strategy

Tips and Tricks

  • While Spencer's Bionic Smash overhead is not cancellable, it can be linked into Armor Piercer, which gives a wall bounce and hyper of choice. It can also freely be chained from other normals, so when combined with a pressure assist can make for some dangerous un-pushblockable high/low attack strings.
  • Spencer can combo off of all of his normal throws except for his grounded back throw. Use the Air Wire Grapple to get things going.
  • Spencer can Wire Pull and/or Wire Swing three times before he has to land. Pull yourself to the top and swing around while calling an assist to cover your approach on the way down.
  • Bionic Lancer is fast, and can punish all kinds of mistakes from mid to full screen. If it hits correctly, you might even be able to land an Air Wire Grapple Otg.png afterwards.
  • Spencer can Wave Dash, but you won't want to do it. It moves him slower than dashing normally.
  • CHARACTER SPECIFIC (Sentinel): For the maximum damage and advantage against Sentinel from a Jaw Breaker command grab, use the M version. Due to either Sentinel's large size or an increased falling speed, you can't hit him while he is falling from any version of Jaw Breaker with any normals or supers. The Armor Piercer will hit him if done correctly, in and out of the corner. Try to stick with the M version if you can time the Critical Smash attack properly for maximum damage, otherwise go with the L version and an Armor Piercer follow-up. Either way, comboing Sentinel out of a Jaw Breaker will result in the loss of 1 wall bounce for your combo.

Basic Strategy

Advanced Strategy