Marvel vs Capcom 3/Viewtiful Joe

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Marvel vs Capcom 3
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Contents


Viewtiful Joe

Image: vjoeface.jpg

In a nutshell

Joe is a tiny little pest that frustrates his opponents with this size. He does lack range, but getting in is never a problem for Joe. His ability to put his opponents into a slow motion state is one of the game's most powerful tools, and building a strategy around this is the key to success with Viewtiful Joe.


Video Walkthrough

Move List

Assist Types

Name
Type
Damage
Special Properties
Cross-Over Combination
File:Alpha.png Voomerang
File:shot.png File:front.png
70,000
Desperado
File:Beta.png Groovy Upper
File:direct.png File:upward.png
80,000
Mach Speed
File:Gamma.png Shocking Pink
File:shot.png File:downward.png
80,000
File:otg.png
Mach Speed

Normal Moves

Normal Moves

Name
Command
Damage
Special Properties (glossary)
Double Jump
File:u.png while in the air
Removes one Air Dash
Triple Jump
File:u.png during a Double Jump
Removes one Air Dash
Air Dash
File:f.png or File:b.png + File:atk.png + File:atk.png in the air
Can be performed twice in a jump,
but each Air Dash removes one
of your remaining Jumps.
Standing Light
File:l.png
38,000
Crouching Light
File:d.png + File:l.png
35,000
File:low.png
Standing Medium
File:m.png
50,000
Crouching Medium
File:d.png + File:m.png
48,000
File:low.png
Viewtiful Overhead
File:f.png + File:m.png
50,000
File:high.png
Does not File:cancel.png into File:h.png attacks
Standing Heavy
File:h.png
65,000
Crouching Heavy
File:d.png + File:h.png
60,000
File:low.png File:softknockdown.png
Standing Special
File:s.png
70,000
File:launch.png
Jumping Light
air File:l.png
38,000
File:high.png File:djcancel.png
Jumping Medium
air File:m.png
50,000
File:high.png File:djcancel.png
Jumping Heavy
air File:h.png
65,000
File:high.png File:djcancel.png
Jumping Special
air File:s.png
64,200 (25,000 x 3)
File:high.png

Special Moves

Name
Command
Damage
Special Properties (glossary)
Voomerang
File:qcf.png + File:atk.png
70,000
File:airok.png
Charged Voomerang
File:qcf.png + hold File:atk.png
50,000 per hit
File:airok.png
Hits up to 3 times, but will not combo into itself
Shocking Pink
File:qcb.png + File:atk.png
80,000
File:otg.png
File:l.png lasts 2 sec
File:m.png lasts 3 sec
File:h.png lasts 4 sec
Red Hot Kick
File:aironly.png File:qcb.png + File:atk.png
80,000 File:l.png
80,000 File:m.png
94,800 (35,000 x 3) File:h.png
Air Joe
File:aironly.png Mash File:atk.png
96,800 (25,000 x 3 + 40,000) File:l.png
119,700 (25,000 x 3 + 40,000 + 35,000) File:m.png
146,200 (25,000 x 3 + 40,000 + 35,000 + 45,000) File:h.png
Groovy Upper
File:dp.png + File:atk.png
80,000 File:l.png
80,000 File:m.png
104,000 (50,000 + 60,000) File:h.png

Hyper Moves

Name
Command
Damage
Special Properties (glossary)
Desperado
File:qcf.png + File:atk.png + File:atk.png
250,000
Damage scales by 0.95
Viewtiful God Hand
File:qcb.png + File:atk.png + File:atk.png
145,000 (50,000 + 100,000)
Slows oppponent for 10 seconds
Damage scales by 0.95
Mach Speed
File:dp.png + File:atk.png + File:atk.png
252,000 (30,000 + 15,000 x 13 + 70,000)
File:launch.png File:startupinv.png
Damage scales by 0.98

Apprentice Combos

Strategy

Tips and Tricks

  • Joe becomes a nightmare when paired with a low hitting OTG assist. Being able to airdash in and hit 3 or 4 times before landing while a low assist is creating an unblockable for you will really scare opponents.
  • While doing a short combo into God Hand is available, having an OTG assist allows you to do a much longer, much more damaging combo, and then OTG into God Hand to inflict the slowdown status.
  • Joe's overhead can combo into launcher or Groovy Uppercut, letting him start nasty combos from it. Characters in slow motion will have a very hard time blocking this.

Basic Strategy

Advanced Strategy

Personal tools