Mortal Kombat 9/Cyber Sub-Zero

From Shoryuken Wiki!
Jump to: navigation, search
Mortal Kombat 9MK9Logo.png



MK9-CyberSubZero Face.jpg

not available

Moves

Basic Attacks

Name
Command
Damage
Notes
Front Punch
Fp.png
Back Punch
Bp.png
Front Kick
Fk.png
Back Kick
Bk.png
Crouching Front Punch
D.png + Fp.png
Crouching Back Punch
D.png + Bp.png
Crouching Front Kick
D.png + Fk.png
Crouching Back Kick
D.png + Bk.png
Angled Jumping Punch
during angled jump, Fp.png or Bp.png
Angled Jumping Kick
during angled jump, Fk.png or Bk.png
Straight Up Jumping Punch
during straight up jump, Fp.png or Bp.png
?%
Med.png Groundbounce.png
Straight Up Jumping Kick
during straight up jump, Fk.png or Bk.png
?%
Med.png Knockdown.png

Command Normals

Name
Command
Damage
Notes
Backfist
F.png + Fp.png
?%
Chest Swipe
B.png + Bp.png
?%
Head Chop
F.png + Bp.png
?%
Spinning Low Kick
B.png + Fk.png
?%
Low.png
Splits Attack
U.png + Bk.png
?%
Straight Stab
B.png + Fp.png
?%
Back Spin Kick
F.png + Bk.png
?%
Sweep
B.png + Bk.png
?%
Low.png Sweep.png

Throws

Name
Command
Damage
Notes
Throw (Away)
B.png or N.png + Fp.png + Fk.png
Throw.png
Throw (Towards)
F.png + Fp.png + Fk.png
Throw.png

Kombo Attacks

Name
Command
Damage
Notes
Cyborg Assault
Fp.png ---.png Fp.png ---.png Fp.png
?% ---.png ?% ---.png ?%
2nd hit: Bufferable.png
Automation
Fp.png ---.png Fp.png ---.png Bp.png
?% ---.png ?% ---.png ?%
2nd & 3rd hit: Bufferable.png
Drive Power
Fp.png ---.png Fp.png ---.png F.png + Bk.png
?% ---.png ?% ---.png ?%
2nd hit: Bufferable.png
Freezing Pain
F.png + Fp.png ---.png Bk.png
?% ---.png ?%
Cryo Bash
F.png + Bp.png ---.png Bp.png ---.png Fp.png
?% ---.png ?% ---.png ?%
Frost
B.png + Fp.png ---.png Bp.png
?% ---.png ?%
Wildcard
B.png + Bp.png ---.png Bp.png
?% ---.png ?%
2nd hit: Bufferable.png
Upload
B.png + Bp.png ---.png Bk.png
?% ---.png ?%
Reboot
Fk.png ---.png Bk.png
?% ---.png ?%
last hit: Med.png , juggle
Nano Smash
Bp.png ---.png Fp.png ---.png Bp.png + Fp.png
?% ---.png ?% ---.png ?%
2nd hit: Bufferable.png last hit: Launch.png
System Error
Fk.png ---.png Fk.png ---.png Bp.png
?% ---.png ?% ---.png ?%
2nd hit: Low.png 2nd, 3rd hit: Bufferable.png
Blizzard
B.png + Fk.png ---.png Bp.png ---.png Fp.png
?% ---.png ?% ---.png ?%
1st hit: Low.png 2nd hit: Launch.png 3rd hit: Knockdown.png

Fast Tags

Name
Command
Damage
Notes
Dual Core
Fk.png ---.png Bk.png ---.png Tg.png
N/A
Sets up combo for partner
Meltdown
B.png + Fk.png ---.png Bp.png ---.png Tg.png
N/A
Sets up combo for partner

Tag Kombos

Name
Command
Damage
Notes
Dry Ice
Fp.png ---.png Fp.png ---.png Tg.png
Based on Teammate
Glacier
Bp.png ---.png Fp.png ---.png Tg.png
Based on Teammate
Ice Over
F.png + Bp.png ---.png Bp.png ---.png Tg.png
Based on Teammate

Tag Specials

Name
Command
Damage
Notes

Special Attacks

Name
Command
Damage
Notes
Ice Bomb (Close)
B.png , B.png + Fk.png
?%
Unblockable.png
Ice Bomb (Medium)
F.png , F.png + Fk.png
?%
Unblockable.png
Ice Bomb (Far)
B.png , B.png , F.png + Bk.png
?%
Unblockable.png
Ice Ball
D.png , F.png + Fp.png
?%
Slide
B.png , F.png + Bk.png
?%
Low.png Sweep.png
Ice Parry
D.png , B.png + Bp.png
?%
Parries all highs and throws
Teleport
D.png , B.png + Fp.png
?%
Divekick (Close)
in air: D.png + Fk.png
?%
Divekick (Far)
in air: D.png + Bk.png
?%

Enhanced Special Attacks

Name
Command
Damage
Notes
Ice Beam
D.png , F.png + Fp.png + Bl.png
?%
fullscreen
Cyber Slide
B.png , F.png + Bk.png + Bl.png
?%
Low.png Sweep.png
Cryo Bomb (all versions)
(Close) B.png B.png + Fk.png + Bl.png
?%
Unblockable.png Drops 3 bombs
(Medium) F.png F.png + Fk.png + Bl.png
?%
(Far) B.png B.png F.png + Fk.png + Bl.png
?%
Bangport
D.png , B.png + Fp.png + Bl.png
?%
hits opponent up close
Frozen Parry
D.png , B.png + Bp.png + Bl.png
?%
Parries any hit and freezes
Power Kick (Close)
in air: D.png + Fk.png + Bl.png
?%
Power Kick (Far)
in air: D.png + Bk.png + Bl.png
?%

Wake Up Moves

Name
Command
Damage
Notes
Slide
B.png , F.png + Bk.png
?%
Low.png Sweep.png
Ice Parry
D.png , B.png + Bp.png
?%
Parries all highs

X-Ray Attack

Name
Command
Damage
Notes
Cool Down
in air: Fk.png + Bk.png + Bl.png

Finishing Moves

Fatality
Kode
Distance From Opponent
Fatality 1
D.png B.png D.png F.png + Bp.png
Jump
Fatality 2
D.png D.png B.png D.png + Fp.png
Jump
Stage Fatality
D.png D.png U.png + Bl.png
Varies
Babality
D.png B.png F.png + Bl.png
Jump

Move Analysis

Basic Attacks

N/A


Command Normals

B.png + Fp.png

Good for pokes, use only to keep opponents from advancing in. Unsafe on block upclose.


Kombo Attacks

Fk.png , Bk.png

Safe high-mid hit string. Overheads and juggles. Good for corner combos.


Fk.png , Fk.png , Bp.png

Safe high-low-high string. Mix up this string with the above string. Gives advantage on hit but pushes opponent back. Use from corner to mid screen range.


Bp.png , Fp.png

Easy hit confirmable string. Hits crouchers. Buffers into all specials. Use for mixups into throws often. Tack on Fp.png + Bp.png to launch them for juggles.


B.png + Fk.png , Bp.png

Low launcher string. Completely unsafe on the ground. Use only in crossover Jump in punch combo starters.


Special Attacks

Dive Kick

His best weapon because its so damn safe. Learn to use them at lower levels of the jump. High dives can be punished by a fast special. Very good for punishing projectiles from midscreen.


Ice Ball

Sub's standard ice ball. Can be punished upclose. Can be crouched low without blocking.


Ice Parry

Surprising good counter because it comes out fast. Ground and anti-air. Throw attempts also get parried. Use this to stop rushdowners. You can use this to make unsafe bufferable strings safe, but use sparingly or you will eventually get punished. Remember that lows and projectiles do not parry.


Enhanced Special Attacks

Power Kick

Damaging move, it does 18% if all hits connect. 3rd hit is a overhead. Use in mixups.


Frozen Parry

Parries all. Lows, mids, and highs. Leaves opponent completely frozen so follow up with a free combo.


X-Ray Attack

N/A


Basic Strategy

N/A


Advanced Strategy

Dash Cancelling:

Cyber Sub can cancel his dashes directly into other dashes, making him very quick on the ground. This works going both forward and backward. This is a unique ability that you should take advantage of.


Corner 2-Meter Trap

Doing the enhanced Bombs directly followed by the enhanced Ice Beam creates a trap that only teleporters will escape. If the opponent remains grounded, the bombs will freeze them, and if they jump, they will be caught by the Ice Beam. Also, you must make sure you are close enough to the corner before employing this trap, because otherwise the opponent can escape the bombs by moving backwards and then block the Ice Beam.


Combos

Bread and Butters

3-Hits: Fk.png ---.png Bk.png ---.png Slide

4-Hits: B.png + Fk.png ---.png Bp.png ---.png Jump Kick ---.png Dive Kick

4-Hits: Fp.png ---.png Fp.png ---.png Bp.png ---.png Slide

6-Hits: Fp.png ---.png Fp.png ---.png Iceball ---.png Dash ---.png Fk.png ---.png Fk.png ---.png Bp.png

10-Hits: Bp.png , Fp.png ---.png Iceball ---.png Jump in Punch ---.png Bp.png , Fp.png , Fp.png + Bp.png ---.png Dash ---.png B.png + Bp.png , Bp.png ---.png Slide

11-Hits: Jump in Punch Bp.png , Fp.png ---.png Iceball ---.png Jump in Punch ---.png Bp.png , Fp.png , Fp.png + Bp.png ---.png Dash ---.png F.png + Fp.png , Bk.png

Jump-in Combos

2-hits: Jump Kick ---.png Dive Kick

Combos With Enhanced Specials

8-Hits: Bp.png ---.png Fp.png ---.png Fp.png + Bp.png ---.png Dash ---.png F.png + Bp.png ---.png Bp.png ---.png Fp.png ---.png Cyber Slide

12-Hits: Jump in Punch ---.png Bp.png ---.png Fp.png ---.png Fp.png + Bp.png ---.png Jump Punch ---.png Far Divekick ---.png Fp.png ---.png Fp.png ---.png Ice Beam ---.png Jump Kick ---.png Far Powerkick

Combos With X-Ray Attacks

B.png + Fk.png ---.png Bp.png ---.png Xray

Corner-Only Combos

9-Hits: Fk.png , Bk.png x3 ---.png Fk.png , Fk.png ---.png Slide

Style

  • Combines Human Sub-Zero's ice lockdown with Cyrax's bomb traps and teleports to create an advanced style of trap character.


Matchups

N/A