Marvel vs Capcom 3/Taskmaster

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Marvel vs Capcom 3
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Contents


Taskmaster

Image: taskmasterface.jpg

In a nutshell

Taskmaster is a versatile, but slow character that packs some brutal damage. At first glance, he seems to be missing a lot of options, but in play you'll quickly find that the ones he does have can be difficult for opponents to deal with. Some of his normal attacks are just huge, and his Arrows hit really hard and can be fired in many different directions.


Video Walkthrough

Move List

Assist Types

Name
Type
Damage
Special Properties
Cross-Over Combination
File:Alpha.png Aim Master (Horizontal Shot)
File:shot.png File:front.png
60,000 x 3
Legion Arrow ( l + m )
File:Beta.png Aim Master (Parabolic Shot)
File:shot.png File:tiltup.png
60,000 x 3
Legion Arrow ( l + h )
File:Gamma.png Aim Master (Vertical Shot)
File:shot.png File:upward.png
60,000 x 3
File:otg.png
LegionArrow ( m + h )

Normal Moves

Name
Command
Damage
Special Properties (glossary)
Standing Light
File:l.png
48,000
Crouching Light
File:d.png + File:l.png
45,000
File:low.png
Standing Medium
File:m.png
40,000 + 40,000
Crouching Medium
File:d.png + File:m.png
65,000
File:low.png
Standing Heavy
File:h.png
90,000
Crouching Heavy
File:d.png + File:h.png
80,000
Web Swing
File:f.png + File:h.png
80,000
File:chipdamage.png
Charging Star
File:b.png + File:h.png
95,000
File:chipdamage.png
Can negate some projectiles
Standing Special
File:s.png
90,000
File:launch.png
Jumping Light
air File:l.png
50,000
File:high.png
Jumping Medium
air File:m.png
68,000
File:high.png
Jumping Heavy
air File:h.png
50,000 + 50,000
File:high.png
Jumping Web Swing
air File:f.png + File:h.png
80,000
Jumping Special
air File:s.png
90,000
File:high.png

Special Moves

Name
Command
Damage
Special Properties (glossary)
Aim Master
File:qcf.png + File:atk.png
60,000 per hit
File:airok.png Hold button for more hits
File:m.png and File:h.png versions File:otg.png
Guard Master
File:qcb.png + File:atk.png
100,000 File:l.png
100,000 File:m.png
40,000 File:h.png
File:l.png counters File:high.png
File:m.png counters File:low.png
File:h.png counters projectiles
Light Sword Master
File:dp.png + File:l.png
50,000
Followup on block
    Combo Followup
After blocked Light Sword Master
File:h.png , File:qcf.png + File:h.png
89,000 (30,000 + 10,000 + 50,000)
1st and last attack are File:unblockable.png
Last hit is unscaled
Medium Sword Master
File:dp.png + File:m.png
50,000
Followup on block
    Combo Followup
After blocked Medium Sword Master
File:h.png , File:m.png , File:h.png , File:qcf.png + File:h.png
146,000 (30,000 + 28,000 + 30,000 + 10,000 + 60,000)
1st and last attack are File:unblockable.png
Last hit is unscaled
Heavy Sword Master
File:dp.png + File:h.png
50,000
Followup on block
    Combo Followup
After blocked Heavy Sword Master
File:h.png , File:m.png , File:h.png , File:h.png , File:m.png , File:qcf.png + File:h.png
193,800 (30,000 + 28,000 + 30,000 + 25,000 + 31,000 + 10,000 + 70,000)
1st and last attack are File:unblockable.png
Last hit is unscaled

Hyper Moves

Name
Command
Damage
Special Properties (glossary)
Legion Arrow
File:qcf.png + File:atk.png + File:atk.png
296,600 (15,000 x 25)
File:airok.png
Damage scales by 0.98
File:atk.png buttons determine angle
Air File:m.png + File:h.png version File:otg.png
Air File:l.png + File:h.png version File:otg.png
Ground File:m.png + File:h.png version File:otg.png
Aegis Counter
File:qcb.png + File:atk.png + File:atk.png
250,000
File:counter.png

Apprentice Combos

Strategy

Tips and Tricks

  • Though you don't get much damage off of Taskmaster's unblockable head-butt, you can combine it with the right assist to combo after it hits and make it a serious threat. You could also super cancel anytime before the finisher into Legion Arrow.
  • Remember that Charging Star can destroy some projectiles. From full screen, it won't get you all the way it, but it can really help change your positioning.
  • After Spidey Swing, you are airborn and can do attacks that count as high. Combine this with a low assist to make Taskmaster's offence really scary.
  • By using Aim Master and Web Swing, you can change Taskmaster's facing and direction of movement, allowing you to do a number of tricks to cross up.
  • For TaskMaster's Mission #10, be sure to hit the air M's when Ryu is at the peak of being knocked in the air to easier connect to the Air S.

Basic Strategy

Advanced Strategy

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